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Latest Posts by Scratchy
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[WIP]l4d_Lockdown_part1
Valve's Source : L4D Mapping
Maybe I will make a few tutorials. If I can find a good screen capture program I will probably work to make a few.... [more]
7 3700 Mar 15, 2009 10:50 pm
by Scratchy
[WIP]l4d_Lockdown_part1
Valve's Source : L4D Mapping
It's not that the white fog has to be removed, its the fact that its color, and brightness don't compliment the map. To look off into the distance and see a completely white side of a building does not look good in a map(atleast not for his urban night se... [more]
7 3700 Mar 15, 2009 10:02 pm
by Scratchy
[WIP]l4d_Lockdown_part1
Valve's Source : L4D Mapping
That white fog is giving a bad affect to your map, and just looks unnatural. Besides that I think the map looks good. The HL2 graffiti makes me think headcrabs instead of infected are going to be in the map. ... [more]
7 3700 Mar 15, 2009 07:07 pm
by Scratchy
(WIP) mp_rhinevalley
Call of Duty: World at War : CoDWW Map + Mod Releases
Just as I remember Rhinevalley. Your doing a fine job... [more]
55 3572 Mar 12, 2009 10:13 am
by Scratchy
[preview] Pk Harbor
Call of Duty 4 : CoD4 MP Mapping
[BORAT voice] Very Nice! [/BORAT voice]... [more]
8 2376 Jan 23, 2008 11:05 am
by Scratchy
Need some help with my mod
Call of Duty : CoD+UO General
NovemberDobby writes...Quote:Been playing Cod4? For headicons, you could make 45 xmodels which are just flat textures that turn to face you, and link them to the players, eliminating the need to use any normal headicons. You can probably make sever... [more]
9 2469 Jan 17, 2008 09:50 pm
by Scratchy
Trains in map
Call of Duty : CoDUO Mapping
Been working on this code. Hope it can help someone. Code:Main() { //Versatile Train //Thanks to |TM|TexasRebel for his train move script, and Playername for help with debugging //By Scratchy // //Needed in Map: //-A Script Brushmodel or Script ... [more]
26 2348 Jan 13, 2008 10:15 pm
by Scratchy
CoD4 Australian Mini Mod.
Call of Duty 4 : CoD4 General
sgtkickass1994 writes...Quote:ofcourse not there all to bigheaded and aragant to help anyone or reply wit ha nice answer. they always call people names. i belive why people visit this website is to learn not to be called names and idiots You hurt mah ... [more]
9 2940 Jan 13, 2008 06:10 am
by Scratchy
modeling program for CoD4?
General Gaming Topics : General Modeling
94sniper writes...Quote:ouch... exactly why do they think they need so much money for a program? You would want $800 dollars for your program that is ten years in the making. Wouldn't you?... [more]
14 2351 Jan 13, 2008 05:08 am
by Scratchy
DSS file???
Call of Duty 2 : CoD2 MP Mapping
Paint.net is great if you don't have Photoshop. For us pirates that do, use this NVIDIA DDS PLUGIN... [more]
12 1796 Jan 13, 2008 12:47 am
by Scratchy
Runtime Error =(
Call of Duty : CoDUO Mapping
Gotsa runtime error wihile trying to run a script. Halp. Tells me... undefined is not an array index this is a snippet of the code that has error Code: Thing = getent("thing","targetname"); Wheels = getentarray("wheels","targetname"); Spawn = ge... [more]
2 1669 Jan 12, 2008 09:49 pm
by Scratchy
Portals?
Call of Duty 2 : CoD2 MP Mapping
In short, portals make it easy on the computer to render the map. Instead of rendering the map all at once, portals only render what the player can see. This also ensures that there is no lag spots in your map.... [more]
30 2075 Jan 6, 2008 07:22 pm
by Scratchy
trigger position
Call of Duty : CoD Mapping
For anyone that finds this in search, or cabby, these are the keys your can use on the trigger use, and their expected values. Quote:"delay" - time (in seconds) before it can be used again "offnoise" - specifies an alternate sound "cursorhint" - ... [more]
12 1493 Jan 5, 2008 04:10 pm
by Scratchy
trigger position
Call of Duty : CoD Mapping
whoops, sorry for the thread hi-jacking... [more]
12 1493 Jan 5, 2008 03:13 am
by Scratchy
trigger position
Call of Duty : CoD Mapping
If you go that far, then your just a (pardon my french but this is needed to say) Uncle Jack. EDIT: the word d i c k is BLOCKED. WTF! edited on Jan. 4, 2008 08:34 pm by Scratchy... [more]
12 1493 Jan 5, 2008 01:32 am
by Scratchy
trigger position
Call of Duty : CoD Mapping
One fly around with noclip reveals all... ... [more]
12 1493 Jan 5, 2008 01:02 am
by Scratchy
trigger position
Call of Duty : CoD Mapping
Try this... -Select your trigger use -Press N -Enter these values in Key and Value Key : cursorhint Value : HINT_NONE -Press Enter... [more]
12 1493 Jan 5, 2008 12:18 am
by Scratchy
EFX
Call of Duty : CoDUO Mapping
94sniper writes...Quote:What exactly is the difference between anims and EFX's? I know that anims are used on actors and such, but is it the same programming language? And another thing, Where are all the anim files at? i've looked at animtrees, animsc... [more]
21 1652 Jan 3, 2008 10:20 pm
by Scratchy
EFX
Call of Duty : CoDUO Mapping
NovemberDobby writes...Quote: The picture is defined in the shaders[] part of the file, for example, smoke/smk_p_top_blk_a refers to a file in pk3/fxshaders/something.shader, which will have a smoke/smk_p_top_blk_a definition there somewhere, which links... [more]
21 1652 Jan 3, 2008 09:20 pm
by Scratchy
Sound loadspec file error
Call of Duty : CoDUO Mapping
Thanks to Dobby for the Link. Use this to cleanse your UO folder of mencing mods. Then test your map again, and see if there are errors.... [more]
4 3365 Jan 3, 2008 08:53 pm
by Scratchy
Sound loadspec file error
Call of Duty : CoDUO Mapping
ugh. Is your uo folder clear of downloaded mods? offtopic: someone needs to make a program that does this, so all we have to do is post the link to the program.... [more]
4 3365 Jan 3, 2008 08:25 pm
by Scratchy
EFX
Call of Duty : CoDUO Mapping
Heh, thats funny. It takes longer to write the scientific notation than the actual number. They write out 2500 but not 1300?!... [more]
21 1652 Jan 3, 2008 08:21 pm
by Scratchy
EFX
Call of Duty : CoDUO Mapping
I found this for the Velocity of a tracer 1.3e+004 0 0 ^is this scientific notation or something?^... [more]
21 1652 Jan 3, 2008 08:03 pm
by Scratchy
EFX
Call of Duty : CoDUO Mapping
Also, inside the Alpha, and the Size functions there is a flag with the value Linear. Is this how the start and end is reached? Is there a way to do exponential growth? EX: (this is a graph, where the y axis is the size, and the x axis is the transitio... [more]
21 1652 Jan 3, 2008 02:32 pm
by Scratchy
EFX
Call of Duty : CoDUO Mapping
Thanks for the explaination. What I meant by the triple digits (bad question) is after things like Code: life 1250 3000 why is there a space?... [more]
21 1652 Jan 3, 2008 03:49 am
by Scratchy
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