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[Release] mp_lumberyard2 & mp_lumberyard2n
CoD4 Custom Map .. Posts: (3) Views: (13) by Welshy
Moving a light entity?
CoD 4 Level Desi.. Posts: (13) Views: (71) by zeroy
max polys exceeded
CoD Level Design.. Posts: (4) Views: (28) by .KiLL3R.
Top 3 maps ... ever
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Latest Posts by DeekCiti
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My Apology
Call of Duty 4 : CoD4 General Gaming
This is a clear acknowledgment that people can change and we should embrace that change. Life is about making Changes... I never doubted your Sincerity. ...but it's not up to me, just thought I'd say a little something. ... [more]
3 180 Jul 25, 2008 08:57 pm
by DeekCiti
How to play background music?
Call of Duty 4 : CoD 4 Single Player
I thought all MP3's have to be in the .IWD's to play in maps? ... [more]
17 340 Jul 18, 2008 10:36 pm
by DeekCiti
Brothers in Arms: HH - Baptism of Fire Walkthrough
MODSonline : In The News
Anyone know the release date on this pup? Or did I miss something and its already out...... [more]
12 208 Jul 12, 2008 10:56 pm
by DeekCiti
Call of Duty: World at War Community First Look (PART 2)
Call of Duty: World at War : CoD:WW General Gaming
Me and some others are wondering if there are ever going to any Player driven vehicles in the new MP COD game here. Everyone Misses them since UO and still wondering when the heck they will be put back in the games, and why in the world they were ever pu... [more]
8 1724 Jul 11, 2008 05:11 pm
by DeekCiti
Looks like IWIKI has return
Call of Duty 4 : CoD 4 Level Design
Yeah, I saw that last night. Although it is back, most of the links in it are dead. I believe the Wiki here on Modsonline has great potential. Once the community fills it with the cream over time, it will be the lasting source for the games mentioned i... [more]
3 116 Jul 7, 2008 04:14 am
by DeekCiti
Questions to Server Admins
Call of Duty 4 : CoD4 General Gaming
I believe your allowed up to 33 maps in one rotation line before the server cannot start without an error. So I always have an array of different maps and gametypes of the same maps mixed up in the Server. -My team Damage is usually set to reflect, wi... [more]
7 208 Jun 30, 2008 09:52 pm
by DeekCiti
Why are we making a wiki?
MODSonline : MODSonline
Just as a dumb question, why in the world did the Wiki, and the IW forum get removed and revamped anyways? In my opinion that was a very foolish thing for IW to do. I think that a Wiki here would do very much good. It obviously needs to be set up p... [more]
24 326 Jun 30, 2008 08:55 pm
by DeekCiti
In game sounds
Call of Duty 4 : CoD 4 Level Design
I thought only custom mp3's need to be added to your .iwd? I thought the game doesn't like any Mp3's unless they are already in the default games .iwd's. The reason I thought this is because I could only get them to work from my maps .iwd or from a ... [more]
4 137 Jun 26, 2008 03:08 pm
by DeekCiti
What happened to the IW forums?
Call of Duty : Offsite Links and Information
I was wondering that myself... I've had problems logging in over there as well. It looks as though they have revamped the site. Tell you the truth, as if before was hard enough to navigate the site, now it seems to be even worse. In my opinion, you ... [more]
3 147 Jun 26, 2008 01:43 am
by DeekCiti
[WIP]Unnamed???
Call of Duty 4 : CoD4 Custom Map Releases
The map looks sweet! Very nice work. One thing I'd like to comment on is the fog, like Post #2. I don't like using Exp Fog settings because of what he mentioned there, but I think I have something for you to try. It is another way of adding fog to y... [more]
9 277 Jun 17, 2008 12:44 am
by DeekCiti
Multiple Player Trigger Problems
Call of Duty 4 : CoD 4 Scripting
With that said Dobby, any possibility you could do a quick fix on this script so I can do a test? I gave up as of now, but if there is new information I'm willing to give it a go again...... [more]
8 238 Jun 16, 2008 10:34 pm
by DeekCiti
Weapon index mismatch...
Call of Duty 4 : CoD 4 Level Design
O.K. The problem seems to be resolved by adding the following models to Oldschool Mode: weapon_g36c_gl_mp which = weapon_g36m203 weapon_g36c_acog_mp which = weapon_g36_mp Entity Editor Info on Models: ---------- classname we... [more]
2 114 Jun 15, 2008 08:49 pm
by DeekCiti
Weapon index mismatch...
