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objectives
Call of Duty 4 : CoD 4 Single Player
My bad, can't edit it out. Code:ObjThink(); { farm =............ Take off the semiColon after ObjThink() I made a typo adding it.... [more]
50 103 Aug 20, 2008 02:35 pm
by Sparks.
sp_subway
Call of Duty 4 : CoD 4 Single Player
Yeah, I just found this out too the other day when a friend wanted to try it. I guess IW changed path restrictions or where it searches like Sevenz says. This was only a small test map though that I released publically. SP_Backlot, Homefront : Cells, a... [more]
5 133 Aug 20, 2008 01:16 pm
by Sparks.
objectives
Call of Duty 4 : CoD 4 Single Player
Code:main() { maps\_load::main(); level.objGuys = 0; thread ObjThink(); } ObjThink(); { farm = getent("house_origin", "targetname"); assertEx( isDefined( farm ), "You don't have an entity with targetname 'house_origin'" ); objective_add(1, "... [more]
50 103 Aug 20, 2008 01:06 pm
by Sparks.
Decals
Half Life 2 : HL2 Level Design
Anyone have any recommendations on how to properly do decals? I searched around for tuts and some say to use a brush within a brush (similar to CoD Radiant) and some said that decals are somehow layered on to the base brush itself. Most tuts said de... [more]
1 38 Jul 30, 2008 08:24 pm
by Sparks.
Post Run Map -- Loc k Up
Half Life 2 : HL2 Level Design
Not sure what I did but I don't run into the freeze anymore now that I put -dev -console in the compile command line and use the Quit command to exit out. Either the command line or using the Quit command have helped? EDIT: Here's what I figured out... [more]
2 40 Jul 26, 2008 05:06 am
by Sparks.
Post Run Map -- Loc k Up
Half Life 2 : HL2 Level Design
Started dabbling in Hammer, want to get into level design and scripting singleplayer maps. One error I keep running into... I launch my map from File> Run Map... Loads up fine and works well, but then when I go to menu and quit, I get back to desktop... [more]
2 40 Jul 26, 2008 04:08 am
by Sparks.
Rope System
Call of Duty 4 : CoD 4 Scripting
NovemberDobby writes...Quote: You could spawn a rope model that points straight down, then link the player to the top of it and move them down on the z-axis whilst keeping them moving on the same X/Y as the chopper. Rappel down while a heli is still mov... [more]
6 162 Jul 23, 2008 08:36 pm
by Sparks.
sp and gsc files
Call of Duty 4 : CoD 4 Single Player
Just put it into the regular map folder, your assumption was right. Post some screenies soon too if you don't mind, SP maps are hard to come by.... [more]
4 118 Jul 19, 2008 03:02 am
by Sparks.
is babycops map ever going to come out?
Call of Duty 4 : CoD 4 Single Player
I asked him the other day about this on Facebook, he said progress is going slow but the level geoemtry is almost done.... [more]
4 207 Jul 14, 2008 07:47 pm
by Sparks.
E3 2008 Latest News
MODSonline : In The News
Tom Clancy End War looks sw-eeet. Will probably pick it up on 360. Although enemies being able to hear your VoiP commands in multiplayer would suck for you. :( Quantum Of Solace gameplay footage looks good too. Already knew this but the guy in the vid... [more]
14 160 Jul 14, 2008 02:46 pm
by Sparks.
Nosight clip
Call of Duty 4 : CoD 4 Level Design
No_sight affects AI. Extensions (if any) determines the factor of how much they can't see through the brush.... [more]
3 85 Jul 14, 2008 03:45 am
by Sparks.
Collmaps. Don't Work.
Call of Duty 4 : CoD 4 Single Player
If I use script_model I'll have to script up all the vehicle stuff then, right, I wouldn't be able to pass them through the vehicle utilities. As for the collmaps, I had also heard that the engine doesn't compile collmaps anymore, but that wouldn't mak... [more]
5 139 Jul 13, 2008 03:58 pm
by Sparks.
how do you make a boat that brings you at a point?
