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Latest Posts by R4R44VIS
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Quick question about servers...
Call of Duty : CoDUO Level Design
Unless you have remote desktop access you cant change the command line. Best thing to do would be drop them an e-mail or send them a message, of what you want command line changing too, and they do it for you.... [more]
5 105 Jul 24, 2008 01:29 pm
by R4R44VIS
what is the?
Call of Duty 4 : CoD 4 Level Design
I coudlnt actually see it, maybe theres one in the raw/xmodel folder though, but you'll have to clip the model yourself then.... [more]
5 141 Mar 30, 2008 05:50 am
by R4R44VIS
Sabotage
Call of Duty 4 : CoD 4 Level Design
It should be possible, but you need to write a gametype for it, aswell as have the map for it,i belive.... [more]
4 139 Mar 30, 2008 05:49 am
by R4R44VIS
Lost map on final save! Need help!
Call of Duty 4 : CoD 4 Level Design
Is the autosave any good or is that corrupt aswell? I have my autosave set to about 2 hours (which is about all i'll map for in one hit), and then save myself every 10-15 mins. Then do complete backup once a week. I have lost one project, that i spent ... [more]
10 180 Mar 30, 2008 05:47 am
by R4R44VIS
Wierd effect?
Call of Duty 4 : CoD 4 Level Design
You just want texture from where the patch meets the brush, to be perfect so you cant see a joint? What i posted will fix that.... [more]
10 199 Feb 17, 2008 09:18 am
by R4R44VIS
Wierd effect?
Call of Duty 4 : CoD 4 Level Design
Press Shift+Crtl+N It will rotate thru different types of texture, so just stop when it gets to right one.... [more]
10 199 Feb 17, 2008 06:26 am
by R4R44VIS
[?] Clip maps to static models
Call of Duty 4 : CoD 4 Level Design
Its on Wiki how to place models so they have the collmap (which is what makes em solid, so you can't run thru em). http://www.infinityward.com/wiki/index.php?title=Models_in_Radiant... [more]
5 155 Jan 28, 2008 01:24 am
by R4R44VIS
i cant find this model !
Call of Duty 4 : CoD 4 Level Design
I have also been looking for it for my map, no luck though. If i cant find it i'll just make a brushmodel for it. edited on Jan. 26, 2008 07:57 am by R4R44VIS... [more]
6 175 Jan 26, 2008 07:56 am
by R4R44VIS
I got the rainbow color 2 go away but why is my room redish and some of my player model red?
Call of Duty 4 : CoD 4 Level Design
I think you need to update your Fast File, i may be wrong, but im sure i read somewhere that you need to update fastfile to sort ouT THAT PROBLEM.... [more]
5 166 Jan 25, 2008 01:03 pm
by R4R44VIS
Mod Tools Update V. 1.1, Shaders_bin error issue fixed
MODSonline : In The News
Good stuff works a treat. I still had problems atfer re-doing the shader_bin folder to about 4 different places, and they didnt work. This has done the trick though:)... [more]
2 293 Jan 23, 2008 05:45 pm
by R4R44VIS
I can walk through my models...
Call of Duty 4 : CoD 4 Level Design
go to the Wiki site and it will tell you properly how to add models with the "collmap" which is missing, which makes you be able to walk thru your model. http://www.infinityward.com/wiki/index.php?title=Models_in_Radiant Its slightly different form ... [more]
7 255 Jan 20, 2008 05:41 pm
by R4R44VIS
new map MP_MENGES
Call of Duty 2 : CoD2 Custom Map Releases
Looks nice. Although the "squared edged" hedges do look totally unatural.... [more]
4 350 Jan 13, 2008 02:21 pm
by R4R44VIS
no SP? Why?!
Call of Duty 4 : CoD4 General Gaming
You cant use directx 10 unless you have Vista. I thinik the only real opition is to upgarde your graphics card. If everything is as low as it will go in-game, and theres no background app's running. And its still agging there really isnt another way ar... [more]
22 307 Jan 13, 2008 02:19 pm
by R4R44VIS
any new ones coming up ??
