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Latest Posts by Ram
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I'm not asking the question
Call of Duty 2 : CoD2 MP Mapping
The_Caretaker writes...Quote:Big Red One won't be an expansion.. it's CoD2 for PS2, XBox and Game Cube. Oh my God... I didn't know that.. Well - then i don't have a clue.. ... [more]
8 1158 Nov 7, 2005 10:44 pm
by Ram
I'm not asking the question
Call of Duty 2 : CoD2 MP Mapping
I was thinking about it today.. But first i think they need to get the Expansion out - "TheBig Red" one.. You see - We talking big money - And they can't have us creative people making maps before they release or atleast sell the expansion pack... In ... [more]
8 1158 Nov 7, 2005 08:48 pm
by Ram
No Tools Yet : COD2 Mapping Tools
Call of Duty 2 : CoD2 MP Mapping
I have been gone for some time now... My computer crashed and i had to Reinstall everything and lost my maps.. But that was with Cod-UO.. Now i have downloaded COD2 Demo - and i just remembered this board.. Hope im gonna work some map for Cod2 aswell... [more]
97 5375 Nov 1, 2005 10:55 pm
by Ram
DHI EARLY SHOTS
Call of Duty : CoD+UO Map + Mod Releases
hey - Does the MG42 work with that little hole? because im working on MG42 pillbox.. With small holes.. Does it work? or is it just for the sight? -------------------------------- Good modelling.... No doubt...... [more]
47 1753 Jun 29, 2005 08:06 pm
by Ram
[ Preview ] Wütende Krähen
Call of Duty : CoD+UO Map + Mod Releases
Make sure u get some good sidewalks on the streets. a 2 lane road... With some parked cars.. Civilian cars.. Brick rubbel - where tanks can move over.. (patch mech with a few brick laying on road-hight..And wood sticking out..Planks) Make a special... [more]
16 1837 Jun 28, 2005 10:32 am
by Ram
[ Preview ] Wütende Krähen
Call of Duty : CoD+UO Map + Mod Releases
Holy mother!!! That is unreal man!! i mean - That is great work... Must take ages to make that map.. So do you already have drawings made for the whole map?? Amazing project!! Im in chock.. LOL* Where are my pills? ... edited on Jun. 28, 2... [more]
16 1837 Jun 28, 2005 09:40 am
by Ram
Small sun spot - on ground
Call of Duty : CoDUO Mapping
Oh well... Still same spot... There.. hmm.. let me think... i get back to that later But! Some of the trees began to be brighten.. But only in one part of the map.. edited on Jun. 27, 2005 11:51 am by Ram... [more]
7 825 Jun 27, 2005 04:46 pm
by Ram
Small sun spot - on ground
Call of Duty : CoDUO Mapping
Okay - I will try that NorthYaw thing... I would Guess it's the hight of the sun... Ram "Edit" Oh yea - We are gonna make bloodbath.. For the weekend warriors... 30 players on each team... cheers! edited on Jun. 27, 2005 08:29 am by Ram... [more]
7 825 Jun 27, 2005 01:25 pm
by Ram
Small sun spot - on ground
Call of Duty : CoDUO Mapping
Screenshot from 27. juni .05 _color: .75 .84 1 Classname: Worldspawn DiffuseFreaction: 0.45 MinLightColor: 75 .84 1 SpawnFlags: 1 SunColor: 1 .73 . 42 Sundiffusecolor: .75 .84 1 SunDirection: ... [more]
7 825 Jun 27, 2005 12:41 pm
by Ram
Invisible furniture
Call of Duty : CoDUO Mapping
No need for that - If im not mistaken... everytime we compile - we need to Deleted the previous BSP and stuff... So it will be a new compile-mission every time.. Light works fine now - And i have shadowed furniture.. it's all there... Im ... [more]
7 941 Jun 24, 2005 10:59 pm
by Ram
Invisible furniture
Call of Duty : CoDUO Mapping
Still no furniture... Invisible... must be somewhere else...the problem. ... [more]
7 941 Jun 24, 2005 09:39 pm
by Ram
Invisible furniture
Call of Duty : CoDUO Mapping
No... i did not..hehe i did pak0.pk3 for the xmodels..oh hell Thank you Caretaker edited on Jun. 24, 2005 04:14 pm by Ram... [more]
7 941 Jun 24, 2005 09:03 pm
by Ram
Invisible furniture
Call of Duty : CoDUO Mapping
I cannot see my furniture - I can bump into them but they are no visible... When i compile my map - i have seen this message... WARNING: Couldnt find image for shader texture Now! i have read about the problem in the forums - but it was for ano... [more]
7 941 Jun 24, 2005 08:12 pm
by Ram
Spectator frozen...No start
Call of Duty : CoDUO Mapping
Oh hell - It works now!! I - As a first time noob-mapper.. Had to understand the concept of the Game folder - And where the BSP file are saved... Wich means - I was using an old BSP file to test the map... With all the old errors.. That is why... [more]
5 952 Jun 24, 2005 03:22 pm
by Ram
Spectator frozen...No start
Call of Duty : CoDUO Mapping
The intermission and spawnpoint are not touching other things... I used the "Noville_clouds" I will look for the flare part later to make shadows.. then... And thanks for the info on what a GSC-file are... - For now i will work on getting that... [more]
5 952 Jun 24, 2005 02:39 pm
by Ram
Spectator frozen...No start
Call of Duty : CoDUO Mapping
I have made a house with a grass-plane underneath.. Around both the house and everything else i have made in my map so far... I have put a skybox... I have set in a mp_deathmatch_intermission - And a - mp_deathmatch_spawn... I can load the map - wit... [more]
5 952 Jun 24, 2005 01:59 pm
by Ram
Convert: simpel Patch mesh?
Call of Duty : CoDUO Mapping
oh well - I will figure it out.. Thx..... [more]
4 918 Jun 19, 2005 01:22 pm
by Ram
Convert: simpel Patch mesh?
Call of Duty : CoDUO Mapping
Aint there a way to convert a: "Simpel Patch Mesh" into a "Simpel Terrain Mesh" So after i have bended the "Simpel Patch Mesh" I could make the Bended one - Solid/Converted - into a Simpel Terrain Mesh, So the vertex - would stick to the Mesh... ... [more]
4 918 Jun 19, 2005 12:54 pm
by Ram
The CODuo Editor
Call of Duty : CoDUO Mapping
Thx a bunch... I work with 3DsMax - And have tried to work with Gradient a long time ago.. Think it was for Rainbow six..back then ... [more]
4 1020 Jun 12, 2005 02:55 pm
by Ram
The CODuo Editor
Call of Duty : CoDUO Mapping
Im new here.. Are there a CODUO Editor and a COD editor..? Or just a COD..Editor..? I want to make CODUO map... So do i have to get a CODUO editor? Confused.. ... [more]
4 1020 Jun 12, 2005 02:06 pm
by Ram
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