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by Welshy
Posts: 6 / 379 The Future of MODSonline
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CoD+UO Map + Mod Releases by morgawr
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CoD Mapping by lazygit
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Posts: 11 / 1027 New Cod UO Rifle Mod.
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Topic | Replies | Views | Last Post | |
[WIP]l4d_Lockdown_part1 Valve's Source : L4D Mapping Maybe I will make a few tutorials. If I can find a good screen capture program I will probably work to make a few.... [more] |
7 | 3700 | Mar 15, 2009 10:50 pm by Scratchy |
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[WIP]l4d_Lockdown_part1 Valve's Source : L4D Mapping It's not that the white fog has to be removed, its the fact that its color, and brightness don't compliment the map. To look off into the distance and see a completely white side of a building does not look good in a map(atleast not for his urban night se... [more] |
7 | 3700 | Mar 15, 2009 10:02 pm by Scratchy |
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[WIP]l4d_Lockdown_part1 Valve's Source : L4D Mapping That white fog is giving a bad affect to your map, and just looks unnatural. Besides that I think the map looks good. The HL2 graffiti makes me think headcrabs instead of infected are going to be in the map. ... [more] |
7 | 3700 | Mar 15, 2009 07:07 pm by Scratchy |
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(WIP) mp_rhinevalley Call of Duty: World at War : CoDWW Map + Mod Releases Just as I remember Rhinevalley. Your doing a fine job... [more] |
55 | 3572 | Mar 12, 2009 10:13 am by Scratchy |
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[preview] Pk Harbor Call of Duty 4 : CoD4 MP Mapping [BORAT voice] Very Nice! [/BORAT voice]... [more] |
8 | 2376 | Jan 23, 2008 11:05 am by Scratchy |
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Need some help with my mod Call of Duty : CoD+UO General NovemberDobby writes...Quote:Been playing Cod4? For headicons, you could make 45 xmodels which are just flat textures that turn to face you, and link them to the players, eliminating the need to use any normal headicons. You can probably make sever... [more] |
9 | 2469 | Jan 17, 2008 09:50 pm by Scratchy |
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Trains in map Call of Duty : CoDUO Mapping Been working on this code. Hope it can help someone. Code:Main() { //Versatile Train //Thanks to |TM|TexasRebel for his train move script, and Playername for help with debugging //By Scratchy // //Needed in Map: //-A Script Brushmodel or Script ... [more] |
26 | 2348 | Jan 13, 2008 10:15 pm by Scratchy |
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CoD4 Australian Mini Mod. Call of Duty 4 : CoD4 General sgtkickass1994 writes...Quote:ofcourse not there all to bigheaded and aragant to help anyone or reply wit ha nice answer. they always call people names. i belive why people visit this website is to learn not to be called names and idiots You hurt mah ... [more] |
9 | 2940 | Jan 13, 2008 06:10 am by Scratchy |
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modeling program for CoD4? General Gaming Topics : General Modeling 94sniper writes...Quote:ouch... exactly why do they think they need so much money for a program? You would want $800 dollars for your program that is ten years in the making. Wouldn't you?... [more] |
14 | 2351 | Jan 13, 2008 05:08 am by Scratchy |
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DSS file??? Call of Duty 2 : CoD2 MP Mapping Paint.net is great if you don't have Photoshop. For us pirates that do, use this NVIDIA DDS PLUGIN... [more] |
12 | 1796 | Jan 13, 2008 12:47 am by Scratchy |
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Runtime Error =( Call of Duty : CoDUO Mapping Gotsa runtime error wihile trying to run a script. Halp. Tells me... undefined is not an array index this is a snippet of the code that has error Code: Thing = getent("thing","targetname"); Wheels = getentarray("wheels","targetname"); Spawn = ge... [more] |
2 | 1669 | Jan 12, 2008 09:49 pm by Scratchy |
