| |
Topic |
Replies |
Views |
Last Post |
 |
Quick question about servers...Call of Duty : CoDUO Level DesignUnless you have remote desktop access you cant change the command line.
Best thing to do would be drop them an e-mail or send them a message, of
what you want command line changing too, and they do it for you.... [ more] |
5 |
105 |
Jul 24, 2008 01:29 pm by R4R44VIS |
 |
what is the?Call of Duty 4 : CoD 4 Level DesignI coudlnt actually see it, maybe theres one in the raw/xmodel folder
though, but you'll have to clip the model yourself then.... [ more] |
5 |
141 |
Mar 30, 2008 05:50 am by R4R44VIS |
 |
SabotageCall of Duty 4 : CoD 4 Level DesignIt should be possible, but you need to write a gametype for it, aswell as
have the map for it,i belive.... [ more] |
4 |
139 |
Mar 30, 2008 05:49 am by R4R44VIS |
 |
Lost map on final save! Need help!Call of Duty 4 : CoD 4 Level DesignIs the autosave any good or is that corrupt aswell?
I have my autosave set to about 2 hours (which is about all i'll map for in
one hit), and then save myself every 10-15 mins. Then do complete backup
once a week. I have lost one project, that i spent ... [ more] |
10 |
180 |
Mar 30, 2008 05:47 am by R4R44VIS |
 |
Wierd effect?Call of Duty 4 : CoD 4 Level DesignYou just want texture from where the patch meets the brush, to be perfect
so you cant see a joint?
What i posted will fix that.... [ more] |
10 |
199 |
Feb 17, 2008 09:18 am by R4R44VIS |
 |
Wierd effect?Call of Duty 4 : CoD 4 Level DesignPress
Shift+Crtl+N
It will rotate thru different types of texture, so just stop when it gets
to right one.... [ more] |
10 |
199 |
Feb 17, 2008 06:26 am by R4R44VIS |
 |
[?] Clip maps to static modelsCall of Duty 4 : CoD 4 Level DesignIts on Wiki how to place models so they have the collmap (which is what
makes em solid, so you can't run thru em).
http://www.infinityward.com/wiki/index.php?title=Models_in_Radiant... [ more] |
5 |
155 |
Jan 28, 2008 01:24 am by R4R44VIS |
 |
i cant find this model ! Call of Duty 4 : CoD 4 Level DesignI have also been looking for it for my map, no luck though.
If i cant find it i'll just make a brushmodel for it.
edited on Jan. 26, 2008 07:57 am by R4R44VIS... [ more] |
6 |
175 |
Jan 26, 2008 07:56 am by R4R44VIS |
 |
I got the rainbow color 2 go away but why is my room redish and some of my player model red?Call of Duty 4 : CoD 4 Level DesignI think you need to update your Fast File, i may be wrong, but im sure i
read somewhere that you need to update fastfile to sort ouT THAT PROBLEM.... [ more] |
5 |
166 |
Jan 25, 2008 01:03 pm by R4R44VIS |
 |
Mod Tools Update V. 1.1, Shaders_bin error issue fixedMODSonline : In The NewsGood stuff works a treat.
I still had problems atfer re-doing the shader_bin folder to about 4
different places, and they didnt work. This has done the trick though:)... [ more] |
2 |
293 |
Jan 23, 2008 05:45 pm by R4R44VIS |
 |
I can walk through my models...Call of Duty 4 : CoD 4 Level Designgo to the Wiki site and it will tell you properly how to add models with
the "collmap" which is missing, which makes you be able to walk thru your
model.
http://www.infinityward.com/wiki/index.php?title=Models_in_Radiant
Its slightly different form ... [ more] |
7 |
255 |
Jan 20, 2008 05:41 pm by R4R44VIS |
 |
new map MP_MENGESCall of Duty 2 : CoD2 Custom Map ReleasesLooks nice.
Although the "squared edged" hedges do look totally unatural.... [ more] |
4 |
350 |
Jan 13, 2008 02:21 pm by R4R44VIS |
 |
no SP? Why?!Call of Duty 4 : CoD4 General Gaming You cant use directx 10 unless you have Vista.
