Members Online»
0 Active | 81 Guests
Online:
|
LATEST FORUM THREADS»
by Welshy
Posts: 6 / 370 The Future of MODSonline
In The News by KAZAM3766
Posts: 1 / 631 CoD: Battle Royale
CoD+UO Map + Mod Releases by morgawr
Posts: 1 / 2700 Damaged .pk3's
CoD Mapping by lazygit
Posts: 1 / 3212 heli to attack ai
CoD4 SP Mapping by DrBiggzz
Posts: 11 / 1027 New Cod UO Rifle Mod.
CoD Mapping |
Polls»
|
|
Topic | Replies | Views | Last Post | |
I'm not asking the question Call of Duty 2 : CoD2 MP Mapping The_Caretaker writes...Quote:Big Red One won't be an expansion.. it's CoD2 for PS2, XBox and Game Cube. Oh my God... I didn't know that.. Well - then i don't have a clue.. ... [more] |
8 | 1158 | Nov 7, 2005 10:44 pm by Ram |
|
I'm not asking the question Call of Duty 2 : CoD2 MP Mapping I was thinking about it today.. But first i think they need to get the Expansion out - "TheBig Red" one.. You see - We talking big money - And they can't have us creative people making maps before they release or atleast sell the expansion pack... In ... [more] |
8 | 1158 | Nov 7, 2005 08:48 pm by Ram |
|
No Tools Yet : COD2 Mapping Tools Call of Duty 2 : CoD2 MP Mapping I have been gone for some time now... My computer crashed and i had to Reinstall everything and lost my maps.. But that was with Cod-UO.. Now i have downloaded COD2 Demo - and i just remembered this board.. Hope im gonna work some map for Cod2 aswell... [more] |
97 | 5375 | Nov 1, 2005 10:55 pm by Ram |
|
DHI EARLY SHOTS Call of Duty : CoD+UO Map + Mod Releases hey - Does the MG42 work with that little hole? because im working on MG42 pillbox.. With small holes.. Does it work? or is it just for the sight? -------------------------------- Good modelling.... No doubt...... [more] |
47 | 1753 | Jun 29, 2005 08:06 pm by Ram |
|
[ Preview ] Wütende Krähen Call of Duty : CoD+UO Map + Mod Releases Make sure u get some good sidewalks on the streets. a 2 lane road... With some parked cars.. Civilian cars.. Brick rubbel - where tanks can move over.. (patch mech with a few brick laying on road-hight..And wood sticking out..Planks) Make a special... [more] |
16 | 1837 | Jun 28, 2005 10:32 am by Ram |
|
[ Preview ] Wütende Krähen Call of Duty : CoD+UO Map + Mod Releases Holy mother!!! That is unreal man!! i mean - That is great work... Must take ages to make that map.. So do you already have drawings made for the whole map?? Amazing project!! Im in chock.. LOL* Where are my pills? ... edited on Jun. 28, 2... [more] |
16 | 1837 | Jun 28, 2005 09:40 am by Ram |
|
Small sun spot - on ground Call of Duty : CoDUO Mapping Oh well... Still same spot... There.. hmm.. let me think... i get back to that later But! Some of the trees began to be brighten.. But only in one part of the map.. edited on Jun. 27, 2005 11:51 am by Ram... [more] |
7 | 825 | Jun 27, 2005 04:46 pm by Ram |
|
Small sun spot - on ground Call of Duty : CoDUO Mapping Okay - I will try that NorthYaw thing... I would Guess it's the hight of the sun... Ram "Edit" Oh yea - We are gonna make bloodbath.. For the weekend warriors... 30 players on each team... cheers! edited on Jun. 27, 2005 08:29 am by Ram... [more] |
7 | 825 | Jun 27, 2005 01:25 pm by Ram |
|
Small sun spot - on ground Call of Duty : CoDUO Mapping Screenshot from 27. juni .05 _color: .75 .84 1 Classname: Worldspawn DiffuseFreaction: 0.45 MinLightColor: 75 .84 1 SpawnFlags: 1 SunColor: 1 .73 . 42 Sundiffusecolor: .75 .84 1 SunDirection: ... [more] |
7 | 825 | Jun 27, 2005 12:41 pm by Ram |
|
Invisible furniture Call of Duty : CoDUO Mapping No need for that - If im not mistaken... everytime we compile - we need to Deleted the previous BSP and stuff... So it will be a new compile-mission every time.. Light works fine now - And i have shadowed furniture.. it's all there... Im ... [more] |
