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Compile Tools ErrorsCall of Duty 4 : CoD 4 Level DesignQuote:2.) Where can I find telephone wires (the smaller ones for regular
telephone poles)?
IIRC, blackout_geo has telephone wires that are built out of brushes near
the back end of the map (away from the river).... [ more] |
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Jul 3, 2008 09:24 pm by ITOE_MC |
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To be announcedMODSonline : The WikiThanks for doing this.... [ more] |
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Jul 2, 2008 12:20 pm by ITOE_MC |
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Why are we making a wiki?MODSonline : MODSonlineThe tutorial section is already very accessible: that's why so many people
come here. It would be nice to have a more efficient means to search
through the forums, but I'm not sure what that would look like. I really
like Supersword's idea, but it seem... [ more] |
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Jun 30, 2008 08:27 pm by ITOE_MC |
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sas vs russiaCall of Duty 4 : CoD 4 Level DesignIt's the mod you're using, not your map. There's a file in
mods\modWarfare\maps\mp\gametypes called "_teams.gsc" that isn't set up
correctly to run SAS vs. Spetsnaz. Running the map with the "customMaps"
mod will solve your problem. If you're running a... [ more] |
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Jun 21, 2008 05:52 pm by ITOE_MC |
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**NEW EXPLOIT PETITION** Call of Duty 4 : Offsite Links and InformationRegarding a community patch: would it even be possible to "mod" these
exploits into extinction? I've done a lot of different things with the CoD
series, but I wouldn't even know where to start on something like that
(though it seems you'd have to have ac... [ more] |
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Jun 10, 2008 04:13 pm by ITOE_MC |
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First Call Of Duty 5 Images And Details, Xbox 360 Is The Lead VersionMODSonline : In The NewsI'm not at all happy about a console being the lead platform, but as good
as CoD4 is, I'd also be happy to have my theory about the general
crappiness of console ports proven wrong.
... [ more] |
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Jun 10, 2008 04:04 pm by ITOE_MC |
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skybox, or notCall of Duty 4 : CoD 4 Level DesignThanks for the tip. I have to have some kind of box around the outside of
the map, because I have a few models that stick through the main geometry.
Apparently, if any light hits a model, brushes don't stop the light from
"traveling" all the way to the ... [ more] |
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May 27, 2008 05:55 pm by ITOE_MC |
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skybox, or notCall of Duty 4 : CoD 4 Level DesignThat's what I was thinking, but I was also concerned about light leaking ,
because Caulk isn't supposed to block light. I have not, however, run into
any problems so far.
But, I've noticed that problems sometimes don't present themselves right
away, e... [ more] |
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May 26, 2008 12:39 pm by ITOE_MC |
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skybox, or notCall of Duty 4 : CoD 4 Level DesignI'm making an all indoor map. Is there any advantage or disadvantage to
using caulk for my skybox instead of a sky texture?... [ more] |
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May 26, 2008 12:02 am by ITOE_MC |
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model error with weapon modCall of Duty : CoDUO Level DesignIt may be that the map you're playing has custom models in it. I think I
remember having this problem with Varaville, as our UO mod had several new
models.
Try stock maps to see if you still have the problem.... [ more] |
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May 18, 2008 12:06 pm by ITOE_MC |
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Changing the soldiertype?Call of Duty 4 : CoD 4 Level DesignYou'd have to change the all character files (raw\character) for each of
the mptypes you want to have the ghillie suit to this:
Code:// THIS FILE IS AUTOGENERATED, DO NOT MODIFY
main()
{
self setModel("body_mp_usmc_woodland_sniper");
self attach(... [ more] |
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May 14, 2008 11:43 pm by ITOE_MC |
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Q: Portaling an out door map.Call of Duty 4 : CoD 4 Level DesignI ran into the model count problem with grass models at one point. Having
a small, open map with good sight lines can compound the problem, even if
you portal it well. As much as you'd like to have a carpet of grass (it
does look nice in-game), it might... [ more] |
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May 4, 2008 12:59 pm by ITOE_MC |
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lightgrid in curved geometryCall of Duty 4 : CoD 4 Level DesignSo, my map has a tunnel that's basically half a cylinder with a floor. Any
suggestions on the best way to use the lightgrid volume?... [ more] |
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May 2, 2008 07:53 pm by ITOE_MC |
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Portalling questionCall of Duty 4 : CoD 4 Level DesignAlthough I'd still appreciate anyone's feedback, I just re-read Amish
Thunder's tutorial, and it seems the answer to my question is "no".... [ more] |
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Apr 25, 2008 09:09 pm by ITOE_MC |
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Portalling questionCall of Duty 4 : CoD 4 Level DesignEvening all.
