| |
Topic |
Replies |
Views |
Last Post |
 |
EXPLODING TRUCK HELPCall of Duty : CoDUO Level Designok, so i'm doing something wrong,
1) I place prefab in my maps_source folder.
2) I make map, adding truck prefab
3) I compile map and add gsc exactly as you have writen it, not changing a
word.
MAPS/MP/???.BSP.TRUCK.GSC
thanks for the help m8ty im g... [ more] |
10 |
83 |
Sep 6, 2008 04:00 pm by morgawr |
 |
EXPLODING TRUCK HELPCall of Duty : CoDUO Level Designand in my test map I use loads of weapons and I have an MG
in front of it, still nothing.
I don't want to come across rude, but has anyone ever got this prefab to
work, squishy have you looked at the prefab,
could it be corrupt.... [ more] |
10 |
83 |
Sep 6, 2008 10:53 am by morgawr |
 |
EXPLODING TRUCK HELPCall of Duty : CoDUO Level Designthe damaged truck shows and the whole truck is hidden.
I played around with the damage took it down to 5
still nothing... [ more] |
10 |
83 |
Sep 6, 2008 07:07 am by morgawr |
 |
EXPLODING TRUCK HELPCall of Duty : CoDUO Level DesignYes I followed your instructions,
1)Place exploding_truck.pfb in your map_source folder
2)Add the exploding_truck prefab to your map
3)Use the truck.gsc script
4)Play on your map and blow up the truck!!!
and I added the truck.gsc.
main()
... [ more] |
10 |
83 |
Sep 5, 2008 09:09 pm by morgawr |
 |
EXPLODING TRUCK HELPCall of Duty : CoDUO Level DesignThis is the prefab I have been using, I follow your guide
but I just cant get it to work ????... [ more] |
10 |
83 |
Sep 5, 2008 06:41 pm by morgawr |
 |
EXPLODING TRUCK HELPCall of Duty : CoDUO Level DesignLo all,
I have been trying to get the exploding truck to work, but after many
attempts have lost to many braincells , if any one could help please let me
know, also is their a prefab for exploding crates.
thanks... [ more] |
10 |
83 |
Sep 4, 2008 05:47 pm by morgawr |
 |
I want to make my own actor modelsCall of Duty : CoDUO Level DesignDue to the fact I work, I have very little time to do all the things I want
to do, so I asking for some quick help.
as I can't spend hrs searching.
I have a new idea for a map and I really want to do it.
but I need to learn how to make my own still a... [ more] |
2 |
41 |
Aug 19, 2008 07:20 am by morgawr |
 |
setting up a maps folderCall of Duty : CoD General GamingI'm sick of my uo folder messing up, with all the maps downloading to it.
can I make a maps folder in my uo folder and have them directed there, and
still have the game working as normal.
so if I join a server and I need to download amap it will put i... [ more] |
3 |
63 |
Aug 3, 2008 12:11 pm by morgawr |
 |
b-17_dorsal-turret, help neededCall of Duty : CoDUO Level DesignHello,
i'm trying to get this weapon to work and i'm failing badly,
xmodel/v_us_air_b-17_dorsal-turret
can anyone help please... [ more] |
2 |
61 |
Jul 29, 2008 08:04 pm by morgawr |
 |
Call of Duty : World At War - Community First Look Call of Duty: World at War : CoD:WW General GamingI feel my dream machine (PC) shaking with fear as we both together take in
all this info and eye candy. at last I will experience the nightmare of
WWII. this has to be the game my clan will finally move over to.
long live uo,
... [ more] |
11 |
578 |
Jul 27, 2008 05:03 am by morgawr |
 |
RELEASED, 2 PAINTBALL MAPSCall of Duty : CoD and CoDUO Custom Map ReleasesBOTH are CTF maps, but play great as TDM and DM.
1) fg_tower_wars
standard paintball map.
2) fg_laugh_wars
I mixed a paintball map with an [F.G] laugh map
its a lot of fun but the laugh is in trying to capture a flag,
on your own or team work,... [ more] |
1 |
104 |
May 20, 2008 10:49 pm by morgawr |
 |
RELEASED, FOY_LITECall of Duty : CoD and CoDUO Custom Map ReleasesA ctf map, foy but smaller, old buildings opened up, lots of secrets lots
of fun.
gametype ctf map foy_lite
plus a few other gametypes... [ more] |
4 |
219 |
May 20, 2008 10:44 pm by morgawr |
 |
M1903-A3Call of Duty : CoD General Gamingyes m8,
for some reason my server is refusing mods,
when I use the control panel so awe's on hold for now,
tho it is our normal mod.
thanks, will let u know how it went when I sort it, for now we are using
the added weapon version you emailed me.... [ more] |
7 |
222 |
May 10, 2008 09:45 pm by morgawr |
 |
M1903-A3Call of Duty : CoD General GamingThanks guy's, I got general99's working, but for some reason my control
panel is not letting me add mods, so I cant test it on the awe mod.
