Members Online»
0 Active | 95 Guests
Online:
|
LATEST FORUM THREADS»
by Welshy
Posts: 6 / 377 The Future of MODSonline
In The News by KAZAM3766
Posts: 1 / 634 CoD: Battle Royale
CoD+UO Map + Mod Releases by morgawr
Posts: 1 / 2701 Damaged .pk3's
CoD Mapping by lazygit
Posts: 1 / 3214 heli to attack ai
CoD4 SP Mapping by DrBiggzz
Posts: 11 / 1027 New Cod UO Rifle Mod.
CoD Mapping |
Polls»
|
|
Topic | Replies | Views | Last Post | |
Modify Mod Team screen Call of Duty : CoD+UO General techno2sl writes...Quote:The forums are here for people to search to find their answers as well as post new questions. If the questions are not answered within the topic then it's pointless. If you could post the answer your gave Dtroxx here then it w... [more] |
7 | 2483 | Jul 7, 2009 05:13 am by Wally.* |
|
Hud Scores - Scripting Call of Duty : CoD Mapping Ok, I got this after a quick search: Because of the bad language forum filter: whenever u see "HitLoc" add a lowercase "s" in front Code:self iprintln(HitLoc); // "s" UO code, I suppose the same for CoD1. right_hand left_hand right_arm_upper r... [more] |
6 | 2452 | Jun 30, 2009 12:13 am by Wally.* |
|
Hud Scores - Scripting Call of Duty : CoD Mapping I think IWNatations and searched the forums would be the best place for old cod stuff. I know it's easy enough to do in Cod4 and cod5 and possible in cod2 but I know nothing when it comes to cod1. sorry.... [more] |
6 | 2452 | Jun 28, 2009 11:52 pm by Wally.* |
|
I need help scripting health Call of Duty : CoD+UO General DemonSeed writes... I think this thread is about COD1 which didnt have a _globallogic.gsc file. lol, Sorry I thought the thread was General CoD gaming, maybe the forum headings should be changed to CoD1, then I wouldn't look like such a tool, lol , d... [more] |
10 | 2038 | Jun 28, 2009 02:15 pm by Wally.* |
|
I need help scripting health Call of Duty : CoD+UO General I'm assuming you know a bit about scripting. Make a script and at the OnPlayerSpawned put something like: self.neverdie = true; The in _globallogic.gsc at the Callback_PlayerDamage function you'll see a bunch of IF() statments and in between the 4th ... [more] |
10 | 2038 | Jun 28, 2009 11:28 am by Wally.* |
|
Custom Neon Signs Call of Duty 4 : CoD4 MP Mapping This might be of some help http://www.modsonline.com/Forums-top-74179-30.html%23630377... [more] |
4 | 1691 | Jun 24, 2009 11:20 pm by Wally.* |
|
modern warfare 2 Call of Duty 4 : CoD4 MP Mapping I think it's a safe bet that we'll need new tools but it leads to a whole bunch of other questions like: How long will we have to wait for the new tools.(approx 3 months is the norm) Will they work. (usually takes a lot of very clever modders and mapper... [more] |
2 | 1761 | Jun 24, 2009 02:02 pm by Wally.* |
|
Is there a teamspeak or ventrilo? MODSonline : Teamspeak Servers Yes both are still around, just do a google to find their home pages.... [more] |
8 | 11476 | Jun 23, 2009 06:19 am by Wally.* |
|
World at War,saving rank status Call of Duty: World at War : CoDWW General Yep it's your profile you what to save specially "mpdata"... [more] |
7 | 2622 | Jun 22, 2009 01:56 pm by Wally.* |
|
Fixing Mod Tools 1.2 Call of Duty: World at War : CoDWW MP Mapping Hmmm, the next best thing is to post the error message that you get, I'm sure lots of mappers have been though this. ... [more] |
7 | 1786 | Jun 22, 2009 01:51 pm by Wally.* |
|
Fixing Mod Tools 1.2 Call of Duty: World at War : CoDWW MP Mapping Might help with a link to the tutorial your talking about. And YES it is a bit much to ask people to help you but they will anyway.... [more] |
7 | 1786 | Jun 22, 2009 12:42 am by Wally.* |
|
remote download Call of Duty 4 : CoD4 MP Mapping HTTP redirect will download the mod and maps from that server. http://www.modsonline.com/Forums-top-97604.html and http://www.modsonline.com/Forums-top-101104.html For all the info.... [more] |
3 | 1875 | Apr 30, 2009 12:03 am by Wally.* |
|
http redirect question Call of Duty 4 : CoD4 Scripting I don't know about that "fs_savepath", never seen it used for a CoD server before but if the server works and u can join it then fine, by the looks of things everything should be working. *shrug*... [more] |
17 | 2504 | Apr 28, 2009 06:18 am by Wally.* |
|
http redirect question Call of Duty 4 : CoD4 Scripting I just checked your web and that's fine, you config is fine, so it must be your game server side. do u have something like this: E:\CoD4Main\iw3mp.exe +set dedicated 2 +set net_ip xxx.xxx.xx.xx +set net_port 28960 +set fs_game mods/ace +exec server.cfg ... [more] |
17 | 2504 | Apr 28, 2009 02:35 am by Wally.* |
|