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Portals? Call of Duty 2 : CoD2 MP Mapping In short, portals make it easy on the computer to render the map. Instead of rendering the map all at once, portals only render what the player can see. This also ensures that there is no lag spots in your map.... [more] |
30 | 2075 | Jan 6, 2008 07:22 pm by Scratchy |
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trigger position Call of Duty : CoD Mapping For anyone that finds this in search, or cabby, these are the keys your can use on the trigger use, and their expected values. Quote:"delay" - time (in seconds) before it can be used again "offnoise" - specifies an alternate sound "cursorhint" - ... [more] |
12 | 1493 | Jan 5, 2008 04:10 pm by Scratchy |
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trigger position Call of Duty : CoD Mapping whoops, sorry for the thread hi-jacking... [more] |
12 | 1493 | Jan 5, 2008 03:13 am by Scratchy |
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trigger position Call of Duty : CoD Mapping If you go that far, then your just a (pardon my french but this is needed to say) Uncle Jack. EDIT: the word d i c k is BLOCKED. WTF! edited on Jan. 4, 2008 08:34 pm by Scratchy... [more] |
12 | 1493 | Jan 5, 2008 01:32 am by Scratchy |
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trigger position Call of Duty : CoD Mapping One fly around with noclip reveals all... ... [more] |
12 | 1493 | Jan 5, 2008 01:02 am by Scratchy |
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trigger position Call of Duty : CoD Mapping Try this... -Select your trigger use -Press N -Enter these values in Key and Value Key : cursorhint Value : HINT_NONE -Press Enter... [more] |
12 | 1493 | Jan 5, 2008 12:18 am by Scratchy |
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EFX Call of Duty : CoDUO Mapping 94sniper writes...Quote:What exactly is the difference between anims and EFX's? I know that anims are used on actors and such, but is it the same programming language? And another thing, Where are all the anim files at? i've looked at animtrees, animsc... [more] |
21 | 1652 | Jan 3, 2008 10:20 pm by Scratchy |
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EFX Call of Duty : CoDUO Mapping NovemberDobby writes...Quote: The picture is defined in the shaders[] part of the file, for example, smoke/smk_p_top_blk_a refers to a file in pk3/fxshaders/something.shader, which will have a smoke/smk_p_top_blk_a definition there somewhere, which links... [more] |
21 | 1652 | Jan 3, 2008 09:20 pm by Scratchy |
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Sound loadspec file error Call of Duty : CoDUO Mapping Thanks to Dobby for the Link. Use this to cleanse your UO folder of mencing mods. Then test your map again, and see if there are errors.... [more] |
4 | 3365 | Jan 3, 2008 08:53 pm by Scratchy |
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Sound loadspec file error Call of Duty : CoDUO Mapping ugh. Is your uo folder clear of downloaded mods? offtopic: someone needs to make a program that does this, so all we have to do is post the link to the program.... [more] |
4 | 3365 | Jan 3, 2008 08:25 pm by Scratchy |
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EFX Call of Duty : CoDUO Mapping Heh, thats funny. It takes longer to write the scientific notation than the actual number. They write out 2500 but not 1300?!... [more] |
21 | 1652 | Jan 3, 2008 08:21 pm by Scratchy |
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EFX Call of Duty : CoDUO Mapping I found this for the Velocity of a tracer 1.3e+004 0 0 ^is this scientific notation or something?^... [more] |
21 | 1652 | Jan 3, 2008 08:03 pm by Scratchy |
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EFX Call of Duty : CoDUO Mapping Also, inside the Alpha, and the Size functions there is a flag with the value Linear. Is this how the start and end is reached? Is there a way to do exponential growth? EX: (this is a graph, where the y axis is the size, and the x axis is the transitio... [more] |
21 | 1652 | Jan 3, 2008 02:32 pm by Scratchy |
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EFX Call of Duty : CoDUO Mapping Thanks for the explaination. What I meant by the triple digits (bad question) is after things like Code: life 1250 3000 why is there a space?... [more] |
21 | 1652 | Jan 3, 2008 03:49 am by Scratchy |
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