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Compile Tools Errors
Call of Duty 4 : CoD 4 Level Design
Quote:2.) Where can I find telephone wires (the smaller ones for regular telephone poles)? IIRC, blackout_geo has telephone wires that are built out of brushes near the back end of the map (away from the river).... [more]
30 106 Jul 3, 2008 09:24 pm
by ITOE_MC
To be announced
MODSonline : The Wiki
Thanks for doing this.... [more]
3 46 Jul 2, 2008 12:20 pm
by ITOE_MC
Why are we making a wiki?
MODSonline : MODSonline
The tutorial section is already very accessible: that's why so many people come here. It would be nice to have a more efficient means to search through the forums, but I'm not sure what that would look like. I really like Supersword's idea, but it seem... [more]
17 138 Jun 30, 2008 08:27 pm
by ITOE_MC
sas vs russia
Call of Duty 4 : CoD 4 Level Design
It's the mod you're using, not your map. There's a file in mods\modWarfare\maps\mp\gametypes called "_teams.gsc" that isn't set up correctly to run SAS vs. Spetsnaz. Running the map with the "customMaps" mod will solve your problem. If you're running a... [more]
4 94 Jun 21, 2008 05:52 pm
by ITOE_MC
**NEW EXPLOIT PETITION**
Call of Duty 4 : Offsite Links and Information
Regarding a community patch: would it even be possible to "mod" these exploits into extinction? I've done a lot of different things with the CoD series, but I wouldn't even know where to start on something like that (though it seems you'd have to have ac... [more]
22 221 Jun 10, 2008 04:13 pm
by ITOE_MC
First Call Of Duty 5 Images And Details, Xbox 360 Is The Lead Version
MODSonline : In The News
I'm not at all happy about a console being the lead platform, but as good as CoD4 is, I'd also be happy to have my theory about the general crappiness of console ports proven wrong. ... [more]
17 254 Jun 10, 2008 04:04 pm
by ITOE_MC
skybox, or not
Call of Duty 4 : CoD 4 Level Design
Thanks for the tip. I have to have some kind of box around the outside of the map, because I have a few models that stick through the main geometry. Apparently, if any light hits a model, brushes don't stop the light from "traveling" all the way to the ... [more]
5 115 May 27, 2008 05:55 pm
by ITOE_MC
skybox, or not
Call of Duty 4 : CoD 4 Level Design
That's what I was thinking, but I was also concerned about light leaking , because Caulk isn't supposed to block light. I have not, however, run into any problems so far. But, I've noticed that problems sometimes don't present themselves right away, e... [more]
5 115 May 26, 2008 12:39 pm
by ITOE_MC
skybox, or not
Call of Duty 4 : CoD 4 Level Design
I'm making an all indoor map. Is there any advantage or disadvantage to using caulk for my skybox instead of a sky texture?... [more]
5 115 May 26, 2008 12:02 am
by ITOE_MC
model error with weapon mod
Call of Duty : CoDUO Level Design
It may be that the map you're playing has custom models in it. I think I remember having this problem with Varaville, as our UO mod had several new models. Try stock maps to see if you still have the problem.... [more]
7 109 May 18, 2008 12:06 pm
by ITOE_MC
Changing the soldiertype?
Call of Duty 4 : CoD 4 Level Design
You'd have to change the all character files (raw\character) for each of the mptypes you want to have the ghillie suit to this: Code:// THIS FILE IS AUTOGENERATED, DO NOT MODIFY main() { self setModel("body_mp_usmc_woodland_sniper"); self attach(... [more]
2 84 May 14, 2008 11:43 pm
by ITOE_MC
Q: Portaling an out door map.
