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Forum: All Forums : Call of Duty: World at War
Category: CoDWW SP Mapping
Call of Duty: World at War single player mapping, scripting and everything single player.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Help with SP functions and KVP
a_sgn
General Member
Since: Feb 1, 2011
Posts: 5
Last: Jan 10, 2017
[view latest posts]
Level 0
Category: CoDWW SP Mapping
Posted: Sunday, Dec. 25, 2016 10:47 am
Hello everybody! [wave]

Help me with a script, please.

I want make a team allies and axis.
But so they can respawn be after death the previous fighters.
Well, I think it is clear about what I'm talking about.

Really I need help with this script,
and what exactly to write in KVP in Radiant for allies and axies for they take a reinforcement.

P.S. in KVP for they actors I written in each (1 or 4 Count and forcespawn 1):
But this does not work, they don't a reinforcement after death of soldiers.
Those. all the soldiers have only one life. [sad]

How to fix this problem? Help me please.
Its for CoDWAW too)

wait, very very much for help)
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antonio.horvatovic0
General Member
Since: Jan 31, 2014
Posts: 225
Last: Jul 14, 2017
[view latest posts]
Level 4
Category: CoDWW SP Mapping
Posted: Friday, Dec. 30, 2016 03:40 pm
Well, its not really clear what you want...but if you wanna make your AI spawn in waves then you must use flood_and_secure targetname on your spawn trigger and give the AI a count of any number you want...
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a_sgn
General Member
Since: Feb 1, 2011
Posts: 5
Last: Jan 10, 2017
[view latest posts]
Level 0
Category: CoDWW SP Mapping
Posted: Tuesday, Jan. 10, 2017 02:22 pm
antonio.horvatovic0 writes...
Quote:
Well, its not really clear what you want...but if you wanna make your AI spawn in waves then you must use flood_and_secure targetname on your spawn trigger and give the AI a count of any number you want...


yes.
but more i write in KVP for spawner is:
script_forcespawn "1"

but i interesting, what give a "script_noteworthy"? )
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