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objectivesCall of Duty 4 : CoD 4 Single PlayerMy bad, can't edit it out.
Code:ObjThink();
{
farm =............
Take off the semiColon after ObjThink()
I made a typo adding it.... [ more] |
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Aug 20, 2008 02:35 pm by Sparks. |
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sp_subway Call of Duty 4 : CoD 4 Single PlayerYeah, I just found this out too the other day when a friend wanted to try
it. I guess IW changed path restrictions or where it searches like Sevenz
says.
This was only a small test map though that I released publically.
SP_Backlot, Homefront : Cells, a... [ more] |
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Aug 20, 2008 01:16 pm by Sparks. |
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objectivesCall of Duty 4 : CoD 4 Single PlayerCode:main()
{
maps\_load::main();
level.objGuys = 0;
thread ObjThink();
}
ObjThink();
{
farm = getent("house_origin", "targetname");
assertEx( isDefined( farm ), "You don't have an entity with targetname
'house_origin'" );
objective_add(1, "... [ more] |
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Aug 20, 2008 01:06 pm by Sparks. |
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DecalsHalf Life 2 : HL2 Level DesignAnyone have any recommendations on how to properly do decals?
I searched around for tuts and some say to use a brush within a brush
(similar to CoD Radiant) and some said that decals are somehow layered on
to the base brush itself.
Most tuts said de... [ more] |
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Jul 30, 2008 08:24 pm by Sparks. |
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Post Run Map -- Loc k UpHalf Life 2 : HL2 Level DesignNot sure what I did but I don't run into the freeze anymore now that I put
-dev -console in the compile command line and use the Quit command to exit
out.
Either the command line or using the Quit command have helped?
EDIT: Here's what I figured out... [ more] |
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Jul 26, 2008 05:06 am by Sparks. |
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Post Run Map -- Loc k UpHalf Life 2 : HL2 Level DesignStarted dabbling in Hammer, want to get into level design and scripting
singleplayer maps.
One error I keep running into...
I launch my map from File> Run Map...
Loads up fine and works well, but then when I go to menu and quit, I get
back to desktop... [ more] |
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Jul 26, 2008 04:08 am by Sparks. |
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Rope SystemCall of Duty 4 : CoD 4 ScriptingNovemberDobby writes...Quote:
You could spawn a rope model that points straight down, then link the
player to the top of it and move them down on the z-axis whilst keeping
them moving on the same X/Y as the chopper.
Rappel down while a heli is still mov... [ more] |
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Jul 23, 2008 08:36 pm by Sparks. |
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sp and gsc filesCall of Duty 4 : CoD 4 Single PlayerJust put it into the regular map folder, your assumption was right.
Post some screenies soon too if you don't mind, SP maps are hard to come
by.... [ more] |
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Jul 19, 2008 03:02 am by Sparks. |
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is babycops map ever going to come out?Call of Duty 4 : CoD 4 Single PlayerI asked him the other day about this on Facebook, he said progress is going
slow but the level geoemtry is almost done.... [ more] |
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Jul 14, 2008 07:47 pm by Sparks. |
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E3 2008 Latest NewsMODSonline : In The NewsTom Clancy End War looks sw-eeet.
Will probably pick it up on 360. Although enemies being able to hear your
VoiP commands in multiplayer would suck for you. :(
Quantum Of Solace gameplay footage looks good too. Already knew this but
the guy in the vid... [ more] |
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Jul 14, 2008 02:46 pm by Sparks. |
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Nosight clipCall of Duty 4 : CoD 4 Level DesignNo_sight affects AI. Extensions (if any) determines the factor of how much
they can't see through the brush.... [ more] |
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Jul 14, 2008 03:45 am by Sparks. |
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Collmaps. Don't Work.Call of Duty 4 : CoD 4 Single PlayerIf I use script_model I'll have to script up all the vehicle stuff then,
right, I wouldn't be able to pass them through the vehicle utilities.