7 | 941 | Jun 24, 2005 10:59 pm by Ram |
|
Invisible furniture Call of Duty : CoDUO Mapping Still no furniture... Invisible... must be somewhere else...the problem. ... [more] |
7 | 941 | Jun 24, 2005 09:39 pm by Ram |
|
Invisible furniture Call of Duty : CoDUO Mapping No... i did not..hehe i did pak0.pk3 for the xmodels..oh hell Thank you Caretaker edited on Jun. 24, 2005 04:14 pm by Ram... [more] |
7 | 941 | Jun 24, 2005 09:03 pm by Ram |
|
Invisible furniture Call of Duty : CoDUO Mapping I cannot see my furniture - I can bump into them but they are no visible... When i compile my map - i have seen this message... WARNING: Couldnt find image for shader texture Now! i have read about the problem in the forums - but it was for ano... [more] |
7 | 941 | Jun 24, 2005 08:12 pm by Ram |
|
Spectator frozen...No start Call of Duty : CoDUO Mapping Oh hell - It works now!! I - As a first time noob-mapper.. Had to understand the concept of the Game folder - And where the BSP file are saved... Wich means - I was using an old BSP file to test the map... With all the old errors.. That is why... [more] |
5 | 952 | Jun 24, 2005 03:22 pm by Ram |
|
Spectator frozen...No start Call of Duty : CoDUO Mapping The intermission and spawnpoint are not touching other things... I used the "Noville_clouds" I will look for the flare part later to make shadows.. then... And thanks for the info on what a GSC-file are... - For now i will work on getting that... [more] |
5 | 952 | Jun 24, 2005 02:39 pm by Ram |
|
Spectator frozen...No start Call of Duty : CoDUO Mapping I have made a house with a grass-plane underneath.. Around both the house and everything else i have made in my map so far... I have put a skybox... I have set in a mp_deathmatch_intermission - And a - mp_deathmatch_spawn... I can load the map - wit... [more] |
5 | 952 | Jun 24, 2005 01:59 pm by Ram |
|
Convert: simpel Patch mesh? Call of Duty : CoDUO Mapping oh well - I will figure it out.. Thx..... [more] |
4 | 918 | Jun 19, 2005 01:22 pm by Ram |
|
Convert: simpel Patch mesh? Call of Duty : CoDUO Mapping Aint there a way to convert a: "Simpel Patch Mesh" into a "Simpel Terrain Mesh" So after i have bended the "Simpel Patch Mesh" I could make the Bended one - Solid/Converted - into a Simpel Terrain Mesh, So the vertex - would stick to the Mesh... ... [more] |
4 | 918 | Jun 19, 2005 12:54 pm by Ram |
|
The CODuo Editor Call of Duty : CoDUO Mapping Thx a bunch... I work with 3DsMax - And have tried to work with Gradient a long time ago.. Think it was for Rainbow six..back then ... [more] |
4 | 1020 | Jun 12, 2005 02:55 pm by Ram |
|
The CODuo Editor Call of Duty : CoDUO Mapping Im new here.. Are there a CODUO Editor and a COD editor..? Or just a COD..Editor..? I want to make CODUO map... So do i have to get a CODUO editor? Confused.. ... [more] |
4 | 1020 | Jun 12, 2005 02:06 pm by Ram |
MODSonline.com Forums |
Latest Syndicated News»
Comments: 5
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which... Comments: 5
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ... Comments: 5
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead?
... Comments: 5
Codutility.com up and runn...
It seems to me the like the site is completely dead? Comments: 5
Codutility.com up and runn...
Yeeaahhhh.........
|
Latest Downloads»
OHMY Don Quixote
Call of Duty 2: Maps: Multiplayer (5.76Mb) OHMY Neuburg
Call of Duty 2: Maps: Multiplayer (6.84Mb) OHMY Tebessa
Call of Duty 2: Maps: Multiplayer (7.36Mb) OHMY POW Camp
Call of Duty 2: Maps: Multiplayer (2.15Mb) OHMY Valley
Call of Duty 2: Maps: Multiplayer (5.7Mb) |
Partners & Friends»
|
Site Links and Information
|
Partners
|
Friends
|
Copyright © MODSonline LLC
Tresware Content Management System © 2011
Website Designed by LKFX and Developed by Tresware