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Latest Posts by Xylozi
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Message Bug :s
Call of Duty 4 : CoD4 Scripting
Where you reset the dvar, you haven't changed it from scr_rpd, which is why the script keeps repeating.... [more]
2 2184 Mar 1, 2012 05:56 pm
by Xylozi
size cannot applied to int
Call of Duty 2 : CoD2 Scripting
Does self.carry actually have any entries in its array? If not, then that is the issue.... [more]
5 2473 Aug 17, 2011 07:35 am
by Xylozi
how wierd :<
Call of Duty 4 : CoD4 Scripting
Your going to hit the entity limit if you have 700+ boxes. Do you really need that many?... [more]
15 2260 Jul 22, 2011 11:52 am
by Xylozi
Hostage and Rescue gametype?
Call of Duty 4 : CoD4 Scripting
You could use a script_model, and simple set the model to the bot xmodel. However you would lose any animation with this. Another possible method would be to set the bot's team to "spectator", that way the bot is not unbalancing the teams.... [more]
3 2290 Jul 15, 2011 02:40 pm
by Xylozi
Some quick questions
Call of Duty 4 : CoD4 Scripting
Oops.... [more]
6 2491 Jun 4, 2011 08:07 am
by Xylozi
Player Controlled Video Camera Monitors
Call of Duty 4 : CoD4 Scripting
The actual spectating part would be fairly simple. You'd just have an array of positions (perhaps through script origins or the likes) and then position the player in each of the positions. To fine tune it, you'd need to remove the visible parts of the... [more]
18 2940 Feb 24, 2011 11:34 am
by Xylozi
guide through first steps of modding
Call of Duty 2 : CoD2 Scripting
serthy writes...Quote:big thanks to you guys im glad that some of u still have fun with mod a 5 year old game and help some newbies here out of trouble , you rock i know that you can mod nearly everything if i would know where to start :D :D ^^ ok... [more]
51 3175 Feb 15, 2011 06:32 am
by Xylozi
Chinatown models and textures
Call of Duty 4 : CoD4 MP Mapping
I'm pretty sure you have to rip the models out using a program, like DXRipper. The materials can be found in .IWI form, which can be coverted to .DDS and then applied to the ripped models I guess. However I have no experiencing it doing stuff like that... [more]
3 2475 Feb 6, 2011 06:47 am
by Xylozi
Have problem with mp_mapname.load.ff files
Call of Duty 4 : CoD4 MP Mapping
You need to follow the process of making a loadscreen, and you'll make the mapname_load.ff.... [more]
3 3412 Feb 6, 2011 06:46 am
by Xylozi
Looking for an experienced mapping / tech partner..
Call of Duty 4 : CoD4 MP Mapping
What was the issue when multiple players were on the map?... [more]
11 2399 Feb 6, 2011 06:39 am
by Xylozi
Making a Zombie map
Call of Duty 4 : CoD4 MP Mapping
Most PvP zombie mods simply use the TDM spawn set. For PvE ones (like BTD), you'll need to use the mod's tools to prepare your map, placing waypoints and such.... [more]
12 5827 Jan 11, 2011 06:33 am
by Xylozi
Disabling Weapons for a particular team...
Call of Duty 4 : CoD4 Scripting
Tested and fixed the code, this works perfectly now: Code: init() { // handle disabled weapon check variable level thread onPlayerConnect(); level thread setupTrigger(); } onPlayerConnect() { while(1) { level waittill( "connected", ... [more]
6 3726 Dec 20, 2010 03:56 pm
by Xylozi
Disabling Weapons for a particular team...
Call of Duty 4 : CoD4 Scripting
Use a single trigger, covering the room or space. This script will stop the player using weapons in that trigger: Code: init() { // handle disabled weapon check variable level thread onPlayerConnect(); level thread setupTrigger(); } onPlaye... [more]
6 3726 Dec 18, 2010 11:45 am
by Xylozi
holding a key.
Call of Duty 2 : CoD2 Scripting
If the mod re-binded the players keys, since it can't detect what is being used for what. So players who use a different key combination from WASD would have issues as it would re-bind the movement command to the wrong key. ... [more]
16 2535 Nov 30, 2010 08:49 pm
by Xylozi
Spawnable Collision
Call of Duty 4 : CoD4 Scripting
If you spawn a trigger_radius and set the contents, it will become solid. Only downside seems to be that the player's aim will wobble a bit when ontop of it. The code below is ALL that is being used to spawn the collision, no fancy models or the likes. ... [more]
9 5518 Nov 30, 2010 08:32 pm
by Xylozi
weapons
Call of Duty 4 : CoD4 SP Mapping
It happens because the models have some of the attachments on them already, and the weaponfile allows you to hided certain tags to allow for different attachments without needing a new model for each one. Edit: Just checked, and to add those attachm... [more]
5 2310 Nov 27, 2010 08:01 pm
by Xylozi
Element on players in compass
Call of Duty 2 : CoD2 Scripting
16 is a hardcoded limit. You could change the Green Triangle image, but it would affect all players.... [more]
25 2002 Nov 27, 2010 06:11 pm
by Xylozi
Element on players in compass
Call of Duty 2 : CoD2 Scripting
We need to know where this is being threaded, and how it is handled before we can fix the issues. ... [more]
25 2002 Nov 27, 2010 04:51 pm
by Xylozi
black ops mario kart
Call of Duty: Black Ops : CoDBO General
It is done with the Mod Loader, which injects into the .exe. However since you can disable VAC with sv_vac, private matches can run mods this way.... [more]
6 3848 Nov 27, 2010 02:32 pm
by Xylozi
Element on players in compass
Call of Duty 2 : CoD2 Scripting
Well I can see an issue with how your using objective_add. Your meant to use special slot number for objectives, which is returned with this function (in CoD4). Code:objectiveID = maps\mp\gametypes\_gameobjects::getNextObjID(); There should be a sim... [more]
25 2002 Nov 27, 2010 01:04 pm
by Xylozi
Element on players in compass
Call of Duty 2 : CoD2 Scripting
Use a seperate thread to monitor when the player disconnects. e.g. Code: OnDisconnect() { self waittill( "disconnect" ); objective_delete( self.objID ); /* any other code */ } ... [more]
25 2002 Nov 27, 2010 09:41 am
by Xylozi
Change Player in Object
Call of Duty 2 : CoD2 Scripting
The simplest way to do rcon commands is to use player ids, which use the getEntityNumber() function, in conjunction with /rcon status so the admin can get the number.... [more]
25 2351 Nov 21, 2010 08:47 pm
by Xylozi
Set Grenade Plugin
Call of Duty 4 : CoD4 Map + Mod Releases
Samuel033 writes...Quote:It looks like once thrown the player is hidden, the model changed, and then moves with the nade, but not a killcam or replay. Correct? I would very much love to be able to slow down the actual killcam. Yes that is pretty mu... [more]
5 2960 Nov 17, 2010 08:56 pm
by Xylozi
Set Grenade Plugin
Call of Duty 4 : CoD4 Map + Mod Releases
Set Grenade Plugin Video Features: - Allows you to track their grenades in real time, includes: Frag Flash Concussion Smoke - You can track the grenade at various timescales (25% speed to 200%) - Easy to implement into existing mods. (One mai... [more]
5 2960 Nov 17, 2010 05:13 pm
by Xylozi
Black Ops Functions
Call of Duty: Black Ops : CoDBO Scripting
No, but somebody did a GSC rip of Black Ops about a day after release. Which is where I got the information.... [more]
10 13311 Nov 12, 2010 08:54 pm
by Xylozi
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