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Topic | Replies | Views | Last Post | |
[RELEASE] Awe4some Version 6 Call of Duty 4 : CoD4 Map + Mod Releases Hey kid ...where ya been? The only thing I'm not crazy about this awesome v6 is that custom loadscreen wich overwrites the mappers one.In your example my map doneck But I guess I can live with it since it's you kid. Btw get your ass on xfire for a c... [more] |
12 | 2694 | Aug 5, 2009 12:19 pm by 4mori_rabbit |
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[WIP] Salerno Beachhead, Italy Call of Duty: World at War : CoDWW Map + Mod Releases HyBr!d writes...Quote:i'm sorry i'm so late with updates. But the only problem i have now is that the bomb explosion fx and sound don't show when the planes fly over in sd. Maybe I leave that feature out, because that is the only thing that keeps me from... [more] |
24 | 2325 | Apr 14, 2009 03:11 pm by 4mori_rabbit |
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[RELEASE] mp_myths_farm Call of Duty: World at War : CoDWW Map + Mod Releases any news on a possible update with fixes for spawn in closet and dogs??... [more] |
12 | 2487 | Mar 28, 2009 04:46 pm by 4mori_rabbit |
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Leaf with too many faces Call of Duty: World at War : CoDWW MP Mapping Press "I" then deselect the skybox brushes and right click in 2D windows and "make detail". Then when map is done you fine tune wich ones need to be structural with wich portal brushes. CoD Mapping - Mappers Help... [more] |
8 | 1281 | Dec 18, 2008 03:23 am by 4mori_rabbit |
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Zombies - Anzio Call of Duty: World at War : CoDWW Map + Mod Releases I'm using the map as a guide to make the tutorials on the zombie wikis of CoD mapping.com I've fixed all glitches that have been reported,testing 3 different areas 4 with a tester team. Once that is decided I will release an update of the map and also t... [more] |
14 | 2283 | Dec 14, 2008 03:55 pm by 4mori_rabbit |
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Fire Call of Duty: World at War : CoDWW MP Mapping use my tutorial,add the fire FX to it just like the fog one is done. Yea,it's that simple. CoD Mapping... [more] |
7 | 1165 | Dec 14, 2008 03:31 am by 4mori_rabbit |
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Zombies - Anzio Call of Duty: World at War : CoDWW Map + Mod Releases thank you During alpha tests we manage to reach level 26...but I plan to improve that "soon" ... [more] |
14 | 2283 | Dec 10, 2008 11:33 am by 4mori_rabbit |
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Zombies - Anzio Call of Duty: World at War : CoDWW Map + Mod Releases Yeah believe it or not,the map is out!!! Incubo at Andio Download link ReadME: ////////////////////////////////////////////////////////////////////// Map Title : Incubo ad Anzio Map Version : 1.0 Author ... [more] |
14 | 2283 | Dec 10, 2008 04:06 am by 4mori_rabbit |
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No Sound [HELP] | 47 | 2511 | Dec 8, 2008 05:22 am by 4mori_rabbit |
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No Sound [HELP] | 47 | 2511 | Dec 8, 2008 04:52 am by 4mori_rabbit |
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Another addding FXs to MP Levels Call of Duty: World at War : CoDWW Scripting good to know that clientscripts also work on mp ... [more] |
5 | 1672 | Dec 7, 2008 07:41 pm by 4mori_rabbit |
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Error tokens=strtok(flags,""): Call of Duty: World at War : CoDWW MP Mapping Clientscripts disable for multiplayer because of exploiting cheats does make sense.(wich could be the case) If anyone gets that error making sp/co-op or zombie maps they are doing something wrong in the csc files, and should double check them again. ... [more] |
9 | 1498 | Dec 6, 2008 07:13 pm by 4mori_rabbit |
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Error tokens=strtok(flags,""): Call of Duty: World at War : CoDWW MP Mapping Zombie or mp map? If it's a zombie map you need to double check the files you are probably mispelling a call in one of the clientscripts csc. About mp i'm unsurebut it's probably something similar,or the devs don't want us to use the clientscripts to pr... [more] |
