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My ApologyCall of Duty 4 : CoD4 General Gaming This is a clear acknowledgment that people can change and we should embrace
that change. Life is about making Changes... I never doubted your
Sincerity. ...but it's not up to me, just thought I'd say a little
something.
... [ more] |
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Jul 25, 2008 08:57 pm by DeekCiti |
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How to play background music?Call of Duty 4 : CoD 4 Single PlayerI thought all MP3's have to be in the .IWD's to play in maps?
... [ more] |
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Jul 18, 2008 10:36 pm by DeekCiti |
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Brothers in Arms: HH - Baptism of Fire WalkthroughMODSonline : In The NewsAnyone know the release date on this pup? Or did I miss something and its
already out...... [ more] |
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Jul 12, 2008 10:56 pm by DeekCiti |
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Call of Duty: World at War Community First Look (PART 2)Call of Duty: World at War : CoD:WW General GamingMe and some others are wondering if there are ever going to any Player
driven vehicles in the new MP COD game here. Everyone Misses them since UO
and still wondering when the heck they will be put back in the games, and
why in the world they were ever pu... [ more] |
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Jul 11, 2008 05:11 pm by DeekCiti |
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Looks like IWIKI has returnCall of Duty 4 : CoD 4 Level DesignYeah, I saw that last night. Although it is back, most of the links in it
are dead. I believe the Wiki here on Modsonline has great potential. Once
the community fills it with the cream over time, it will be the lasting
source for the games mentioned i... [ more] |
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Jul 7, 2008 04:14 am by DeekCiti |
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Questions to Server AdminsCall of Duty 4 : CoD4 General Gaming I believe your allowed up to 33 maps in one rotation line before the server
cannot start without an error. So I always have an array of different maps
and gametypes of the same maps mixed up in the Server.
-My team Damage is usually set to reflect, wi... [ more] |
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Jun 30, 2008 09:52 pm by DeekCiti |
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Why are we making a wiki?MODSonline : MODSonlineJust as a dumb question, why in the world did the Wiki, and the IW forum
get removed and revamped anyways?
In my opinion that was a very foolish thing for IW to do.
I think that a Wiki here would do very much good. It obviously needs to be
set up p... [ more] |
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Jun 30, 2008 08:55 pm by DeekCiti |
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In game soundsCall of Duty 4 : CoD 4 Level DesignI thought only custom mp3's need to be added to your .iwd?
I thought the game doesn't like any Mp3's unless they are already in the
default games .iwd's.
The reason I thought this is because I could only get them to work from my
maps .iwd or from a ... [ more] |
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Jun 26, 2008 03:08 pm by DeekCiti |
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What happened to the IW forums?Call of Duty : Offsite Links and InformationI was wondering that myself...
I've had problems logging in over there as well. It looks as though they
have revamped the site. Tell you the truth, as if before was hard enough
to navigate the site, now it seems to be even worse. In my opinion, you ... [ more] |
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Jun 26, 2008 01:43 am by DeekCiti |
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[WIP]Unnamed???Call of Duty 4 : CoD4 Custom Map ReleasesThe map looks sweet! Very nice work.
One thing I'd like to comment on is the fog, like Post #2. I don't like
using Exp Fog settings because of what he mentioned there, but I think I
have something for you to try. It is another way of adding fog to y... [ more] |
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Jun 17, 2008 12:44 am by DeekCiti |
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Multiple Player Trigger ProblemsCall of Duty 4 : CoD 4 ScriptingWith that said Dobby, any possibility you could do a quick fix on this
script so I can do a test?
I gave up as of now, but if there is new information I'm willing to give it
a go again...... [ more] |
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Jun 16, 2008 10:34 pm by DeekCiti |
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Weapon index mismatch...Call of Duty 4 : CoD 4 Level DesignO.K.
The problem seems to be resolved by adding the following models to
Oldschool Mode:
weapon_g36c_gl_mp which = weapon_g36m203
weapon_g36c_acog_mp which = weapon_g36_mp
Entity Editor Info on Models:
----------
classname we... [ more] |
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Jun 15, 2008 08:49 pm by DeekCiti |
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Weapon index mismatch...Call of Duty 4 : CoD 4 Level DesignMy map seems to be returning with the following error:
Weapon index mismatch for 'g36c_gl_mpgl_g36c_mp'
This error crashes the server.
