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Latest Posts by Wally.*
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Modify Mod Team screen
Call of Duty : CoD+UO General
techno2sl writes...Quote:The forums are here for people to search to find their answers as well as post new questions. If the questions are not answered within the topic then it's pointless. If you could post the answer your gave Dtroxx here then it w... [more]
7 2483 Jul 7, 2009 05:13 am
by Wally.*
Hud Scores - Scripting
Call of Duty : CoD Mapping
Ok, I got this after a quick search: Because of the bad language forum filter: whenever u see "HitLoc" add a lowercase "s" in front Code:self iprintln(HitLoc); // "s" UO code, I suppose the same for CoD1. right_hand left_hand right_arm_upper r... [more]
6 2452 Jun 30, 2009 12:13 am
by Wally.*
Hud Scores - Scripting
Call of Duty : CoD Mapping
I think IWNatations and searched the forums would be the best place for old cod stuff. I know it's easy enough to do in Cod4 and cod5 and possible in cod2 but I know nothing when it comes to cod1. sorry.... [more]
6 2452 Jun 28, 2009 11:52 pm
by Wally.*
I need help scripting health
Call of Duty : CoD+UO General
DemonSeed writes... I think this thread is about COD1 which didnt have a _globallogic.gsc file. lol, Sorry I thought the thread was General CoD gaming, maybe the forum headings should be changed to CoD1, then I wouldn't look like such a tool, lol , d... [more]
10 2038 Jun 28, 2009 02:15 pm
by Wally.*
I need help scripting health
Call of Duty : CoD+UO General
I'm assuming you know a bit about scripting. Make a script and at the OnPlayerSpawned put something like: self.neverdie = true; The in _globallogic.gsc at the Callback_PlayerDamage function you'll see a bunch of IF() statments and in between the 4th ... [more]
10 2038 Jun 28, 2009 11:28 am
by Wally.*
Custom Neon Signs
Call of Duty 4 : CoD4 MP Mapping
This might be of some help http://www.modsonline.com/Forums-top-74179-30.html%23630377... [more]
4 1691 Jun 24, 2009 11:20 pm
by Wally.*
modern warfare 2
Call of Duty 4 : CoD4 MP Mapping
I think it's a safe bet that we'll need new tools but it leads to a whole bunch of other questions like: How long will we have to wait for the new tools.(approx 3 months is the norm) Will they work. (usually takes a lot of very clever modders and mapper... [more]
2 1761 Jun 24, 2009 02:02 pm
by Wally.*
Is there a teamspeak or ventrilo?
MODSonline : Teamspeak Servers
Yes both are still around, just do a google to find their home pages.... [more]
8 11476 Jun 23, 2009 06:19 am
by Wally.*
World at War,saving rank status
Call of Duty: World at War : CoDWW General
Yep it's your profile you what to save specially "mpdata"... [more]
7 2622 Jun 22, 2009 01:56 pm
by Wally.*
Fixing Mod Tools 1.2
Call of Duty: World at War : CoDWW MP Mapping
Hmmm, the next best thing is to post the error message that you get, I'm sure lots of mappers have been though this. ... [more]
7 1786 Jun 22, 2009 01:51 pm
by Wally.*
Fixing Mod Tools 1.2
Call of Duty: World at War : CoDWW MP Mapping
Might help with a link to the tutorial your talking about. And YES it is a bit much to ask people to help you but they will anyway.... [more]
7 1786 Jun 22, 2009 12:42 am
by Wally.*
remote download
Call of Duty 4 : CoD4 MP Mapping
HTTP redirect will download the mod and maps from that server. http://www.modsonline.com/Forums-top-97604.html and http://www.modsonline.com/Forums-top-101104.html For all the info.... [more]
3 1875 Apr 30, 2009 12:03 am
by Wally.*
http redirect question
Call of Duty 4 : CoD4 Scripting
I don't know about that "fs_savepath", never seen it used for a CoD server before but if the server works and u can join it then fine, by the looks of things everything should be working. *shrug*... [more]
17 2504 Apr 28, 2009 06:18 am
by Wally.*
http redirect question
Call of Duty 4 : CoD4 Scripting
