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LightRay3D
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Loading Images into the Material Editor
Versions: You must be logged in to view history.
How to load images into the material editor
The Material Editor
mate1.jpg

There are 4 visible slots.Default number of materials is 8(max 100).
mate2.jpg

Starting from left to right:
First 4 buttons: planar,spherical,cubic,cylindrical previewing.
X: Reset material - colors,images.
V: Set(assign) material to selected object(s) or selected mesh face(s).
X: Remove material from selected object(s) or selected mesh face(s).


Transparency:
Used as the transparent color for diffuse image when rendering.


Images:
mate3.jpg

*Only diffuse image is rendered in views.
*x button will reset image(unload).
*Amount value (0-100%) is used in rendering(image RGB strength).Refraction image can exceed 100%.

Loading:
mate4.jpg
For each image press the oblong button - <empty> - to bring up the image editor.

*You can copy another material image(if any) instead of loading a new one.
*Animation fields will be enabled if an avi or ifl file is loaded.
Now, press Load.
mate5.jpg

Select the image and press Open.
mate6.jpg

<empty> will be replaced with the image's filename.

Copying materials:
A) Right click in a slot and choose the material to copy from.
mate7.jpg

B) Left click and hold.Move-Drag over a near slot and release left mouse button(pick & drag).
mate8.jpg

Prometheus

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