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vehicle_delivery_truck :(
Call of Duty 4 : CoD 4 Level Design
got it working by extracting the maps for the chassis+glass from iw_06.iwd and renaming it to the cryptic names shown in the threadstarters screenshot (~xpec_delivery_truck_glass_sp~a87aeb53.iwi and ~xpec_delivery_truck_body_spc~4cdbe93d.iwi) and it w... [more]
6 177 Apr 15, 2008 03:59 pm
by xfckup
vehicle_delivery_truck :(
Call of Duty 4 : CoD 4 Level Design
too bad, as the textures are all in the stock .iwds...maybe i should export the model, retexture with the maps and recompile again...alas i dont know how to handle the various lod models...... [more]
6 177 Apr 15, 2008 06:52 am
by xfckup
vehicle_delivery_truck :(
Call of Duty 4 : CoD 4 Level Design
has anybody been able to use the delivery truck yet? i dont even see the chassis in radiant, only the wheels, and even them wheels are gone after compile...... [more]
6 177 Apr 14, 2008 08:40 pm
by xfckup
A tip for anyone interested in doing cod/cod² fan-art...
Call of Duty 2 : CoD2 General Gaming
this post is not directly connected to modding or mapping, but even that could be of good use for it... http://fc01.deviantart.com/fs13/f/2007/028/c/c/chickz_header_by_snuff75x.jp g this image is rendered in 3dmax using vray, but using textured cod² ... [more]
1 136 Mar 25, 2007 11:38 am
by xfckup
models
Call of Duty 2 : CoD2 General Gaming
guess it's not possible yet without a proper export plugin...... [more]
4 426 Mar 5, 2006 09:56 pm
by xfckup
foilage texture problem
Call of Duty : CoDUO Level Design
use the texture on a patch or a terrain mesh and it should work... [more]
3 321 Mar 2, 2006 07:07 am
by xfckup
About the Cubic Clipping
Call of Duty : CoD Level Design
have you tried to up the farplane settings in the q3radiant prefs? am @ work, so i can't try it right now... edited on Feb. 16, 2006 01:17 pm by xfckup... [more]
4 255 Feb 16, 2006 01:16 pm
by xfckup
xmodel dark after compile
Call of Duty : CoD Level Design
OMG i finally found the bug, the root of all evil lies in one option in the asset manager...lol took me half a year of my life to find out at last, i thought this will never be fixed for me cheers!... [more]
12 559 Feb 14, 2006 10:43 pm
by xfckup
Http Redirection
Call of Duty 2 : CoD2 General Gaming
it's not in cod² yet, maybe they'll fix it with the patch...... [more]
2 208 Feb 14, 2006 06:45 pm
by xfckup
texture problem, photoshop
Call of Duty : CoDUO Level Design
when making textures with an alpha channel be sure to export as dxt3 for .dds or 32-bit depth for .tga, also make sure to use a stype that supports the reading of the alpha...... [more]
2 385 Feb 14, 2006 10:31 am
by xfckup
xmodel dark after compile
Call of Duty : CoD Level Design
besides the project is not listed anymore on modsonline im still mapping on barcelona pav, a lot of new stuff being made, but the one problem remains: some xmodels are randomly dark, some not. it really sucks, tried everything, but i think i pinned the pr... [more]
12 559 Feb 14, 2006 09:15 am
by xfckup
2D Map Overviews???
Call of Duty 2 : CoD2 General Gaming
Rasta writes...Quote:Nice one xfckup cheers ... [more]
5 413 Dec 17, 2005 11:04 am
by xfckup
2D Map Overviews???
Call of Duty 2 : CoD2 General Gaming
made some overviewmaps, you can dl them individually from our gallery or as a complete zipped pack from our files-section @ http://www.chickz-on-cod.de/... [more]
5 413 Dec 17, 2005 10:30 am
by xfckup
Nvidia to release 512MB version of GTX
MODSonline : In The News
lol, the perfect bundle with cod2... ^^... [more]
3 695 Oct 5, 2005 02:30 pm
by xfckup
Hello forum people ...a couple of questions??
Call of Duty : CoD Level Design
alpha textures have a white border around them, when looked upon the textures tab. they are nonsolid, hence you fall thru them in game. if you want to make your custom textures nonsolid, you have to define them in a shader (a text file in your scripts fol... [more]
9 487 Sep 20, 2005 07:39 am
by xfckup
One minute of DirectX 10 gameplay footage
MODSonline : In The News
oh yeah, i forgot, you'll need a dx10 capable gfxcard, but then u'll get hardware accel^^ cheers... [more]
9 490 Sep 19, 2005 11:44 am
by xfckup
One minute of DirectX 10 gameplay footage
MODSonline : In The News
awesome, but i wonder how that is going to perform on current hardware...... [more]
9 490 Sep 19, 2005 11:29 am
by xfckup
sun/sunfile?
Call of Duty : CoDUO Level Design
...check you worldspawnsettings, esp. sundirection and sunlight... [more]
4 292 Sep 15, 2005 11:08 am
by xfckup
sun/sunfile?
Call of Duty : CoDUO Level Design
the skybox-shader u chose instances to a sunfile. the sunfile contains information how the sunflares behave in your map, e.g. the size of the flares, the fade-in and fade-out, etc...... [more]
4 292 Sep 15, 2005 08:06 am
by xfckup
Vietcong 2 MP Demo
MODSonline : In The News
omg, how dissapointing, the demo sucks, the performance makes this unplayable...i played vc for a year before switching to cod, so i had some expectations. too bad, if the gameplay stays like this then vc2 is born dead. not to mention the strange walk, th... [more]
6 453 Sep 12, 2005 09:50 am
by xfckup
Cant shoot the clip texture........
Call of Duty : CoD Level Design
select your brushes, go to selection>make weapon clip your brushes should turn green in wireframe, they clip your shots now... [more]
6 442 Aug 2, 2005 04:21 pm
by xfckup
xmodel dark after compile
Call of Duty : CoD Level Design
C:\Programme\Call of Duty\Main\maps>cd ..\..\tools\bin C:\Programme\Call of Duty\Tools\bin>q3map ../../main/maps/pav++ Q3Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward ---- q3map ---- ----- FS_Startup ----- Current search path: C:/Programme/Ca... [more]
12 559 Aug 2, 2005 06:18 am
by xfckup
xmodel dark after compile
Call of Duty : CoD Level Design
still some lit, some dark ^^ ... [more]
12 559 Jul 30, 2005 09:44 pm
by xfckup
xmodel dark after compile
Call of Duty : CoD Level Design
yeah, some of the custom xmodels show up too dark, some are perfect...ill check that too far in the ground hint from armormaster, though i fear it wont work, cos i know i have some chairs in there, all on ground level, some are lit and some not ... [more]
12 559 Jul 30, 2005 04:28 pm
by xfckup
Big time compiling issues...help!
Call of Duty : CoDUO Level Design
you see the tex on the terrainwireframe? try to invert the normals of your terrain: patch>matrix>invert or just hit ctrl+i... [more]
16 398 Jul 30, 2005 09:18 am
by xfckup
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