Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 81 Guests
Online:

LATEST FORUM THREADS

»
CoD: Battle Royale
CoD+UO Map + Mod Releases
Damaged .pk3's
CoD Mapping
heli to attack ai
CoD4 SP Mapping

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Valve's Source
Category: L4D2 Mapping
Left 4 Dead level design and mapping.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
Latest Posts
Subscribed Posts
Search
Restricted Access Topic is Locked subscribe
Author Topic: Dynamic prop movement.
Mystic
General Member
Since: Apr 10, 2004
Posts: 6147
Last: Apr 15, 2018
[view latest posts]
Level 10
Forum Moderator
Im a fan of MODSonair
Category: L4D2 Mapping
Posted: Saturday, Aug. 14, 2010 11:24 pm
Hi guys.

I know L4D isn't all that popular around here unfortunately, but either way come across a new problem which i will try to explain in the best detail i can.

First, i have a vehicle which moves to a set node;
Dynamic prop, with a trigger multiple, output set too 'startforward' to target node.

This node is on a platform which moves (func_door, set to go down like an elevator), therefore i need to parent the vehicle to the platform so i use the output field again, this time on the node and set it too 'onpass' and 'setparent' but im not sure how to specify the new parent so i type it in the parameter overide field.

From there after the brush has finished moving down it is suppose to move forward again off the brush and continue on the path.

Needless to say after many attempts i cannot get this idea to become reality so am calling out to the good people here for help.

Cheers guys.
Share |
Tristan4592
General Member
Since: Apr 26, 2007
Posts: 235
Last: Nov 11, 2010
[view latest posts]
Level 4
MODSCON
Im a fan of MODSonair
Category: L4D2 Mapping
Posted: Sunday, Aug. 15, 2010 12:14 am
So does it make it onto the elevator and go down correctly, and the problem occurs when it needs to drive off?
Share |
Welshy
Preferred Member
Since: Feb 16, 2007
Posts: 1811
Last: May 11, 2024
[view latest posts]
Level 8
Admin
Forum Moderator
Im a fan of MODSonair
Im a HOST of MODSonair
Category: L4D2 Mapping
Posted: Sunday, Aug. 15, 2010 08:13 am
OK so basically your vehicle goes for a ride on the platform until it reaches a certain point. Then the vehicle it self drives off and the platform stays where it is?

I am assuming it was moving before hand as well? As in it drove onto the platform?

Also are you having players on the platform?
Go ahead... You Play I Mod : MODSonline.com
Support Modsonline by becoming a PREFERRED MEMBER today
Have you heard the MODSonair Podcast?: www.modsonair.com
MODSonair is a weekly podcast bringing you the news from a modders perspective. Tune in every Sunday at 5pm GMT to listen LIVE.
Share |
Welshy
Preferred Member
Since: Feb 16, 2007
Posts: 1811
Last: May 11, 2024
[view latest posts]
Level 8
Admin
Forum Moderator
Im a fan of MODSonair
Im a HOST of MODSonair
Category: L4D2 Mapping
Posted: Sunday, Aug. 15, 2010 09:40 am
Something along the lines of this?

*Edit - Hhhmm Video wouldn't play when embedded, you can watch it here

Although some of the entities I used will have to be different if you want to have the players ride on the platform, otherwise the nav mesh won't work.
Go ahead... You Play I Mod : MODSonline.com
Support Modsonline by becoming a PREFERRED MEMBER today
Have you heard the MODSonair Podcast?: www.modsonair.com
MODSonair is a weekly podcast bringing you the news from a modders perspective. Tune in every Sunday at 5pm GMT to listen LIVE.
Share |
Mystic
General Member
Since: Apr 10, 2004
Posts: 6147
Last: Apr 15, 2018
[view latest posts]
Level 10
Forum Moderator
Im a fan of MODSonair
Category: L4D2 Mapping
Posted: Sunday, Aug. 15, 2010 11:47 am
That exactly what im after welshy, its a train carriage (the box type one) which will have player inside.

What im trying to achieve is the player hits a trigger which opens a gate, then the team needs to get into the box carriage, once all the team is in i trap them in with a func_brush clip then the carriage moves along its path, down the 'elevator' and along on its way ready for the next bit of the story.

What did you make your elevator from (entitity, tracktrain or door?)
How did you parent your model to the elevator the release it again?

Thanks bud

edit - Completly forgot about using func_elevator for the 'elevator' [crazy]
Share |
Mystic
General Member
Since: Apr 10, 2004
Posts: 6147
Last: Apr 15, 2018
[view latest posts]
Level 10
Forum Moderator
Im a fan of MODSonair
Category: L4D2 Mapping
Posted: Monday, Aug. 16, 2010 01:27 pm
Ok used welshy's method and have the elevator and train moving, problem occurs though when i try to use my elevator made from brushes, the train reaches it and stops at the edge, as if the elevator is blocking it.

I enabled and movement sound on the train to check if the problem is the train or the elevator, what i found was the train is still technically moving, or playing the sound at least. So i removed the elevator and it worked fine.

Now i cant understand why this elevator should block the train, the trains flag have been set to unblockable and does push the player.

I will get a screenshot and post it here to help explain.
Share |
Mystic
General Member
Since: Apr 10, 2004
Posts: 6147
Last: Apr 15, 2018
[view latest posts]
Level 10
Forum Moderator
Im a fan of MODSonair
Category: L4D2 Mapping
Posted: Monday, Aug. 16, 2010 01:38 pm
Here the shot, so the platform where i have marked with an 'A' moves up and lines up with the top rails (marked with a B)

The vehicle stops at the end of these top rails and wont continue but play the sound that it is still moving


Share |
Welshy
Preferred Member
Since: Feb 16, 2007
Posts: 1811
Last: May 11, 2024
[view latest posts]
Level 8
Admin
Forum Moderator
Im a fan of MODSonair
Im a HOST of MODSonair
Category: L4D2 Mapping
Posted: Tuesday, Aug. 17, 2010 06:22 am
Make sure that any of the brushes or models are not touching the brushes for the lift. You may have to move your path_tracks up higher to make sure that in game they have not touching it.
Go ahead... You Play I Mod : MODSonline.com
Support Modsonline by becoming a PREFERRED MEMBER today
Have you heard the MODSonair Podcast?: www.modsonair.com
MODSonair is a weekly podcast bringing you the news from a modders perspective. Tune in every Sunday at 5pm GMT to listen LIVE.
Share |
Mystic
General Member
Since: Apr 10, 2004
Posts: 6147
Last: Apr 15, 2018
[view latest posts]
Level 10
Forum Moderator
Im a fan of MODSonair
Category: L4D2 Mapping
Posted: Tuesday, Aug. 17, 2010 12:27 pm
That what i have done, it set the 'height above track' so the wheel actually sit on the track but in doing so it get stuck so i have had to raise it above the track a few unit which solves the problem but it looks a little strange having a huge train and carriages hover above the track, atleast it's working. Thanks bud
Share |
Restricted Access Topic is Locked subscribe
MODSonline.com Forums : Valve's Source : L4D2 Mapping

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»