I use awe2.1 and its not edited. if you can do something for that I would
be well pleased.
thanks for all the he... [ more] |
7 |
222 |
May 4, 2008 06:23 pm by morgawr |
 |
M1903-A3Call of Duty : CoD General GamingSounds perfect, I can put awe back on as well
thanks... [ more] |
7 |
222 |
Apr 27, 2008 03:33 am by morgawr |
 |
M1903-A3Call of Duty : CoD General GamingI want to give the Americans the m1903a3 rifle
but keep all other weapons as normal
but I can find the mod for it, any ideas... [ more] |
7 |
222 |
Apr 26, 2008 05:11 am by morgawr |
 |
serverstatsCall of Duty : CoD General GamingThanks, the stats I use on my server
allow players to see overall stats for every player.
kill statistics, awards ex.
every aspect of the game for a wk a month or however long it takes me to
update them.
so it becomes a challenge to get 1st place.
ni... [ more] |
5 |
114 |
Mar 15, 2008 09:51 am by morgawr |
 |
serverstatsCall of Duty : CoD General Gamingfor my clan serverstats, I use
serverstat v1.0 build 239.
but I always have trouble trying to find forums for help
when things go wrong.
I hate change, and would like to carry on using them.
so does anyone know were I can find them or failing that
a... [ more] |
5 |
114 |
Mar 15, 2008 08:41 am by morgawr |
 |
dawnville troubleCall of Duty : CoDUO Level Designthis map is mp and i've made a lot of changes,
test so far have been really good,
new routes, new buildings and blah bah blah.
still its dark so its on hold ... [ more] |
3 |
105 |
Mar 7, 2008 01:49 pm by morgawr |
 |
dawnville troubleCall of Duty : CoDUO Level DesignI have deleted all the maps and mods on my pc and I have
deleted everything in my source folder.
recompiled and the map is lighter but it still looks like a dark morning.
help please.
aps/shadow_crate.map"
WARNING: No collision map file for misc_m... [ more] |
3 |
105 |
Mar 7, 2008 12:43 am by morgawr |
 |
dawnville troubleCall of Duty : CoDUO Level DesignI have rebuilt the, dawnville map (sp)
and added a new sky box and fresh setting. ( mp_carentan)
but now matter what I do
the map keeps coming out dark.
I have deleted all the settings and sky box and tried again but it just
won't lighten up.
anyone ... [ more] |
3 |
105 |
Mar 7, 2008 12:17 am by morgawr |
 |
WARNING: node with unbounded volumeCall of Duty : CoDUO Level DesignFIXED
THANKS techno2sl.
you but me on the correct bath,
the problem was invisibe and there were no co-ordinates.
not matter what I done I could not find it, even when I slowly deleted the
map till nothing was left.
but I could still compile the map w... [ more] |
5 |
131 |
Feb 27, 2008 09:37 am by morgawr |
 |
WARNING: node with unbounded volumeCall of Duty : CoDUO Level DesignI hve had to search myself and i've found this
WARNING!: node with unbounded volume!
This happens usually in vertex manipulation and the vertex flies out of the
grid. A lot of times you won't notice this until you reload the map. So
QBSP3 gets the erro... [ more] |
5 |
131 |
Feb 26, 2008 08:46 am by morgawr |
 |
WARNING: node with unbounded volumeCall of Duty : CoDUO Level DesignThis is driving me nuts
WARNING: node with unbounded volume.
map compiles but wont play
and I get children excedded.
map info says, total nodes 0.
I have deleted a load of the map since last compile
and still I get it. help please.
LOADS OF THESE... [ more] |
5 |
131 |
Feb 24, 2008 06:54 pm by morgawr |
 |
AUTO DOWNLOADSCall of Duty : CoDUO Level DesignSorry, yes I do have redirect, but as |DA|DarkDilbert points out, its
never good having forced downloads on your server.
the public dont like it and they dont want to wait to play on your server,
when they can get a faster game else where.
so the amo... [ more] |
11 |
242 |
Jan 7, 2008 06:14 am by morgawr |