I have an area that I've portalled-off, but the portals don't seem to be
working. Parts of some of my walls are curved terrain patches with no
brush behind them. I guess my question is: can a terrain patch act as a
structural brush, or ... [ more] |
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Apr 25, 2008 09:05 pm by ITOE_MC |
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sound tutorialCall of Duty 4 : CoD 4 Level Designhttp://www.modsonline.com/Forums-top-77388.html... [ more] |
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Apr 25, 2008 12:44 am by ITOE_MC |
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[WIP] mp_St_RenanCall of Duty 4 : CoD4 Custom Map ReleasesI kinda got a kick out of the way you presented the screenshots. I started
off unimpressed, but picture by picture, I completely changed my mind. I
can't wait to see this one.... [ more] |
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Apr 17, 2008 12:01 pm by ITOE_MC |
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LightgridCall of Duty 4 : CoD 4 Level DesignI'll definitely try that.... [ more] |
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Apr 13, 2008 05:41 pm by ITOE_MC |
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LightgridCall of Duty 4 : CoD 4 Level DesignThat's helpful information, thanks.
As I understand it, lightgrid volume brushes use memory, so I would have
liked to avoid using them. But, I don't want an error to pop up later once
the map is on a server, so I'll play it safe.
Thanks again, Sp... [ more] |
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Apr 13, 2008 05:01 pm by ITOE_MC |
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LightgridCall of Duty 4 : CoD 4 Level DesignI've been working on a couple of different maps, and so far, I haven't had
to make a lightgrid for two of them. There's no rainbow coloring to any of
it when the maps are compiled, and nothing else looks wrong in-game.
Is this normal? Or, if it isn't... [ more] |
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Apr 13, 2008 03:36 pm by ITOE_MC |
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[WIP]mp_chateauCall of Duty 4 : CoD 4 Level DesignQuite impressive so far. I'm looking forward to it.
Too bad there's no suit of armor model in CoD4. ... [ more] |
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Apr 13, 2008 03:19 pm by ITOE_MC |
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ERROR: Reflection Probe (x,y,z) is in solid. Call of Duty 4 : CoD 4 Level DesignI'm new to this myself, but I don't think you should have that model key in
your worldspawn settings. Open up your entities editor and delete that
key/value. Also, instead of using "r_reflection_color_correction"
"mp_farm", you might want to try using: ... [ more] |
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Apr 2, 2008 08:57 pm by ITOE_MC |
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Where can i find Single player weapon sounds?Call of Duty 4 : CoD 4 Level DesignI posted a draft tutorial on this subject a couple of days ago. You can
find it here.
It's not an easy thing to do, if you do the way I did, but I haven't found
a better method yet. You need a mod.csv file, which is basically a zone
file, to make you... [ more] |
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Apr 2, 2008 03:38 pm by ITOE_MC |
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Weird colored player models etc. - bad reflection probes...Call of Duty 4 : CoD 4 Level DesignQuote:You need to cover the playing area with tool texture light_volumn.
I'd start off using the lightgrid volume texture in a couple of your larger
areas first, and see if that fixes your problem. I've been able to get
away with that so far, and from... [ more] |
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Apr 2, 2008 03:27 pm by ITOE_MC |
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draft tutorial: making a weapon sound modCall of Duty 4 : CoD 4 Level DesignTUTORIAL: MAKING A WEAPON SOUND MOD
[ *** first draft, submitted for comments/suggestions *** ]
This tutorial describes one method (there may be others) of changing the
weapon fire sounds in CoD4. A few items of note before you try this:
(1) ... [ more] |
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Mar 31, 2008 07:37 pm by ITOE_MC |