MODSonline : MODSCON 06
You see Pink Elephants when your drunk? Where the hell are you going out, you may wanna change wher you go out, cause frankly that AINT normal. LoL... [more]
17 408 Dec 29, 2007 04:24 am
by R4R44VIS
COD4 map concept: Castelnau-Paygerols
Call of Duty 4 : CoD 4 Level Design
If only my map drawings on paper were that good. Even i have trouble understanding mine, let alone someone esle. Diagonal buildings aint too bad, although ask atfer 20 odd, and i might say different. Circular buildings (or round corners) are the bugger... [more]
27 1135 Dec 28, 2007 01:34 pm
by R4R44VIS
Editing an already made .csv file.
Call of Duty 2 : CoD 2 Level Design
Open it with Mircosoft Excel, then it will all make sense. edited on Dec. 6, 2007 04:10 am by R4R44VIS... [more]
3 205 Dec 6, 2007 04:10 am
by R4R44VIS
redirect server download help.
Call of Duty : CoD General Gaming
Mine for example is set sv_allowDownload "1" set sv_wwwDownload "1" set sv_wwwDlDisconnected "1" set sv_wwwBaseUrl "http://e3downloads.lostnode.org" You need to make sure you have a "uo" folder on your URL, and that should have maps or mod in it... [more]
5 207 Nov 25, 2007 05:26 am
by R4R44VIS
stupid cod4!!
Call of Duty 4 : CoD4 General Gaming
amrclutch1 writes...Quote:well thts cod4, get css and have fun. Get CCS, and wait for Steam to steal $300 of your hard earned cash, and then vow to never play any Steam game EVER again.... [more]
8 484 Nov 12, 2007 01:02 pm
by R4R44VIS
Stages of map design
Call of Duty 2 : CoD 2 Level Design
1 .Design on paper, only for a rough idea 2. Map it out, with basic terrain and just use solid cube(s) for building placement. 3. Make the buildings. I personaly make them outside my map, just use them as a prefab, and i would totally finish the hou... [more]
9 369 Sep 3, 2007 01:30 am
by R4R44VIS
Server colors..
Call of Duty : CoD General Gaming
Yeh the colour changes when gametype is DM, why i dont know, but has always been the same. And no there isnt a grey to replace it.... [more]
3 265 Aug 23, 2007 01:30 am
by R4R44VIS
Vehicles
Call of Duty 2 : CoD 2 Level Design
Or you can rotate it slightly. With the vehicle selected switch the 2d (wireframe) window so your viewing the vehicle from either the front or behind, then press "R", and you will be able to rotate the vehicle, if it rotates too much just use a lower gird... [more]
4 297 Aug 23, 2007 01:27 am
by R4R44VIS
castle in the woods
Call of Duty 2 : CoD2 Custom Map Releases
List of tree models for CoD2 http://e3downloads.lostnode.org/CoD2%20Model%20Veiwer/trees.html... [more]
19 327 Jul 30, 2007 01:48 pm
by R4R44VIS
Fog and Smoke
Call of Duty 2 : CoD2 Scripting
You could use FX editor to make your own FX< but like you i have no idea how it works.... [more]
13 297 Jul 28, 2007 04:10 am
by R4R44VIS
Fog and Smoke
Call of Duty 2 : CoD2 Scripting
As someone said all FX are found in iw_07.iwd If your map is atop a "building", and only takes place up there, how is a person ever gonna see the side of the building? I just dont think you'll be able to get FX thick enough to give the impression your... [more]
13 297 Jul 28, 2007 03:49 am
by R4R44VIS
Fog and Smoke
Call of Duty 2 : CoD2 Scripting
If you want fog in a few areas rather than having it over the whole map, you'll have to use FX. Just have it looping, and if it isnt thick enough, then you can have the same effect looping in the same place, just with different timing, so when one is dyin... [more]
13 297 Jul 28, 2007 03:31 am
by R4R44VIS
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