http redirect question Call of Duty 4 : CoD4 Scripting Your config is fine, on the website just make 2 folders "games/cod4/mods" and put your mod here. "games/cod4/usermaps" and put custom maps here. On the games server make sure you have "Call of Duty 4 - Modern Warfare/mods" same mod here "Call of D... [more] |
17 | 2504 | Apr 28, 2009 01:16 am by Wally.* |
|
http redirect question Call of Duty 4 : CoD4 Scripting CoDLiNK writes...Quote:I am setting up a mod for my clan. My question is how do I set the redirect up to run off a dedicated server? What I know: 1) I have unlimited acces to my server. (I rent the whole box from a data center.) 2) I know where ... [more] |
17 | 2504 | Apr 27, 2009 01:47 pm by Wally.* |
|
Client 50 maps = Unhandled Exception Call of Duty: World at War : CoDWW General A limit of 50 maps can go into your usermaps folder then the game wont work with "unhandled exception" error. This includes maps you might be working on and custom maps downloaded from servers but not stock game maps. Just move or delete unwanted maps... [more] |
1 | 1458 | Apr 16, 2009 02:16 pm by Wally.* |
|
1.4 update messing with map testing Call of Duty: World at War : CoDWW MP Mapping There are quite alot of new stuff but this probably the culprit: Code:scr_max_rank it defaults to 0, so in your config try 64 which is highest rank: Code:scr_max_rank = 64 This drove me mad the other day kicking my testclients and tring too find out ... [more] |
3 | 1924 | Apr 14, 2009 11:39 pm by Wally.* |
|
MP map spectator Call of Duty 4 : CoD4 Scripting No, it's not a script, you've forgotten to put in a spawn for the spectator but I can't remember what it's called. you need a dm, tdm, tdm axis, tdm allies, refractor probe and global intermission Thats it a gobal intermission. Early onset emmmm....I fo... [more] |
5 | 2081 | Apr 11, 2009 02:06 pm by Wally.* |
|
Strings? Call of Duty: World at War : CoDWW SP Mapping I think there's a problem compiling. You have this - "rawfile,english/localizedstrings/see3.str" It's not a rawfile. Just put "localize,see3" that's it nothing else, don't put the path or ".str". ... [more] |
5 | 2033 | Apr 8, 2009 03:48 am by Wally.* |
|
How do you make your IWI for the load screen Call of Duty: World at War : CoDWW MP Mapping Read both tutorials, one normal the other Tally's alternate, the answer will be in there some where. Normal - http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_Loadscreen_Creatio n Alternate - http://wiki.modsrepository.com/index.php/Call_of_D... [more] |
22 | 2239 | Apr 6, 2009 11:33 pm by Wally.* |
|
Modern Warfare 2 Teaser Online MODSonline : General Nice teaser, I like it. I just prey they bother to actually test the PC multiplayer side of things and here's a radical idea, put out a beta MP say 6 - 8 weeks before pressing the DVDs so they can fix any problems found??? I know PC's aren't considere... [more] |
9 | 1723 | Mar 26, 2009 11:58 am by Wally.* |
|
Red Missing Asset Stripe on screen Call of Duty 4 : CoD4 MP Mapping I think crazyankles wrote paintball mod.... [more] |
12 | 1465 | Mar 23, 2009 12:38 pm by Wally.* |
|
Red Missing Asset Stripe on screen Call of Duty 4 : CoD4 MP Mapping Well if it's paintball mod, you need all the assets it has, the weapons are different, the models are different, images, sounds, the list goes on. You'll have to get in touch with the mod author, I think and get the missing stuff. *shrug* sorry. ... [more] |
12 | 1465 | Mar 23, 2009 12:20 pm by Wally.* |
|
Red Missing Asset Stripe on screen Call of Duty 4 : CoD4 MP Mapping How is it on another mod like Modwarfare? If it works on your machine and not his, then he hasn't got what you got, maybe check the .FF file size is the same. But if it's compiling alright with only the usual error messages..hmm.. doesn't make sense to... [more] |
12 | 1465 | Mar 23, 2009 10:41 am by Wally.* |
MODSonline.com Forums |
Latest Syndicated News»
Comments: 5
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which... Comments: 5
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ... Comments: 5
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead?
... Comments: 5
Codutility.com up and runn...
It seems to me the like the site is completely dead? Comments: 5
Codutility.com up and runn...
Yeeaahhhh.........
|
Latest Downloads»
OHMY Don Quixote
Call of Duty 2: Maps: Multiplayer (5.76Mb) OHMY Neuburg
Call of Duty 2: Maps: Multiplayer (6.84Mb) OHMY Tebessa
Call of Duty 2: Maps: Multiplayer (7.36Mb) OHMY POW Camp
Call of Duty 2: Maps: Multiplayer (2.15Mb) OHMY Valley
Call of Duty 2: Maps: Multiplayer (5.7Mb) |
Partners & Friends»
|
Site Links and Information
|
Partners
|
Friends
|
Copyright © MODSonline LLC
Tresware Content Management System © 2011
Website Designed by LKFX and Developed by Tresware