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120Gig Xbox360 with HDMI official?MODSonline : In The NewsMicrosoft doesn't joke. They just laugh all the way to the Bank.... [ more] |
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Feb 9, 2007 12:23 pm by rEdrUmMDK |
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Things said in the Past come to PassGeneral Gaming Topics : General GamingProject Offset looks like something I might be really interested in. Kind
of reminds me of Heretic.
As for Unreal Tournament. The only one that I have played many times is
the first installment. It was the best to me since it had a really good SP
la... [ more] |
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Jan 26, 2007 01:09 pm by rEdrUmMDK |
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Things said in the Past come to PassGeneral Gaming Topics : General GamingYup. They are developing pc games but yuck they suck.
I will be 60 next month and no broadband in site yet. Close but no cigar.
Can't afford to move either since my 10 acres and all buildings are paid
for.
I would love to be able to play some of ... [ more] |
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Jan 26, 2007 12:20 pm by rEdrUmMDK |
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Things said in the Past come to PassGeneral Gaming Topics : General GamingI get a news letter from EBGames every week and the PC game fare is getting
down to slim to nothing. I have said in the past PC games are going to be
extinct one of these days.
We all know that there are still millions of PC players/modders out there
bu... [ more] |
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Jan 26, 2007 09:06 am by rEdrUmMDK |
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What is the secret with skybox and beveling edges?Call of Duty 2 : CoD 2 Level DesignFrom what I have seen the maps provided with Cod2 do not have beveled edges
for the skybox. The problem I had with my skybox at first was with beveled
edges. I tried several times and still had the same outcome, but I beleive
mine were showing up as lea... [ more] |
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Jan 22, 2007 01:29 pm by rEdrUmMDK |
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my wall appears caulk at playingCall of Duty 2 : CoD 2 Level DesignWhen I have seen this is because I clipped a brush then rotated it. Weird.... [ more] |
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Jan 17, 2007 08:52 am by rEdrUmMDK |
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Compiling my map errorCall of Duty 2 : CoD 2 Level DesignCheck this download out.
Go Here... [ more] |
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Jan 16, 2007 01:56 pm by rEdrUmMDK |
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Radiant IssueCall of Duty 2 : CoD 2 Level DesignI have been working with some form of Radiant for years and still find it
frustrating some times. The map I am working on now had many patches in
it. Most of them were at angles. I should have known better. Many hours
wasted. The more complicated you... [ more] |
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Jan 15, 2007 04:21 pm by rEdrUmMDK |
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Textures disappearing on rotated clipped brushesCall of Duty 2 : CoD 2 Level DesignThat works great. Posting up some new pics in my project.
Thanks again.... [ more] |
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Jan 6, 2007 09:42 am by rEdrUmMDK |
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Textures disappearing on rotated clipped brushesCall of Duty 2 : CoD 2 Level DesignThanks. I would really rather use a patch there so I can get a much
cleaner radius in thos angle corners. Will try the shift+ctrl+n. Hope
that works better than the surface inspector.... [ more] |
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Jan 5, 2007 02:12 pm by rEdrUmMDK |
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Textures disappearing on rotated clipped brushesCall of Duty 2 : CoD 2 Level DesignThis is starting to be a real pain. The map I am working on has several
points of entry to the mother of all bunkers for manufacturing of V2
rockets.
These entry points require clipped and rotated brushes for the entrances.
When I clip a brush then rot... [ more] |
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Jan 5, 2007 11:46 am by rEdrUmMDK |
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Patch/Primitives/Square CylinderCall of Duty 2 : CoD 2 Level DesignAfter trying many things to get this to look right I decided to take
FlesyM's advice on making the walls out of brushes. This actually is
working better. I built the radiused wall out of about 8 or so brushes,
moving the with the R applied then went bac... [ more] |
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Dec 14, 2006 03:18 pm by rEdrUmMDK |
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Patch/Primitives/Square CylinderCall of Duty 2 : CoD 2 Level DesignThanks for the info guys. Been through that many times.