9 | 1498 | Dec 6, 2008 04:01 pm by 4mori_rabbit |
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"unknown function tokens" Call of Duty: World at War : CoDWW MP Mapping do you have a blocker in your map? a couch for example? If yes please post here the kvps of the entity. (press N and post key-values) I think you are missing a script_flag key with a value there edit:Nm the above post then edited on Dec. 4, 2008... [more] |
3 | 1253 | Dec 5, 2008 01:08 am by 4mori_rabbit |
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Fog Create_FX help Call of Duty: World at War : CoDWW MP Mapping zeroy writes...Quote:Did you tried this tutorial instead? That's not really a good idea for co-op mapping,since for that,the goal of using a server/clientscript setup for the FX is to reduce the load on the host. ... [more] |
18 | 2483 | Dec 4, 2008 10:41 pm by 4mori_rabbit |
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Fog Create_FX help Call of Duty: World at War : CoDWW MP Mapping good to know you solved ... [more] |
18 | 2483 | Dec 4, 2008 10:00 pm by 4mori_rabbit |
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Fog Create_FX help Call of Duty: World at War : CoDWW MP Mapping zone_source\nazi_zombie_ug.csv Is missing the FX: fx,env/smoke/fx_fog_rolling_thick_600x600 ... [more] |
18 | 2483 | Dec 4, 2008 09:44 pm by 4mori_rabbit |
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Fog Create_FX help Call of Duty: World at War : CoDWW MP Mapping double check your zone file entries. In the first tutorial posted I still had nazi_zombie_anzio(my map) instead of lelvename(so you might haven't changed that). Posting your gsc is a great way to help us help you. ... [more] |
18 | 2483 | Dec 4, 2008 01:21 pm by 4mori_rabbit |
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Zombie Map Issues with Launcher also. Call of Duty: World at War : CoDWW MP Mapping Pointy writes...Quote:Tally writes...Quote:Have you copied the zone files over to your Local Apps directory? The default path is: C:\Documents and Settings\UserProfile\Local Settings\Application Data\Activision\CoDWaW\mods\usermaps\yourmapname Pl... [more] |
31 | 1844 | Dec 3, 2008 01:36 pm by 4mori_rabbit |
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Adding FX to your sp,co-op or zombie map. Call of Duty: World at War : CoDWW Scripting - Creating FX gsc After the scriping part of the creation process of our map we created the FX gsc. Wich was this basic one located in raw/maps : Levelname_fx.gsc Code:#include maps\_utility; #include common_scripts\utility; main() { scripte... [more] |
1 | 1712 | Dec 2, 2008 10:54 pm by 4mori_rabbit |
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copying or moving terrain meshes makes them disappear Call of Duty: World at War : CoDWW MP Mapping peri beat me to it... [more] |
8 | 2089 | Dec 2, 2008 01:29 pm by 4mori_rabbit |
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FX help Call of Duty: World at War : CoDWW Scripting I worked on getting that FX till 4am,(italy here),so went to sleep to rest. Today after work,(real life comes first) I'll post my tutorial on how to make FX work properly in zombie games. edited on Dec. 2, 2008 08:33 am by 4mori_rabbit... [more] |
35 | 2458 | Dec 2, 2008 01:26 pm by 4mori_rabbit |
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FX help Call of Duty: World at War : CoDWW Scripting Got it working. Will post a tutorial tomorrow on my site Extra thanks goes to sparks for helping me out solving the issues. ... [more] |
35 | 2458 | Dec 2, 2008 04:00 am by 4mori_rabbit |
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Missing MP prefabs Call of Duty: World at War : CoDWW MP Mapping cobbspur writes...Quote:I think people really ought to calm down and get back to mapping and modding and doing so together. MODS ARE FOR FUN PPL also there is no need for any games manufacturer to ever release modding tools we should all be thankfu... [more] |
12 | 1336 | Dec 1, 2008 08:57 pm by 4mori_rabbit |
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Zombies - Anzio Call of Duty: World at War : CoDWW Map + Mod Releases sorry it's a wip. Forgot to add it to the name and i can't edit it now... [more] |
14 | 2283 | Nov 30, 2008 10:14 pm by 4mori_rabbit |
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