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Prefabs...
CoD 4 Level Desi.. Posts: (4) Views: (36) by Sevenz
Loadscreen fixed but froze
CoD:WW Multiplay.. Posts: (1) Views: (1) by reborn1213
Is it possible to set a Q3 ui cvar from a scri...
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Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
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Latest Posts by Scratchy
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[preview] Pk Harbor
Call of Duty 4 : CoD 4 Level Design
[BORAT voice] Very Nice! [/BORAT voice]... [more]
8 228 Jan 23, 2008 06:05 am
by Scratchy
Need some help with my mod
Call of Duty : CoD General Gaming
NovemberDobby writes...Quote:Been playing Cod4? For headicons, you could make 45 xmodels which are just flat textures that turn to face you, and link them to the players, eliminating the need to use any normal headicons. You can probably make sever... [more]
9 286 Jan 17, 2008 04:50 pm
by Scratchy
Trains in map
Call of Duty : CoDUO Level Design
Been working on this code. Hope it can help someone. Code:Main() { //Versatile Train //Thanks to |TM|TexasRebel for his train move script, and Playername for help with debugging //By Scratchy // //Needed in Map: //-A Script Brushmodel or Script ... [more]
26 768 Jan 13, 2008 05:15 pm
by Scratchy
CoD4 Australian Mini Mod.
Call of Duty 4 : CoD4 General Gaming
sgtkickass1994 writes...Quote:ofcourse not there all to bigheaded and aragant to help anyone or reply wit ha nice answer. they always call people names. i belive why people visit this website is to learn not to be called names and idiots You hurt mah ... [more]
9 380 Jan 13, 2008 01:10 am
by Scratchy
modeling program for CoD4?
General Gaming Topics : General Modeling
94sniper writes...Quote:ouch... exactly why do they think they need so much money for a program? You would want $800 dollars for your program that is ten years in the making. Wouldn't you?... [more]
14 460 Jan 13, 2008 12:08 am
by Scratchy
DSS file???
Call of Duty 2 : CoD 2 Level Design
Paint.net is great if you don't have Photoshop. For us pirates that do, use this NVIDIA DDS PLUGIN... [more]
12 343 Jan 12, 2008 07:47 pm
by Scratchy
Runtime Error =(
Call of Duty : CoDUO Level Design
Gotsa runtime error wihile trying to run a script. Halp. Tells me... undefined is not an array index this is a snippet of the code that has error Code: Thing = getent("thing","targetname"); Wheels = getentarray("wheels","targetname"); Spawn = ge... [more]
2 123 Jan 12, 2008 04:49 pm
by Scratchy
Portals?
Call of Duty 2 : CoD 2 Level Design
In short, portals make it easy on the computer to render the map. Instead of rendering the map all at once, portals only render what the player can see. This also ensures that there is no lag spots in your map.... [more]
30 404 Jan 6, 2008 02:22 pm
by Scratchy
trigger position
Call of Duty : CoD Level Design
For anyone that finds this in search, or cabby, these are the keys your can use on the trigger use, and their expected values. Quote:"delay" - time (in seconds) before it can be used again "offnoise" - specifies an alternate sound "cursorhint" - ... [more]
12 246 Jan 5, 2008 11:10 am
by Scratchy
trigger position
Call of Duty : CoD Level Design
whoops, sorry for the thread hi-jacking... [more]
12 246 Jan 4, 2008 10:13 pm
by Scratchy
trigger position
Call of Duty : CoD Level Design
If you go that far, then your just a (pardon my french but this is needed to say) Uncle Jack. EDIT: the word d i c k is BLOCKED. WTF! edited on Jan. 4, 2008 08:34 pm by Scratchy... [more]
12 246 Jan 4, 2008 08:32 pm
by Scratchy
trigger position
Call of Duty : CoD Level Design
One fly around with noclip reveals all... ... [more]