Although this only started happening after I added Oldschool Mode, and only
happens when I do a console /fast_r... [ more] |
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Jun 15, 2008 02:32 am by DeekCiti |
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rain help pleaseCall of Duty 4 : CoD 4 Level DesignWell, since your already loading these FX:
level._effect[ "lightning" ] = loadfx( "weather/lightning_mp_farm" );
level._effect[ "cgoshp_drips_a" ] = loadfx( "misc/cgoshp_drips_a" );
//ambient runners
level._effect[ "rain_splash_mp_farm" ] = loadfx... [ more] |
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Jun 14, 2008 05:23 pm by DeekCiti |
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rain help pleaseCall of Duty 4 : CoD 4 Level DesignYour FX ID is wrong, you defined it as:
level._effect[ "rain_heavy_mist" ] = loadfx( "weather/rain_mp_farm" );
"rain_heavy_mist"
when below your saying this:
ent.v[ "fxid" ] = "weather/rain_mp_farm";
when it needs to be this:
... [ more] |
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Jun 14, 2008 12:50 pm by DeekCiti |
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Oldschool Mode Spamming Console on AWE4Call of Duty 4 : CoD 4 Level DesignHey Guys,
I've just added all the gametypes to my map, and the last one I added was
Oldschool Mode. I tested the Mode on AWE4... and am not sure why the
console gets spammed with errors. I can however still join the server and
everything seems to pla... [ more] |
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Jun 13, 2008 11:30 pm by DeekCiti |
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is affected by more than one primary lightCall of Duty 4 : CoD 4 Level DesignI know there is a way to make the sun not a primary light, thats one way,
maybe someone will post on how to do that. Another way, is to split up the
terrain the floodlight is hitting by cutting it with the clipper tool. If
that won't work, someone will ... [ more] |
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Jun 11, 2008 09:45 pm by DeekCiti |
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**NEW EXPLOIT PETITION** Call of Duty 4 : Offsite Links and InformationI think the idea of this thread had good intention but overall, just a bag
of hot air. If something changes it will be in future games made by the
company. If they feel the game is still an investment, they may do
something, but I believe it is past tha... [ more] |
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Jun 10, 2008 01:40 pm by DeekCiti |
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Effects & Rain Effects DissappearingCall of Duty 4 : CoD 4 Level DesignYeah, I found what the error was looking at earlier... it was looking at
another effect I was using not related to the rain. I was defining that
effect in the createfx file but hadn't uncommented it back in inside my
mp_mymap_fx.gsc. So it was reading a... [ more] |
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Jun 9, 2008 07:14 pm by DeekCiti |
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Effects & Rain Effects DissappearingCall of Duty 4 : CoD 4 Level DesignThe way your Tut is set up is exactly how I had it set up in the beginning,
the whole purpose of me using Rasta's Rain Script is to reduce the amount a
coords/creatoneshoteffects I'm using in my map because I need at least 9 to
cover my entire map. His s... [ more] |
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Jun 9, 2008 06:04 pm by DeekCiti |
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Effects & Rain Effects DissappearingCall of Duty 4 : CoD 4 Level DesignOK... so doing some more testing an still nothing.
I downloaded the files from here: Download Here
Pulled the _rain.gsc and placed it in maps/mp. Which is all I need to do
with that I assume.
_rain.gsc
Code:
preload(index)
{
// some of ... [ more] |
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Jun 9, 2008 05:21 pm by DeekCiti |
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Effects & Rain Effects DissappearingCall of Duty 4 : CoD 4 Level DesignThanks for the reply but I don't have a problem getting rain and
lighting/thunder set up in my map, already did that, this thread is about
reducing the FX globally by using a separate rain script, which is what my
above post is about.
The tut looks goo... [ more] |
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Jun 9, 2008 03:22 pm by DeekCiti |
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Effects & Rain Effects DissappearingCall of Duty 4 : CoD 4 Level DesignWell, I tried Rasta's Rain script for cod 4 but no luck getting it working.
I'm running everything default for his script, but only returns with an
Script Runtime Error:
Code:
******* script runtime error *******
type undefined is not an int: (file ... [ more] |
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Jun 9, 2008 02:42 pm by DeekCiti |
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Effects & Rain Effects DissappearingCall of Duty 4 : CoD 4 Level DesignWell, outside in this map I get about 40fps, but indoors I get 70+ fps. In
other maps its fine, its def. not my system.
I have to have that many rain FX to cover the whole playable area
unfortunately.
I can try scrapping some of the FX around my ma... [ more] |
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Jun 6, 2008 05:27 pm by DeekCiti |
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Effects & Rain Effects DissappearingCall of Duty 4 : CoD 4 Level DesignNo, this only happens in my map, as far as I know. I'm running it on AWE4.
I'm pretty sure it has something to do with how much stuff is in the map.
These are my FX:
Code:
level._effect[ "wood" ] = loadfx( "explosions/grenadeExp_wood" );
l... [ more] |
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Jun 6, 2008 05:06 pm by DeekCiti |