Call of Duty 4 : CoD 4 Level Design
My map seems to be returning with the following error: Weapon index mismatch for 'g36c_gl_mpgl_g36c_mp' This error crashes the server. Although this only started happening after I added Oldschool Mode, and only happens when I do a console /fast_r... [more]
2 114 Jun 15, 2008 02:32 am
by DeekCiti
rain help please
Call of Duty 4 : CoD 4 Level Design
Well, since your already loading these FX: level._effect[ "lightning" ] = loadfx( "weather/lightning_mp_farm" ); level._effect[ "cgoshp_drips_a" ] = loadfx( "misc/cgoshp_drips_a" ); //ambient runners level._effect[ "rain_splash_mp_farm" ] = loadfx... [more]
8 184 Jun 14, 2008 05:23 pm
by DeekCiti
rain help please
Call of Duty 4 : CoD 4 Level Design
Your FX ID is wrong, you defined it as: level._effect[ "rain_heavy_mist" ] = loadfx( "weather/rain_mp_farm" ); "rain_heavy_mist" when below your saying this: ent.v[ "fxid" ] = "weather/rain_mp_farm"; when it needs to be this: ... [more]
8 184 Jun 14, 2008 12:50 pm
by DeekCiti
Oldschool Mode Spamming Console on AWE4
Call of Duty 4 : CoD 4 Level Design
Hey Guys, I've just added all the gametypes to my map, and the last one I added was Oldschool Mode. I tested the Mode on AWE4... and am not sure why the console gets spammed with errors. I can however still join the server and everything seems to pla... [more]
1 90 Jun 13, 2008 11:30 pm
by DeekCiti
is affected by more than one primary light
Call of Duty 4 : CoD 4 Level Design
I know there is a way to make the sun not a primary light, thats one way, maybe someone will post on how to do that. Another way, is to split up the terrain the floodlight is hitting by cutting it with the clipper tool. If that won't work, someone will ... [more]
2 115 Jun 11, 2008 09:45 pm
by DeekCiti
**NEW EXPLOIT PETITION**
Call of Duty 4 : Offsite Links and Information
I think the idea of this thread had good intention but overall, just a bag of hot air. If something changes it will be in future games made by the company. If they feel the game is still an investment, they may do something, but I believe it is past tha... [more]
22 289 Jun 10, 2008 01:40 pm
by DeekCiti
Effects & Rain Effects Dissappearing
Call of Duty 4 : CoD 4 Level Design
Yeah, I found what the error was looking at earlier... it was looking at another effect I was using not related to the rain. I was defining that effect in the createfx file but hadn't uncommented it back in inside my mp_mymap_fx.gsc. So it was reading a... [more]
16 195 Jun 9, 2008 07:14 pm
by DeekCiti
Effects & Rain Effects Dissappearing
Call of Duty 4 : CoD 4 Level Design
The way your Tut is set up is exactly how I had it set up in the beginning, the whole purpose of me using Rasta's Rain Script is to reduce the amount a coords/creatoneshoteffects I'm using in my map because I need at least 9 to cover my entire map. His s... [more]
16 195 Jun 9, 2008 06:04 pm
by DeekCiti
Effects & Rain Effects Dissappearing
Call of Duty 4 : CoD 4 Level Design
OK... so doing some more testing an still nothing. I downloaded the files from here: Download Here Pulled the _rain.gsc and placed it in maps/mp. Which is all I need to do with that I assume. _rain.gsc Code: preload(index) { // some of ... [more]
16 195 Jun 9, 2008 05:21 pm
by DeekCiti
Effects & Rain Effects Dissappearing
Call of Duty 4 : CoD 4 Level Design
Thanks for the reply but I don't have a problem getting rain and lighting/thunder set up in my map, already did that, this thread is about reducing the FX globally by using a separate rain script, which is what my above post is about. The tut looks goo... [more]
16 195 Jun 9, 2008 03:22 pm
by DeekCiti
Effects & Rain Effects Dissappearing
Call of Duty 4 : CoD 4 Level Design
Well, I tried Rasta's Rain script for cod 4 but no luck getting it working. I'm running everything default for his script, but only returns with an Script Runtime Error: Code: ******* script runtime error ******* type undefined is not an int: (file ... [more]
16 195 Jun 9, 2008 02:42 pm
by DeekCiti
Effects & Rain Effects Dissappearing
Call of Duty 4 : CoD 4 Level Design
Well, outside in this map I get about 40fps, but indoors I get 70+ fps. In other maps its fine, its def. not my system. I have to have that many rain FX to cover the whole playable area unfortunately. I can try scrapping some of the FX around my ma... [more]
16 195 Jun 6, 2008 05:27 pm
by DeekCiti
Effects & Rain Effects Dissappearing
Call of Duty 4 : CoD 4 Level Design
No, this only happens in my map, as far as I know. I'm running it on AWE4. I'm pretty sure it has something to do with how much stuff is in the map. These are my FX: Code: level._effect[ "wood" ] = loadfx( "explosions/grenadeExp_wood" ); l... [more]
16 195 Jun 6, 2008 05:06 pm
by DeekCiti
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