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vehicle_delivery_truck :(Call of Duty 4 : CoD 4 Level Design
got it working by extracting the maps for the chassis+glass from iw_06.iwd
and renaming it to the cryptic names shown in the threadstarters screenshot
(~xpec_delivery_truck_glass_sp~a87aeb53.iwi and
~xpec_delivery_truck_body_spc~4cdbe93d.iwi) and it w... [ more] |
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Apr 15, 2008 03:59 pm by xfckup |
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vehicle_delivery_truck :(Call of Duty 4 : CoD 4 Level Designtoo bad, as the textures are all in the stock .iwds...maybe i should export
the model, retexture with the maps and recompile again...alas i dont know
how to handle the various lod models...... [ more] |
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Apr 15, 2008 06:52 am by xfckup |
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vehicle_delivery_truck :(Call of Duty 4 : CoD 4 Level Designhas anybody been able to use the delivery truck yet? i dont even see the
chassis in radiant, only the wheels, and even them wheels are gone after
compile...... [ more] |
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Apr 14, 2008 08:40 pm by xfckup |
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A tip for anyone interested in doing cod/cod² fan-art...Call of Duty 2 : CoD2 General Gamingthis post is not directly connected to modding or mapping, but even that
could be of good use for it...
http://fc01.deviantart.com/fs13/f/2007/028/c/c/chickz_header_by_snuff75x.jp
g
this image is rendered in 3dmax using vray, but using textured cod² ... [ more] |
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Mar 25, 2007 11:38 am by xfckup |
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modelsCall of Duty 2 : CoD2 General Gamingguess it's not possible yet without a proper export plugin...... [ more] |
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Mar 5, 2006 09:56 pm by xfckup |
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foilage texture problemCall of Duty : CoDUO Level Designuse the texture on a patch or a terrain mesh and it should work... [ more] |
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Mar 2, 2006 07:07 am by xfckup |
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About the Cubic ClippingCall of Duty : CoD Level Designhave you tried to up the farplane settings in the q3radiant prefs? am @
work, so i can't try it right now...
edited on Feb. 16, 2006 01:17 pm by xfckup... [ more] |
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Feb 16, 2006 01:16 pm by xfckup |
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xmodel dark after compileCall of Duty : CoD Level DesignOMG i finally found the bug, the root of all evil lies in one option in the
asset manager...lol took me half a year of my life to find out
at last, i thought this will never be fixed for me
cheers!... [ more] |
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Feb 14, 2006 10:43 pm by xfckup |
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Http RedirectionCall of Duty 2 : CoD2 General Gamingit's not in cod² yet, maybe they'll fix it with the patch...... [ more] |
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Feb 14, 2006 06:45 pm by xfckup |
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texture problem, photoshopCall of Duty : CoDUO Level Designwhen making textures with an alpha channel be sure to export as dxt3 for
.dds or 32-bit depth for .tga, also make sure to use a stype that supports
the reading of the alpha...... [ more] |
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Feb 14, 2006 10:31 am by xfckup |
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xmodel dark after compileCall of Duty : CoD Level Designbesides the project is not listed anymore on modsonline im still mapping on
barcelona pav, a lot of new stuff being made, but the one problem remains:
some xmodels are randomly dark, some not. it really sucks, tried
everything, but i think i pinned the pr... [ more] |
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Feb 14, 2006 09:15 am by xfckup |
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2D Map Overviews???Call of Duty 2 : CoD2 General GamingRasta writes...Quote:Nice one xfckup
cheers ... [ more] |
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Dec 17, 2005 11:04 am by xfckup |
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2D Map Overviews???Call of Duty 2 : CoD2 General Gamingmade some overviewmaps, you can dl them individually from our gallery or as
a complete zipped pack from our files-section @
http://www.chickz-on-cod.de/... [ more] |
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Dec 17, 2005 10:30 am by xfckup |
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Nvidia to release 512MB version of GTXMODSonline : In The Newslol, the perfect bundle with cod2... ^^... [ more] |
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Oct 5, 2005 02:30 pm by xfckup |
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Hello forum people ...a couple of questions??Call of Duty : CoD Level Designalpha textures have a white border around them, when looked upon the
textures tab. they are nonsolid, hence you fall thru them in game. if you
want to make your custom textures nonsolid, you have to define them in a
shader (a text file in your scripts fol... [ more] |
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Sep 20, 2005 07:39 am by xfckup |
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One minute of DirectX 10 gameplay footageMODSonline : In The Newsoh yeah, i forgot, you'll need a dx10 capable gfxcard, but then u'll get
hardware accel^^
cheers... [ more] |
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Sep 19, 2005 11:44 am by xfckup |
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One minute of DirectX 10 gameplay footageMODSonline : In The Newsawesome, but i wonder how that is going to perform on current hardware...... [ more] |
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Sep 19, 2005 11:29 am by xfckup |
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sun/sunfile?Call of Duty : CoDUO Level Design...check you worldspawnsettings, esp. sundirection and sunlight... [ more] |
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Sep 15, 2005 11:08 am by xfckup |
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sun/sunfile?Call of Duty : CoDUO Level Designthe skybox-shader u chose instances to a sunfile. the sunfile contains
information how the sunflares behave in your map, e.g. the size of the
flares, the fade-in and fade-out, etc...... [ more] |
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Sep 15, 2005 08:06 am by xfckup |
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Vietcong 2 MP DemoMODSonline : In The Newsomg, how dissapointing, the demo sucks, the performance makes this
unplayable...i played vc for a year before switching to cod, so i had some
expectations. too bad, if the gameplay stays like this then vc2 is born
dead. not to mention the strange walk, th... [ more] |
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Sep 12, 2005 09:50 am by xfckup |
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Cant shoot the clip texture........Call of Duty : CoD Level Designselect your brushes, go to selection>make weapon clip
your brushes should turn green in wireframe, they clip your shots now... [ more] |
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Aug 2, 2005 04:21 pm by xfckup |
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xmodel dark after compileCall of Duty : CoD Level DesignC:\Programme\Call of Duty\Main\maps>cd ..\..\tools\bin
C:\Programme\Call of Duty\Tools\bin>q3map ../../main/maps/pav++
Q3Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- q3map ----
----- FS_Startup -----
Current search path:
C:/Programme/Ca... [ more] |
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Aug 2, 2005 06:18 am by xfckup |
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xmodel dark after compileCall of Duty : CoD Level Designstill some lit, some dark ^^
... [ more] |
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Jul 30, 2005 09:44 pm by xfckup |
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xmodel dark after compileCall of Duty : CoD Level Designyeah, some of the custom xmodels show up too dark, some are perfect...ill
check that too far in the ground hint from armormaster, though i fear it
wont work, cos i know i have some chairs in there, all on ground level,
some are lit and some not ... [ more] |
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Jul 30, 2005 04:28 pm by xfckup |
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Big time compiling issues...help!Call of Duty : CoDUO Level Designyou see the tex on the terrainwireframe? try to invert the normals of your
terrain: patch>matrix>invert or just hit ctrl+i... [ more] |
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Jul 30, 2005 09:18 am by xfckup |