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[preview] Pk HarborCall of Duty 4 : CoD 4 Level Design[BORAT voice] Very Nice! [/BORAT voice]... [ more] |
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Jan 23, 2008 06:05 am by Scratchy |
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Need some help with my modCall of Duty : CoD General GamingNovemberDobby writes...Quote:Been playing Cod4?
For headicons, you could make 45 xmodels which are just flat textures that
turn to face you, and link them to the players, eliminating the need to use
any normal headicons.
You can probably make sever... [ more] |
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Jan 17, 2008 04:50 pm by Scratchy |
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Trains in mapCall of Duty : CoDUO Level DesignBeen working on this code. Hope it can help someone.
Code:Main()
{
//Versatile Train
//Thanks to |TM|TexasRebel for his train move script, and Playername for
help with debugging
//By Scratchy
//
//Needed in Map:
//-A Script Brushmodel or Script ... [ more] |
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Jan 13, 2008 05:15 pm by Scratchy |
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CoD4 Australian Mini Mod.Call of Duty 4 : CoD4 General Gaming sgtkickass1994 writes...Quote:ofcourse not there all to bigheaded and
aragant to help anyone or reply wit ha nice answer. they always call people
names. i belive why people visit this website is to learn not to be called
names and idiots
You hurt mah ... [ more] |
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Jan 13, 2008 01:10 am by Scratchy |
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modeling program for CoD4?General Gaming Topics : General Modeling94sniper writes...Quote:ouch... exactly why do they think they need so much
money for a program?
You would want $800 dollars for your program that is ten years in the
making. Wouldn't you?... [ more] |
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Jan 13, 2008 12:08 am by Scratchy |
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DSS file???Call of Duty 2 : CoD 2 Level DesignPaint.net is great if you don't have Photoshop.
For us pirates that do, use this NVIDIA DDS PLUGIN... [ more] |
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Jan 12, 2008 07:47 pm by Scratchy |
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Runtime Error =(Call of Duty : CoDUO Level DesignGotsa runtime error wihile trying to run a script. Halp. Tells me...
undefined is not an array index
this is a snippet of the code that has error
Code:
Thing = getent("thing","targetname");
Wheels = getentarray("wheels","targetname");
Spawn = ge... [ more] |
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Jan 12, 2008 04:49 pm by Scratchy |
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Portals?Call of Duty 2 : CoD 2 Level DesignIn short, portals make it easy on the computer to render the map. Instead
of rendering the map all at once, portals only render what the player can
see.
This also ensures that there is no lag spots in your map.... [ more] |
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Jan 6, 2008 02:22 pm by Scratchy |
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trigger positionCall of Duty : CoD Level DesignFor anyone that finds this in search, or cabby, these are the keys your can
use on the trigger use, and their expected values.
Quote:"delay" - time (in seconds) before it can be used again
"offnoise" - specifies an alternate sound
"cursorhint" - ... [ more] |
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Jan 5, 2008 11:10 am by Scratchy |
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trigger positionCall of Duty : CoD Level Designwhoops, sorry for the thread hi-jacking... [ more] |
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Jan 4, 2008 10:13 pm by Scratchy |
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trigger positionCall of Duty : CoD Level DesignIf you go that far, then your just a (pardon my french but this is needed
to say) Uncle Jack.
EDIT: the word d i c k is BLOCKED. WTF!
edited on Jan. 4, 2008 08:34 pm by Scratchy... [ more] |
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Jan 4, 2008 08:32 pm by Scratchy |
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trigger positionCall of Duty : CoD Level DesignOne fly around with noclip reveals all...
... [ more] |
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Jan 4, 2008 08:02 pm by Scratchy |
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trigger positionCall of Duty : CoD Level DesignTry this...
-Select your trigger use
-Press N
-Enter these values in Key and Value
Key : cursorhint
Value : HINT_NONE
-Press Enter... [ more] |
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Jan 4, 2008 07:18 pm by Scratchy |
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EFXCall of Duty : CoDUO Level Design94sniper writes...Quote:What exactly is the difference between anims and
EFX's? I know that anims are used on actors and such, but is it the same
programming language?
And another thing, Where are all the anim files at? i've looked at
animtrees, animsc... [ more] |
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Jan 3, 2008 05:20 pm by Scratchy |
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EFXCall of Duty : CoDUO Level DesignNovemberDobby writes...Quote:
The picture is defined in the shaders[] part of the file, for example,
smoke/smk_p_top_blk_a refers to a file in pk3/fxshaders/something.shader,
which will have a smoke/smk_p_top_blk_a definition there somewhere, which
links... [ more] |
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Jan 3, 2008 04:20 pm by Scratchy |
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Sound loadspec file errorCall of Duty : CoDUO Level DesignThanks to Dobby for the Link.
Use this to cleanse your UO folder of mencing mods. Then test your map
again, and see if there are errors.... [ more] |
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Jan 3, 2008 03:53 pm by Scratchy |
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Sound loadspec file errorCall of Duty : CoDUO Level Designugh. Is your uo folder clear of downloaded mods?
offtopic: someone needs to make a program that does this, so all we have to
do is post the link to the program.... [ more] |
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Jan 3, 2008 03:25 pm by Scratchy |
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EFXCall of Duty : CoDUO Level DesignHeh, thats funny. It takes longer to write the scientific notation than the
actual number.
They write out 2500 but not 1300?!... [ more] |
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Jan 3, 2008 03:21 pm by Scratchy |
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EFXCall of Duty : CoDUO Level DesignI found this for the Velocity of a tracer
1.3e+004 0 0
^is this scientific notation or something?^... [ more] |
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Jan 3, 2008 03:03 pm by Scratchy |
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EFXCall of Duty : CoDUO Level DesignAlso, inside the Alpha, and the Size functions there is a flag with the
value Linear. Is this how the start and end is reached? Is there a way to
do exponential growth?
EX: (this is a graph, where the y axis is the size, and the x axis is the
transitio... [ more] |
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Jan 3, 2008 09:32 am by Scratchy |
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EFXCall of Duty : CoDUO Level DesignThanks for the explaination.
What I meant by the triple digits (bad question) is after things like
Code: life 1250 3000
why is there a space?... [ more] |
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Jan 2, 2008 10:49 pm by Scratchy |
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EFXCall of Duty : CoDUO Level DesignSo I've been searching around this site, and it has striked me that I
haven't discovered to much on EFX files.
Im just interested in some things that confuse me in these EFX, more
specifically this barreloil_fire.efx
Code:Particle
{
name smoke... [ more] |
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Jan 2, 2008 08:52 pm by Scratchy |
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map is 99.9% finished still : script needs sortingCall of Duty : CoD and CoDUO Custom Map ReleasesReminds me of a map I saw in the SWAT mod back in vCoD. Or is it this one?... [ more] |
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Jan 2, 2008 08:08 pm by Scratchy |
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Admin/Console NukeCall of Duty 2 : CoD2 ScriptingYour going to need to make a mod for this. Main things you need to learn or
know about are...
Making fx files
Making Client side mods (the client needs the efx file to see the nuke)
Making CVARS
Using damageradius()
Playing fx
Getting a coordinate... [ more] |
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Jan 2, 2008 11:52 am by Scratchy |
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killer sniperCall of Duty 2 : CoD 2 Single PlayerIMO COD WFE is a horrible program, and it is far more easy to use notepad.
Just right click on the weapon file
Open with... -> Choose Program -> NotePad
From there you can change values on the fly.... [ more] |
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Dec 30, 2007 04:47 pm by Scratchy |