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Forum: All Forums : General Gaming Topics
Category: Classic Raven Games
General game questions, comments, and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Star Trek Voyager Elite Force 1 (GTK Radiant 1.4 Compile Problems)
Sorbet
General Member
Since: Nov 6, 2007
Posts: 2
Last: Nov 8, 2007
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Level 0
Category: Classic Raven Games
Posted: Wednesday, Nov. 7, 2007 01:49 pm
Quote:

--- SetupBrushes ---
4149 opaque brushes
--- SetupSurfaceLightmaps ---
WARNING: Lightmap texture coords out of range: S 123.1067 > 123 || T 19.2317 > 57
... (here comes many words, always...)
WARNING: Lightmap texture coords out of range: S 123.1067 > 123 || T 39.5244 > 57
18338 surfaces
14433 raw lightmaps
741 surfaces vertex lit
17597 surfaces lightmapped
17549 planar surfaces lightmapped
0 non-planar surfaces lightmapped
48 patches lightmapped
0 planar patches lightmapped
--- SetupTraceNodes ---
************ ERROR ************
safe_malloc failed on allocation of 192937984 bytes


My english is not good (iam german) but i hope everyone can help me :/

I have a compile problem with a new map from me.

Sorbet
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foyleman
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Category: Classic Raven Games
Posted: Wednesday, Nov. 7, 2007 02:08 pm
One or more of your brushes is too long (too big). Cut (Split) those long brushes.

If a brush is too long, it can not calculate the light on it. There is too much to calculate. It has to be broken up.
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Sorbet
General Member
Since: Nov 6, 2007
Posts: 2
Last: Nov 8, 2007
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Level 0
Category: Classic Raven Games
Posted: Thursday, Nov. 8, 2007 12:46 pm
foyleman writes...
Quote:
One or more of your brushes is too long (too big). Cut (Split) those long brushes.

If a brush is too long, it can not calculate the light on it. There is too much to calculate. It has to be broken up.


thanks for this information, i update my map and compile.

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MODSonline.com Forums : General Gaming Topics : Classic Raven Games

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