What I have finally decided to do on the side in question is go ahead and
build a structure off that radiused wall that the light is bleeding through
at the top and bottom. Once I built out from... [ more] |
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Dec 11, 2006 10:44 am by rEdrUmMDK |
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Patch/Primitives/Square CylinderCall of Duty 2 : CoD 2 Level DesignSince I can't get this issue resolved it looks like the Patches will have
to go. I was really wanting to have the railway part of the bunker with a
radius. I can't get rid of the outside light bleeding through at the top
and bottom on the outside walls.... [ more] |
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Dec 8, 2006 11:15 am by rEdrUmMDK |
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Patch/Primitives/Square CylinderCall of Duty 2 : CoD 2 Level DesignA square cylinder is just like a square brush but you can add Vertice
points. The only problem is I can't figure out how to add them where I
want them since there are 6 sides to the square cylinder.
For instance you want to make a curved wall and you ... [ more] |
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Dec 5, 2006 09:34 am by rEdrUmMDK |
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Patch/Primitives/Square CylinderCall of Duty 2 : CoD 2 Level DesignI had tried that before and it still puts the new vertices in the same
section.
Thanks Fox.... [ more] |
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Dec 4, 2006 10:27 pm by rEdrUmMDK |
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Patch/Primitives/Square CylinderCall of Duty 2 : CoD 2 Level DesignWhen adding Rows or Columns to a Square Cylinder they always are added to
the same section. Does anyone know how to insert Rows or Columns to
another face of the square cylinder?... [ more] |
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Dec 4, 2006 08:12 pm by rEdrUmMDK |
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Tollerant Weld Not working Call of Duty 2 : CoD 2 Level DesignIf you are trying to weld two vertice points use the W key.... [ more] |
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Dec 2, 2006 12:24 am by rEdrUmMDK |
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Splitting Patch Other Than Vert or HorizCall of Duty 2 : CoD 2 Level DesignI figured as much. Yes, I have been moving verts until I can't see
straight. lol
Thanks... [ more] |
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Nov 30, 2006 03:27 pm by rEdrUmMDK |
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Splitting Patch Other Than Vert or HorizCall of Duty 2 : CoD 2 Level DesignDoes anyone know if a patch can be split other than Vertically or
Horizontally?
Probably not. I haven't been able to do it not matter whay I try.... [ more] |
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Nov 30, 2006 10:40 am by rEdrUmMDK |
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stuff disappearingCall of Duty 2 : CoD 2 Level DesignI haven't figured out how to fix that so far. From the pictures you posted
up it looks like a sky texture with clouds. Is that what it looks like?
I wonder if there is a way to unweld the terrain patch vertices?
... [ more] |
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Nov 9, 2006 10:31 am by rEdrUmMDK |
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stuff disappearingCall of Duty 2 : CoD 2 Level DesignHere is my two cents worth (for what it's worth). I have seen this in cod2
when I clipped a brush. Sometimes it happened to me when I clipped a brush
that had been rotated. You could shoot at it and it would act like
concrete but it was like a caulk br... [ more] |
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Nov 8, 2006 04:44 pm by rEdrUmMDK |
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Large Structure Build in MayaGeneral Gaming Topics : General ModelingFound the answer with Regolith's help. Anyone want to know post here and I
will fix you up. This works even if the preferences are set to Yards.
Can't wait to get home to try it out.
Thanks... [ more] |
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Oct 24, 2006 01:26 pm by rEdrUmMDK |
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Large Structure Build in MayaGeneral Gaming Topics : General ModelingI was trying to make a pretty large structure in Maya for Cod2 and found
that setting the Preferences to Feet instead of Centimeters helped some.
What I am seeing now with the Preferences set to Feet in Maya is that I am
having trouble seeing all of the ... [ more] |
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Oct 23, 2006 11:34 am by rEdrUmMDK |
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Help me pleaseCall of Duty 2 : CoD2 General GamingDo you not know the difference between a desktop and a laptop. I said
desktop.
As for checking to see what kind of video card you have use the best tool
on the internet (www.google.com) and type in:
How do I find out what kind of video card. Or, how d... [ more] |
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Oct 22, 2006 10:22 am by rEdrUmMDK |