I found the issue I was having, and fixed it. (I had forgot to unselect a few brushes when I was moving one on the other side of the map, and really skewed out) But then after I deleted it, I encountered a new issue after adding some stairs, and other things. Now the map just crashes when I try to play it. Grrrr.
Here's the compile log for the last render attempt after I removed some of the brushes I added, but it still crashes. The only thing left that I added was the stairs. But they were made with the arch primitive tool, so I doubt it would cause a crash.
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\hl2" "C:\Program Files (x86)\Steam\SteamApps\common\sourcesdk_content\hl2\mapsrc\keep001cat.vmf"
Valve Software - vbsp.exe (Sep 20 2013)
1 threads
materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\hl2\materials
Loading C:\Program Files (x86)\Steam\SteamApps\common\sourcesdk_content\hl2\mapsrc\keep001cat.vmf
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (12)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (11)
Processing areas...done (0)
Building Faces...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files (x86)\Steam\SteamApps\common\sourcesdk_content\hl2\mapsrc\keep001cat.prt...Building visibility clusters...
done (1)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (3) (672184 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 2450 texinfos to 2060
Reduced 28 texdatas to 26 (816 bytes to 706)
Writing C:\Program Files (x86)\Steam\SteamApps\common\sourcesdk_content\hl2\mapsrc\keep001cat.bsp
29 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\hl2" -fast "C:\Program Files (x86)\Steam\SteamApps\common\sourcesdk_content\hl2\mapsrc\keep001cat"
Valve Software - vvis.exe (Sep 20 2013)
fastvis = true
1 threads
reading c:\program files (x86)\steam\steamapps\common\sourcesdk_content\hl2\mapsrc\keep001cat.bsp
reading c:\program files (x86)\steam\steamapps\common\sourcesdk_content\hl2\mapsrc\keep001cat.prt
6478 portalclusters
25053 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (226)
Optimized: 1965777 visible clusters (5.41%)
Total clusters visible: 36336766
Average clusters visible: 5609
Building PAS...
Average clusters audible: 6477
visdatasize:10224769 compressed from 10572096
writing c:\program files (x86)\steam\steamapps\common\sourcesdk_content\hl2\mapsrc\keep001cat.bsp
4 minutes, 8 seconds elapsed
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\bin\vrad.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\hl2" "C:\Program Files (x86)\Steam\SteamApps\common\sourcesdk_content\hl2\mapsrc\keep001cat"
Valve Software - vrad.exe SSE (Sep 20 2013)
Valve Radiosity Simulator
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\sourcesdk_content\hl2\mapsrc\keep001cat.bsp
Setting up ray-trace acceleration structure... Done (2.66 seconds)
19354 faces
36 degenerate faces
4552413 square feet [655547520.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
19318 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
285310 patches after subdivision
20 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (136)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1001)
transfers 83647174, max 3968
transfer lists: 638.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (5)
Bounce #1 added RGB(182633, 186007, 178328)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (6)
Bounce #2 added RGB(45962, 42157, 35386)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (5)
Bounce #3 added RGB(15260, 12683, 9754)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (5)
Bounce #4 added RGB(5451, 4144, 2910)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (6)
Bounce #5 added RGB(2050, 1426, 913)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (5)
Bounce #6 added RGB(783, 496, 289)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (5)
Bounce #7 added RGB(303, 175, 92)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (6)
Bounce #8 added RGB(118, 62, 29)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (5)
Bounce #9 added RGB(47, 22, 9)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (5)
Bounce #10 added RGB(18, 8, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (5)
Bounce #11 added RGB(7, 3, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (5)
Bounce #12 added RGB(3, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (6)
Bounce #13 added RGB(1, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (5)
Bounce #14 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.2559 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (48)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (77)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 19/1024 912/49152 ( 1.9%)
brushes 1585/8192 19020/98304 (19.3%)
brushsides 18028/65536 144224/524288 (27.5%)
planes 22814/65536 456280/1310720 (34.8%)
vertexes 28410/65536 340920/786432 (43.4%)
nodes 12114/65536 387648/2097152 (18.5%)
texinfos 2060/12288 148320/884736 (16.8%)
texdata 26/2048 832/65536 ( 1.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 19354/65536 1083824/3670016 (29.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 7546/65536 422576/3670016 (11.5%)
leaves 12134/65536 388288/2097152 (18.5%)
leaffaces 21945/65536 43890/131072 (33.5%)
leafbrushes 9258/65536 18516/131072 (14.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 127511/512000 510044/2048000 (24.9%)
edges 67166/256000 268664/1024000 (26.2%)
LDR worldlights 20/8192 1760/720896 ( 0.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 2186/32768 21860/327680 ( 6.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 35091/65536 70182/131072 (53.5%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 23991528/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 10224769/16777216 (60.9%)
entdata [variable] 49034/393216 (12.5%)
LDR ambient table 12134/65536 48536/262144 (18.5%)
HDR ambient table 12134/65536 48536/262144 (18.5%)
LDR leaf ambient 40747/65536 1140916/1835008 (62.2%)
HDR leaf ambient 12134/65536 339752/1835008 (18.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/2226 ( 0.0%)
pakfile [variable] 212077/0 ( 0.0%)
physics [variable] 672184/4194304 (16.0%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 57346
Writing c:\program files (x86)\steam\steamapps\common\sourcesdk_content\hl2\mapsrc\keep001cat.bsp
22 minutes, 21 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\SteamApps\common\sourcesdk_content\hl2\mapsrc\keep001cat.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Half-Life 2\hl2\maps\keep001cat.bsp"
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