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Weird problemCall of Duty 2 : CoD 2 Single PlayerAhh, finally figured out. I had xmodel/vehicle_halftrack_mg_brush in map,
but in script was xmodel/vehicle_halftrack_mg_woodland. This little
difference was the reason, why no scripted thing worked. Thanks though 4
reply.... [ more] |
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Aug 27, 2008 03:13 pm by {Andre=Linoge} |
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Weird problemCall of Duty 2 : CoD 2 Single PlayerOk, i found out that it has nothing to do with xmodels/prefabs. It happens
when I add halftruck model and vehicle nodes. So if any1 have any ideas,
post them.... [ more] |
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Aug 27, 2008 11:19 am by {Andre=Linoge} |
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Weird problemCall of Duty 2 : CoD 2 Single PlayerI´m having a very weird problem. After copyng some xmodels and adding 1
prefab to my SP map, my map script stopped working. Even exploding benzin
barrels and destroyable crates doesn´t explode.
In others test maps everything is ok. I tried deleting these... [ more] |
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Aug 26, 2008 12:35 pm by {Andre=Linoge} |
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COD2: Frequently Asked QuestionsCall of Duty 2 : CoD 2 Level DesignYou have to save your map just to map_source folder for compiling for some
weird reason.... [ more] |
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Jul 19, 2008 04:41 am by {Andre=Linoge} |
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HAHAHHAHAHAHA lol this is so funnyGeneral Gaming Topics : General GamingMUHAHAHAHAHA!!!!!!!... [ more] |
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Jul 15, 2008 08:02 am by {Andre=Linoge} |
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Compiling error...Call of Duty 2 : CoD 2 Level DesignHave you selected the path to CoD2 folder on compiler upper left corner?... [ more] |
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Jul 14, 2008 12:47 pm by {Andre=Linoge} |
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Unable to click on actorsCall of Duty 2 : CoD 2 Level DesignLink... [ more] |
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Jul 10, 2008 07:21 am by {Andre=Linoge} |
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sneaking up on AICall of Duty 2 : CoD2 ScriptingIt should be key/value pair.... [ more] |
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Jun 11, 2008 03:01 pm by {Andre=Linoge} |
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cheats in CoD 2Call of Duty 2 : CoD2 General GamingQuote:Enable the console from the game's in-game options. Hit the tilde key
(next to the numeric 1 key on the number row) to drop the dev-console.
Input seta thereisacow "1337" and then press ENTER. Input spdevmap eldaba.
and then press ENTER. This will s... [ more] |
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Jun 11, 2008 02:54 pm by {Andre=Linoge} |
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Destroying the gateCall of Duty 2 : CoD2 ScriptingThanks a lot! Got it working. ... [ more] |
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May 12, 2008 04:26 pm by {Andre=Linoge} |
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Destroying the gateCall of Duty 2 : CoD2 ScriptingI´m using almost the same Ace008 flak 88 script .
#include maps\_utility;
#include maps\_anim;
main()
{
maps\_load::main();
level.player takeallweapons();
level.player giveWeapon ("enfield");
level.player switchToWeapon ("enfield");
precac... [ more] |
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May 12, 2008 02:06 pm by {Andre=Linoge} |
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Destroying the gateCall of Duty 2 : CoD2 ScriptingI´m making an SP map, where i want to destroy the gate using tnt. I found
this tutorial, but it works well only with flak88 model. When using with my
gate, i cant get the explosion effects to work(gate is prefab). I can only
hear the explosion sound somew... [ more] |
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May 12, 2008 01:32 pm by {Andre=Linoge} |
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Decals in multiplayerCall of Duty 2 : CoD 2 Level DesignThnx, rob034. Got them finally working!!!!!!!!... [ more] |
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May 9, 2008 05:49 am by {Andre=Linoge} |
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GhostBusters - InterviewMODSonline : In The NewsI´m really waiting this game. Looks slimy.... [ more] |
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May 1, 2008 03:51 pm by {Andre=Linoge} |
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Decals in multiplayerCall of Duty 2 : CoD 2 Level DesignI made prefab with wall stains. Then testing in MP, the walls were clean,
but in SP testing i saw every stains(walls were dirty). It was same prefab.... [ more] |
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Apr 27, 2008 10:40 am by {Andre=Linoge} |
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Decals in multiplayerCall of Duty 2 : CoD 2 Level DesignIs it possible to use decals(i mean like wallstain decals etc.) in CoD2 MP
maps? I have tried several times, but they seeme to work only in SP.... [ more] |
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Apr 27, 2008 08:04 am by {Andre=Linoge} |
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usable flak88 in mp mapCall of Duty 2 : CoD2 ScriptingHere is tutorial 4 United Offensive. Maybe you can use this?... [ more] |
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Apr 6, 2008 05:50 am by {Andre=Linoge} |
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April Fools!MODSonline : In The NewsThat was one scary april joke. MODSonline Rocks!... [ more] |
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Apr 1, 2008 01:54 pm by {Andre=Linoge} |
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Machine Gun Call of Duty 2 : CoD 2 Level DesignPS. First post was 4 singleplayer. 4 multiplayer check this.... [ more] |
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Feb 25, 2008 10:57 am by {Andre=Linoge} |
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Machine Gun Call of Duty 2 : CoD 2 Level DesignOn 2D window right mouse click, select Misc-Turret. Press N, enter these
keys and values:
"model","xmodel/weapon_mg42"
"weaponinfo","mg42_bipod_stand"
... [ more] |
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Feb 25, 2008 10:31 am by {Andre=Linoge} |
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Problem with Create ModelCall of Duty 2 : CoD 2 Level DesignYes, I use this Plug-in with PHOTOSHOP CS 3. It works fine with me.
In Save As- Format there has to be D3D/DDS in the list. You have to select
it.... [ more] |
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Feb 21, 2008 03:48 pm by {Andre=Linoge} |
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Problem with Create ModelCall of Duty 2 : CoD 2 Level DesignYou mean using picture like texture? I use this plug-in for CS3. With this
you can save image directly to .dds. In .dds window there is an option "No
MIP map"
edited on Feb. 20, 2008 02:06 pm by {Andre=Linoge}... [ more] |
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Feb 20, 2008 02:03 pm by {Andre=Linoge} |
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elivatorCall of Duty 2 : CoD2 Scripting4 elevator check this file.... [ more] |
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Feb 18, 2008 08:35 am by {Andre=Linoge} |
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my ai's wont moveCall of Duty 2 : CoD 2 Single PlayerHave you put directions to your nodes?
... [ more] |
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Feb 17, 2008 10:16 am by {Andre=Linoge} |
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Asset Manager Error...Call of Duty 2 : CoD 2 Level DesignYou can download it from here-null
You should place it to C:\Windows\system32.... [ more] |
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Feb 14, 2008 05:08 am by {Andre=Linoge} |