Call of Duty 4 : CoD 4 Single Player
The boat doesn't really have to bob, you can create an illusion like in the stock boat level, Cargoship. edited on Jul. 13, 2008 12:22 pm by Sparks.... [more]
5 116 Jul 13, 2008 12:21 pm
by Sparks.
Brothers in Arms: HH - Baptism of Fire Walkthrough
MODSonline : In The News
Xbox Live trailer says Sept 16 of this year.... [more]
12 182 Jul 13, 2008 12:12 am
by Sparks.
Brothers in Arms: HH - Baptism of Fire Walkthrough
MODSonline : In The News
Looks decent. Does the PC version come with mod tools? Might pick this up on the PC if it does over getting it on the 360.... [more]
12 182 Jul 12, 2008 10:30 pm
by Sparks.
Call of Duty: World at War Community First Look (PART 2)
Call of Duty: World at War : CoD:WW General Gaming
The second level reminded me of "Enemy At The Gates", although it wasn't a direct rip off and had it's own soul, but it's easy to see what inspired it... even if it was just a really long animation sequence.... [more]
8 1608 Jul 10, 2008 10:03 pm
by Sparks.
Collmaps. Don't Work.
Call of Duty 4 : CoD 4 Single Player
Something I could never figure out while doing my SP_Backlot map and now this problem really plagues me on my SP_Paradise map since it's vehicle centric... the collmaps for vehicles don't get compiled into map. I have my collmaps in the root directory ... [more]
5 139 Jul 8, 2008 12:22 am
by Sparks.
MODSonline Wiki
MODSonline : In The News
Nice. Will definitely be filling that baby up with Co-Op/SP stuff come CoD:WW.... [more]
6 162 Jul 7, 2008 03:22 am
by Sparks.
More Vehicle Problems
Call of Duty : CoDUO Level Design
Your vehicle doesn't have a vehicleType KVP defined.... [more]
14 193 Jul 6, 2008 01:14 pm
by Sparks.
[WIP] SP_Paradise
Call of Duty 4 : CoD 4 Single Player
Thought about hopping out of tank or having a first person view float around the map showing what's happening, but it seems almost cooler not being able to venture out of the tank or know what exactly is going on in terms of what the enemy/friendly infant... [more]
12 384 Jul 3, 2008 02:50 pm
by Sparks.
Examing AI Scripts
Call of Duty 4 : CoD 4 Single Player
Found this while browsing interwebs, seems pretty helpful if anyone is interested in getting into SP design: http://aigamedev.com/source/call-of-duty-4-tools Quote:Level Scripting Apart from these configuration files, the bulk of the AI logic is hi... [more]
1 80 Jun 28, 2008 01:50 am
by Sparks.
Call of Duty : World At War - Community First Look
Call of Duty: World at War : CoD:WW General Gaming
Good stuff StrYder. Here's my write up: http://www.alexromo.com/?p=11 RudeDogs: http://www.fpsadmin.com/forum/showthread.php?t=15182 SpawnDemons: http://cod.totalgamingnetwork.com/codpage.php?do=codwwpreview1 Matts: http://planetcallofdut... [more]
11 551 Jun 23, 2008 04:01 pm
by Sparks.
ROQ files
Call of Duty : CoDUO Level Design
http://www.swift-tools.net/Quake/QVM/... [more]
11 206 Jun 23, 2008 04:32 am
by Sparks.
Problems in sp
Call of Duty 4 : CoD 4 Single Player
There's a bug with the tools that doesn't compile in collision for vehicles. Only way around it is to make a script_brushmodel with clippings and attach it to your vehicle via script. Blackout has an example of how to do it, search in the script for... [more]
16 307 Jun 22, 2008 09:46 pm
by Sparks.
Special Announcement
MODSonline : In The News
Will definitely be tuning in. ... [more]
19 244 Jun 22, 2008 09:40 pm
by Sparks.
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