Welcome New User Home | Forums | Register | Login | Larger Font
Main-Menu
Home
Login
Register
Add Download
Add News
Add Tutorial *
Forums

Advertise
Affiliate Store US *
Affiliate Store UK *
Affiliate Store CA *
Angry Letter Generator
Avatar Upload
Calendar of Games
Contact
Downloads
FAQs
Forums
Member List
Member Projects
News
News Grabber *
Policy
Polls
Private Messages
Reviews
Screenshot Gallery
Search
Servers - Game
Store - Shirts *
Subscribe
Topics
Tutorials
Weblinks
Tutorials
CoD Mapping
CoDUO Mapping
CoD2 Mapping
CoD4 Mapping
CoD FAQs
HL2 Mapping
HL2 FAQs
SOF1 Mapping
Crysis Mapping
Q4 Mapping
Doom 3 Mapping
Doom 3 FAQs
UT2K3 Mapping
SOF2 Mapping
SOF2 FAQs

Lightray Modeling
General Modeling
General Modding
Adobe Photoshop
Common Mapping Errors

Readme.txt Generator
Members-Online
sansoclute [Today]
4mori_rabbit [Forum]
foyleman [Forum]
bailey [Downl]
Rugger [Tutor]
soulwax [Forum]
Slikk [Downl]

7 Members and 17 Guests
Chat MODSonline
0 People Now Chatting
MODSOnline TeamSpeak

download TeamSpeak

In-The-News
Sunday, Jul. 20th
MODSonair 137 LIVE
Friday, Jul. 18th
MODSonair Episode 136
Thursday, Jul. 17th
E3 2008: Daily Recap
Monday, Jul. 14th
E3 2008 Latest News
Sunday, Jul. 13th
MODSonair 136 LIVE
Latest Poll
Want a MODSonline Wiki for various games?
I think a Wiki would be a great addition to MODSonline. 75.94%
I could see a benefit of a Wiki. 4.51%
I think it would take away from the community. 4.51%
Wiki sites are never good. 3.76%
Wiki... isn't that Buck Roger's robot slave? 11.28%
Read More...
11 comments

Newsletter
Name:
Email:
Newsletter Archives
Your Membership
User Name:
Password:
Register.
In The Forums
Submission of prefabs
CoD 4 Level Desi.. Posts: (3) Views: (27) by foyleman
fps lag in map
CoDUO Level Desi.. Posts: (10) Views: (80) by crazykillermike
Cut round hole for circular Cave. HOW?
CoD 4 Level Desi.. Posts: (1) Views: (10) by pigshyte
CoD4 intro screens
CoD 4 Level Desi.. Posts: (4) Views: (72) by obiwanbul
Google 468 Banner Half-Life 2 Mods for Dummies
Tutorials: LightRay3D
LightRay3D
Add your tutorial (registered users)

Rating:
Awful Rating Poor Rating Average Rating Good Rating Excellent Rating
Versions: You must be logged in to view history.
Using Modifiers
2005-01-01 21:04:04
Using modifiers with LightRay 3D
USING MODIFIERS TUTORIAL

1)WHAT ARE MODIFIERS?
2)THE GIZMO
3)EXAMPLES:USING SOME OF THEM
 
 
 

1)WHAT ARE MODIFIERS

Modifiers are plugins that are found in the Modifiers Tab Dialog and mostly deal with meshes.In future more objects will be handled(bones,lights etc.).SDK users can have their own modify plugs programmed.Some are core.dll built-in and some are stdplugs.Here's a list of some of them: Bend,Skew,Polychop,Spherize,Twist,Wave,FacesByMatID etc.When objects are selected go to Modify tab dlg and if the Modify button is enabled you can apply the modifier, if not for some reason the modifier can't work.Maybe the objects aren't handled(i.e light,bone) or you must have only one object selected.If enabled, press the Modify button and the plug's dialog wil appear.The procedure is same for all.Set the values, press the Apply button,if not satisfied Undo and re- set values/Apply.When finished press the Modify button again to exit.
mod1.jpg---mod2.jpg
                 Enabled                                        Disabled
 
 


2)THE GIZMO

Most of them will have a gizmo object(box,cylinder,sphere) for previewing and handling the end-result.When the gizmo is colored YELLOW you can pos,rot,scale the gizmo as a normal object(i.e. UVmapping modifier) and when it's colored ORANGE the object(s) can be rot,pos,scaled instead,if the X,Y,Z axis orientation isn't what you need.
mod10.jpg---mod9.jpg
 
 

3)EXAMPLES: USING SOME OF THEM

Let's try some of them and explain others: Bend,FacesByMatID,Polychop,UnwrapUV.

BEND:
I use a cone mesh for this.
mod4.jpg
mod3.jpg---mod7.jpg
Note:If the gizmo isn't deformed as you expected rotate object.
mod5.jpg---mod6.jpg
Press Apply button.
mod8.jpg

 


FacesByMatID:

mod11.jpgAs you know faces can have different materials.This is useful for selecting face groups in a single mesh that share the same material.Select the mesh and activate the modifier.You must know the material's position index in MatEditor(This will change for v1.3.3.A mat name list will be available to choose from).
If some faces are already selected and you want to keep them selected, check the "Keep faces already selected".
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

 


Polychop:

Will have the mesh vertices/faces reduced.Useful for downgrading meshes to low-poly models.Can be applied to whole mesh or selected faces.

 


UnwrapUV:

Will have the mesh uv points saved as a BMP file for painting the skin.
mod13.jpgSet the image's output size and press Apply.Save the bitmap and open it with a paint programm of your choice.
 
 
 
 
 
 
 
 
 

This model's uv points saved as a BMP:
mod12.jpg---mod15.jpg(EditUV scrshot)
mod14.jpg(Saved BMP)

Prometheus


All logos and trademarks and information in this site are property of MODSonline LLC © 2008.
The comments are property of their posters.
RSS news feeds for MODSonline.com can be found News.php.
MODSonline Subscriptions
Partners
modbase.be
The Firing Box
Websites4Clans
Battle for Europe COD2
Frag Universe
XoXide
My Topsites List
Call of Duty Headquarters
Ask About
Advertising
Friends
SOF2 Files and Downloads
After Life Gaming
ModTheater
Ask About
Advertising
Link to Us
MODSonair
View in iTunes
Please help us to raise in the ranks of podcasting and subscribe to our itunes feed using the link above.
MODSonair Releases
MODSonair Episode 136
MODSonair Episode 135
MODSonair Episode 134
MODSonair Episode 133
MODSonair Special CoD:WW Episode
Next Show
The next MODSonair show will air LIVE on:
07/27/2008 11:00 EDT

Time remaining:
Copyright © 2008 MODSonline
Tresware Content Management System Copyright © 2008 Tresware
Website Designed and Hosted   Tresware