Call of Duty 4 : CoD 4 Level Design
I ran into the model count problem with grass models at one point. Having a small, open map with good sight lines can compound the problem, even if you portal it well. As much as you'd like to have a carpet of grass (it does look nice in-game), it might... [more]
5 155 May 4, 2008 12:59 pm
by ITOE_MC
lightgrid in curved geometry
Call of Duty 4 : CoD 4 Level Design
So, my map has a tunnel that's basically half a cylinder with a floor. Any suggestions on the best way to use the lightgrid volume?... [more]
2 73 May 2, 2008 07:53 pm
by ITOE_MC
Portalling question
Call of Duty 4 : CoD 4 Level Design
Although I'd still appreciate anyone's feedback, I just re-read Amish Thunder's tutorial, and it seems the answer to my question is "no".... [more]
2 99 Apr 25, 2008 09:09 pm
by ITOE_MC
Portalling question
Call of Duty 4 : CoD 4 Level Design
Evening all. I have an area that I've portalled-off, but the portals don't seem to be working. Parts of some of my walls are curved terrain patches with no brush behind them. I guess my question is: can a terrain patch act as a structural brush, or ... [more]
2 99 Apr 25, 2008 09:05 pm
by ITOE_MC
sound tutorial
Call of Duty 4 : CoD 4 Level Design
http://www.modsonline.com/Forums-top-77388.html... [more]
7 206 Apr 25, 2008 12:44 am
by ITOE_MC
[WIP] mp_St_Renan
Call of Duty 4 : CoD4 Custom Map Releases
I kinda got a kick out of the way you presented the screenshots. I started off unimpressed, but picture by picture, I completely changed my mind. I can't wait to see this one.... [more]
8 299 Apr 17, 2008 12:01 pm
by ITOE_MC
Lightgrid
Call of Duty 4 : CoD 4 Level Design
I'll definitely try that.... [more]
5 121 Apr 13, 2008 05:41 pm
by ITOE_MC
Lightgrid
Call of Duty 4 : CoD 4 Level Design
That's helpful information, thanks. As I understand it, lightgrid volume brushes use memory, so I would have liked to avoid using them. But, I don't want an error to pop up later once the map is on a server, so I'll play it safe. Thanks again, Sp... [more]
5 121 Apr 13, 2008 05:01 pm
by ITOE_MC
Lightgrid
Call of Duty 4 : CoD 4 Level Design
I've been working on a couple of different maps, and so far, I haven't had to make a lightgrid for two of them. There's no rainbow coloring to any of it when the maps are compiled, and nothing else looks wrong in-game. Is this normal? Or, if it isn't... [more]
5 121 Apr 13, 2008 03:36 pm
by ITOE_MC
[WIP]mp_chateau
Call of Duty 4 : CoD 4 Level Design
Quite impressive so far. I'm looking forward to it. Too bad there's no suit of armor model in CoD4. ... [more]
8 215 Apr 13, 2008 03:19 pm
by ITOE_MC
ERROR: Reflection Probe (x,y,z) is in solid.
Call of Duty 4 : CoD 4 Level Design
I'm new to this myself, but I don't think you should have that model key in your worldspawn settings. Open up your entities editor and delete that key/value. Also, instead of using "r_reflection_color_correction" "mp_farm", you might want to try using: ... [more]
13 135 Apr 2, 2008 08:57 pm
by ITOE_MC
Where can i find Single player weapon sounds?
Call of Duty 4 : CoD 4 Level Design
I posted a draft tutorial on this subject a couple of days ago. You can find it here. It's not an easy thing to do, if you do the way I did, but I haven't found a better method yet. You need a mod.csv file, which is basically a zone file, to make you... [more]
16 111 Apr 2, 2008 03:38 pm
by ITOE_MC
Weird colored player models etc. - bad reflection probes...
Call of Duty 4 : CoD 4 Level Design
Quote:You need to cover the playing area with tool texture light_volumn. I'd start off using the lightgrid volume texture in a couple of your larger areas first, and see if that fixes your problem. I've been able to get away with that so far, and from... [more]
4 93 Apr 2, 2008 03:27 pm
by ITOE_MC
draft tutorial: making a weapon sound mod
Call of Duty 4 : CoD 4 Level Design
TUTORIAL: MAKING A WEAPON SOUND MOD [ *** first draft, submitted for comments/suggestions *** ] This tutorial describes one method (there may be others) of changing the weapon fire sounds in CoD4. A few items of note before you try this: (1) ... [more]
1 241 Mar 31, 2008 07:37 pm
by ITOE_MC
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