As for the collmaps, I had also heard that the engine doesn't compile
collmaps anymore, but that wouldn't mak... [ more] |
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Jul 13, 2008 03:58 pm by Sparks. |
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how do you make a boat that brings you at a point?Call of Duty 4 : CoD 4 Single PlayerThe boat doesn't really have to bob, you can create an illusion like in the
stock boat level, Cargoship.
edited on Jul. 13, 2008 12:22 pm by Sparks.... [ more] |
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Jul 13, 2008 12:21 pm by Sparks. |
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Brothers in Arms: HH - Baptism of Fire WalkthroughMODSonline : In The NewsXbox Live trailer says Sept 16 of this year.... [ more] |
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Jul 13, 2008 12:12 am by Sparks. |
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Brothers in Arms: HH - Baptism of Fire WalkthroughMODSonline : In The NewsLooks decent.
Does the PC version come with mod tools?
Might pick this up on the PC if it does over getting it on the 360.... [ more] |
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Jul 12, 2008 10:30 pm by Sparks. |
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Call of Duty: World at War Community First Look (PART 2)Call of Duty: World at War : CoD:WW General GamingThe second level reminded me of "Enemy At The Gates", although it wasn't a
direct rip off and had it's own soul, but it's easy to see what inspired
it... even if it was just a really long animation sequence.... [ more] |
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Jul 10, 2008 10:03 pm by Sparks. |
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Collmaps. Don't Work.Call of Duty 4 : CoD 4 Single PlayerSomething I could never figure out while doing my SP_Backlot map and now
this problem really plagues me on my SP_Paradise map since it's vehicle
centric... the collmaps for vehicles don't get compiled into map.
I have my collmaps in the root directory ... [ more] |
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Jul 8, 2008 12:22 am by Sparks. |
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MODSonline WikiMODSonline : In The News Nice.
Will definitely be filling that baby up with Co-Op/SP stuff come CoD:WW.... [ more] |
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Jul 7, 2008 03:22 am by Sparks. |
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More Vehicle ProblemsCall of Duty : CoDUO Level DesignYour vehicle doesn't have a vehicleType KVP defined.... [ more] |
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Jul 6, 2008 01:14 pm by Sparks. |
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[WIP] SP_ParadiseCall of Duty 4 : CoD 4 Single PlayerThought about hopping out of tank or having a first person view float
around the map showing what's happening, but it seems almost cooler not
being able to venture out of the tank or know what exactly is going on in
terms of what the enemy/friendly infant... [ more] |
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Jul 3, 2008 02:50 pm by Sparks. |
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Examing AI ScriptsCall of Duty 4 : CoD 4 Single PlayerFound this while browsing interwebs, seems pretty helpful if anyone is
interested in getting into SP design:
http://aigamedev.com/source/call-of-duty-4-tools
Quote:Level Scripting
Apart from these configuration files, the bulk of the AI logic is hi... [ more] |
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Jun 28, 2008 01:50 am by Sparks. |
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Call of Duty : World At War - Community First Look Call of Duty: World at War : CoD:WW General Gaming Good stuff StrYder.
Here's my write up:
http://www.alexromo.com/?p=11
RudeDogs:
http://www.fpsadmin.com/forum/showthread.php?t=15182
SpawnDemons:
http://cod.totalgamingnetwork.com/codpage.php?do=codwwpreview1
Matts:
http://planetcallofdut... [ more] |
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Jun 23, 2008 04:01 pm by Sparks. |
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ROQ filesCall of Duty : CoDUO Level Designhttp://www.swift-tools.net/Quake/QVM/... [ more] |
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Jun 23, 2008 04:32 am by Sparks. |
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Problems in spCall of Duty 4 : CoD 4 Single PlayerThere's a bug with the tools that doesn't compile in collision for
vehicles.
Only way around it is to make a script_brushmodel with clippings and attach
it to your vehicle via script.
Blackout has an example of how to do it, search in the script for... [ more] |
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Jun 22, 2008 09:46 pm by Sparks. |
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Special AnnouncementMODSonline : In The NewsWill definitely be tuning in. ... [ more] |
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Jun 22, 2008 09:40 pm by Sparks. |