I just checked your web and that's fine, you config is fine, so it must be your game server side. do u have something like this: E:\CoD4Main\iw3mp.exe +set dedicated 2 +set net_ip xxx.xxx.xx.xx +set net_port 28960 +set fs_game mods/ace +exec server.cfg ... [more]
17 2504 Apr 28, 2009 02:35 am
by Wally.*
http redirect question
Call of Duty 4 : CoD4 Scripting
Your config is fine, on the website just make 2 folders "games/cod4/mods" and put your mod here. "games/cod4/usermaps" and put custom maps here. On the games server make sure you have "Call of Duty 4 - Modern Warfare/mods" same mod here "Call of D... [more]
17 2504 Apr 28, 2009 01:16 am
by Wally.*
http redirect question
Call of Duty 4 : CoD4 Scripting
CoDLiNK writes...Quote:I am setting up a mod for my clan. My question is how do I set the redirect up to run off a dedicated server? What I know: 1) I have unlimited acces to my server. (I rent the whole box from a data center.) 2) I know where ... [more]
17 2504 Apr 27, 2009 01:47 pm
by Wally.*
Client 50 maps = Unhandled Exception
Call of Duty: World at War : CoDWW General
A limit of 50 maps can go into your usermaps folder then the game wont work with "unhandled exception" error. This includes maps you might be working on and custom maps downloaded from servers but not stock game maps. Just move or delete unwanted maps... [more]
1 1458 Apr 16, 2009 02:16 pm
by Wally.*
1.4 update messing with map testing
Call of Duty: World at War : CoDWW MP Mapping
There are quite alot of new stuff but this probably the culprit: Code:scr_max_rank it defaults to 0, so in your config try 64 which is highest rank: Code:scr_max_rank = 64 This drove me mad the other day kicking my testclients and tring too find out ... [more]
3 1924 Apr 14, 2009 11:39 pm
by Wally.*
MP map spectator
Call of Duty 4 : CoD4 Scripting
No, it's not a script, you've forgotten to put in a spawn for the spectator but I can't remember what it's called. you need a dm, tdm, tdm axis, tdm allies, refractor probe and global intermission Thats it a gobal intermission. Early onset emmmm....I fo... [more]
5 2081 Apr 11, 2009 02:06 pm
by Wally.*
Strings?
Call of Duty: World at War : CoDWW SP Mapping
I think there's a problem compiling. You have this - "rawfile,english/localizedstrings/see3.str" It's not a rawfile. Just put "localize,see3" that's it nothing else, don't put the path or ".str". ... [more]
5 2033 Apr 8, 2009 03:48 am
by Wally.*
How do you make your IWI for the load screen
Call of Duty: World at War : CoDWW MP Mapping
Read both tutorials, one normal the other Tally's alternate, the answer will be in there some where. Normal - http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_Loadscreen_Creatio n Alternate - http://wiki.modsrepository.com/index.php/Call_of_D... [more]
22 2239 Apr 6, 2009 11:33 pm
by Wally.*
Modern Warfare 2 Teaser Online
MODSonline : General
Nice teaser, I like it. I just prey they bother to actually test the PC multiplayer side of things and here's a radical idea, put out a beta MP say 6 - 8 weeks before pressing the DVDs so they can fix any problems found??? I know PC's aren't considere... [more]
9 1723 Mar 26, 2009 11:58 am
by Wally.*
Red Missing Asset Stripe on screen
Call of Duty 4 : CoD4 MP Mapping
I think crazyankles wrote paintball mod.... [more]
12 1465 Mar 23, 2009 12:38 pm
by Wally.*
Red Missing Asset Stripe on screen
Call of Duty 4 : CoD4 MP Mapping
Well if it's paintball mod, you need all the assets it has, the weapons are different, the models are different, images, sounds, the list goes on. You'll have to get in touch with the mod author, I think and get the missing stuff. *shrug* sorry. ... [more]
12 1465 Mar 23, 2009 12:20 pm
by Wally.*
Red Missing Asset Stripe on screen
Call of Duty 4 : CoD4 MP Mapping
How is it on another mod like Modwarfare? If it works on your machine and not his, then he hasn't got what you got, maybe check the .FF file size is the same. But if it's compiling alright with only the usual error messages..hmm.. doesn't make sense to... [more]
12 1465 Mar 23, 2009 10:41 am
by Wally.*
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