I thinik the only real opition is to upgarde your graphics card. If
everything is as low as it will go in-game, and theres no background app's
running. And its still agging there really isnt another way ar... [ more] |
22 |
307 |
Jan 13, 2008 02:19 pm by R4R44VIS |
 |
any new ones coming up ??MODSonline : MODSCON 06You see Pink Elephants when your drunk? Where the hell are you going out,
you may wanna change wher you go out, cause frankly that AINT normal. LoL... [ more] |
17 |
408 |
Dec 29, 2007 04:24 am by R4R44VIS |
 |
COD4 map concept: Castelnau-PaygerolsCall of Duty 4 : CoD 4 Level DesignIf only my map drawings on paper were that good. Even i have trouble
understanding mine, let alone someone esle.
Diagonal buildings aint too bad, although ask atfer 20 odd, and i might say
different. Circular buildings (or round corners) are the bugger... [ more] |
27 |
1135 |
Dec 28, 2007 01:34 pm by R4R44VIS |
 |
Editing an already made .csv file.Call of Duty 2 : CoD 2 Level DesignOpen it with Mircosoft Excel, then it will all make sense.
edited on Dec. 6, 2007 04:10 am by R4R44VIS... [ more] |
3 |
205 |
Dec 6, 2007 04:10 am by R4R44VIS |
 |
redirect server download help.Call of Duty : CoD General GamingMine for example is
set sv_allowDownload "1"
set sv_wwwDownload "1"
set sv_wwwDlDisconnected "1"
set sv_wwwBaseUrl "http://e3downloads.lostnode.org"
You need to make sure you have a "uo" folder on your URL, and that should
have maps or mod in it... [ more] |
5 |
207 |
Nov 25, 2007 05:26 am by R4R44VIS |
 |
stupid cod4!!Call of Duty 4 : CoD4 General Gaming amrclutch1 writes...Quote:well thts cod4, get css and have fun.
Get CCS, and wait for Steam to steal $300 of your hard earned cash, and
then vow to never play any Steam game EVER again.... [ more] |
8 |
484 |
Nov 12, 2007 01:02 pm by R4R44VIS |
 |
Stages of map designCall of Duty 2 : CoD 2 Level Design1 .Design on paper, only for a rough idea
2. Map it out, with basic terrain and just use solid cube(s) for building
placement.
3. Make the buildings. I personaly make them outside my map, just use them
as a prefab, and i would totally finish the hou... [ more] |
9 |
369 |
Sep 3, 2007 01:30 am by R4R44VIS |
 |
Server colors..Call of Duty : CoD General GamingYeh the colour changes when gametype is DM, why i dont know, but has always
been the same. And no there isnt a grey to replace it.... [ more] |
3 |
265 |
Aug 23, 2007 01:30 am by R4R44VIS |
 |
VehiclesCall of Duty 2 : CoD 2 Level DesignOr you can rotate it slightly. With the vehicle selected switch the 2d
(wireframe) window so your viewing the vehicle from either the front or
behind, then press "R", and you will be able to rotate the vehicle, if it
rotates too much just use a lower gird... [ more] |
4 |
297 |
Aug 23, 2007 01:27 am by R4R44VIS |
 |
castle in the woodsCall of Duty 2 : CoD2 Custom Map ReleasesList of tree models for CoD2
http://e3downloads.lostnode.org/CoD2%20Model%20Veiwer/trees.html... [ more] |
19 |
327 |
Jul 30, 2007 01:48 pm by R4R44VIS |
 |
Fog and SmokeCall of Duty 2 : CoD2 ScriptingYou could use FX editor to make your own FX< but like you i have no idea
how it works.... [ more] |
13 |
297 |
Jul 28, 2007 04:10 am by R4R44VIS |
 |
Fog and SmokeCall of Duty 2 : CoD2 ScriptingAs someone said all FX are found in iw_07.iwd
If your map is atop a "building", and only takes place up there, how is a
person ever gonna see the side of the building? I just dont think you'll
be able to get FX thick enough to give the impression your... [ more] |
13 |
297 |
Jul 28, 2007 03:49 am by R4R44VIS |
 |
Fog and SmokeCall of Duty 2 : CoD2 ScriptingIf you want fog in a few areas rather than having it over the whole map,
you'll have to use FX. Just have it looping, and if it isnt thick enough,
then you can have the same effect looping in the same place, just with
different timing, so when one is dyin... [ more] |
13 |
297 |
Jul 28, 2007 03:31 am by R4R44VIS |