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LightRay3D
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Creating Vertices / Faces
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For this example I've created a cube primitive and deleted two front faces which will be recreated for 'Create New Faces' example.
*Using Front view
elem1.jpg

Select mesh and go to Edit Mesh Dialog.
Press Vertex if creating new vertices or Face for faces.
Now Create button is enabled.Press it.
elem2.jpg

A) Vertex:
Start creating new points by clicking in a viewport (dont use perspective).
Vertices depth value will be set to 0 so you must position them manually.
i.e if you create a vertex in Front view (x,z axes for screen x,y) y will be 0.
In this example only one is created.Will help build a face in the next example.
elem3.jpg

B) Face:
Click on three vertices for each face.Clockwise order.
First I create the cube's missing faces and then an extra face(3) using new vertex.
elem4.jpg

Press Create button when done.

Final Cube:
elem5.jpg

If you want to create a mesh from scratch just create a primitive(i.e plane) and start creating vertixes,faces.
Delete its original vertices when you create your model.

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