12 246 Jan 4, 2008 08:02 pm
by Scratchy
trigger position
Call of Duty : CoD Level Design
Try this... -Select your trigger use -Press N -Enter these values in Key and Value Key : cursorhint Value : HINT_NONE -Press Enter... [more]
12 246 Jan 4, 2008 07:18 pm
by Scratchy
EFX
Call of Duty : CoDUO Level Design
94sniper writes...Quote:What exactly is the difference between anims and EFX's? I know that anims are used on actors and such, but is it the same programming language? And another thing, Where are all the anim files at? i've looked at animtrees, animsc... [more]
21 316 Jan 3, 2008 05:20 pm
by Scratchy
EFX
Call of Duty : CoDUO Level Design
NovemberDobby writes...Quote: The picture is defined in the shaders[] part of the file, for example, smoke/smk_p_top_blk_a refers to a file in pk3/fxshaders/something.shader, which will have a smoke/smk_p_top_blk_a definition there somewhere, which links... [more]
21 316 Jan 3, 2008 04:20 pm
by Scratchy
Sound loadspec file error
Call of Duty : CoDUO Level Design
Thanks to Dobby for the Link. Use this to cleanse your UO folder of mencing mods. Then test your map again, and see if there are errors.... [more]
4 162 Jan 3, 2008 03:53 pm
by Scratchy
Sound loadspec file error
Call of Duty : CoDUO Level Design
ugh. Is your uo folder clear of downloaded mods? offtopic: someone needs to make a program that does this, so all we have to do is post the link to the program.... [more]
4 162 Jan 3, 2008 03:25 pm
by Scratchy
EFX
Call of Duty : CoDUO Level Design
Heh, thats funny. It takes longer to write the scientific notation than the actual number. They write out 2500 but not 1300?!... [more]
21 316 Jan 3, 2008 03:21 pm
by Scratchy
EFX
Call of Duty : CoDUO Level Design
I found this for the Velocity of a tracer 1.3e+004 0 0 ^is this scientific notation or something?^... [more]
21 316 Jan 3, 2008 03:03 pm
by Scratchy
EFX
Call of Duty : CoDUO Level Design
Also, inside the Alpha, and the Size functions there is a flag with the value Linear. Is this how the start and end is reached? Is there a way to do exponential growth? EX: (this is a graph, where the y axis is the size, and the x axis is the transitio... [more]
21 316 Jan 3, 2008 09:32 am
by Scratchy
EFX
Call of Duty : CoDUO Level Design
Thanks for the explaination. What I meant by the triple digits (bad question) is after things like Code: life 1250 3000 why is there a space?... [more]
21 316 Jan 2, 2008 10:49 pm
by Scratchy
EFX
Call of Duty : CoDUO Level Design
So I've been searching around this site, and it has striked me that I haven't discovered to much on EFX files. Im just interested in some things that confuse me in these EFX, more specifically this barreloil_fire.efx Code:Particle { name smoke... [more]
21 316 Jan 2, 2008 08:52 pm
by Scratchy
map is 99.9% finished still : script needs sorting
Call of Duty : CoD and CoDUO Custom Map Releases
Reminds me of a map I saw in the SWAT mod back in vCoD. Or is it this one?... [more]
13 621 Jan 2, 2008 08:08 pm
by Scratchy
Admin/Console Nuke
Call of Duty 2 : CoD2 Scripting
Your going to need to make a mod for this. Main things you need to learn or know about are... Making fx files Making Client side mods (the client needs the efx file to see the nuke) Making CVARS Using damageradius() Playing fx Getting a coordinate... [more]
6 353 Jan 2, 2008 11:52 am
by Scratchy
killer sniper
Call of Duty 2 : CoD 2 Single Player
IMO COD WFE is a horrible program, and it is far more easy to use notepad. Just right click on the weapon file Open with... -> Choose Program -> NotePad From there you can change values on the fly.... [more]
12 323 Dec 30, 2007 04:47 pm
by Scratchy
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