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Breakables eye candy ?Call of Duty 4 : CoD 4 Level DesignThe red FX thing means the engine can't find the .fx files. So either
they're not in your zonefile, or you're using fx's which are not in the
game.
Please post the content of your zonefile and the names of the fx you're
using.... [ more] |
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Aug 29, 2008 03:25 pm by The_Caretaker |
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Please Help!Call of Duty 4 : CoD 4 Level DesignYes, and the reason it doesn't update is the error I pointed out.... [ more] |
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Aug 29, 2008 03:21 pm by The_Caretaker |
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Please Help!Call of Duty 4 : CoD 4 Level Designcode bug: triangulation failed!
there is your error... basically..it means there is something wrong with
your map.. A very annoying error, because it doesn't say WHAT is wrong
A few possible solutions
1)You have too many patches in your map. CoD... [ more] |
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Aug 29, 2008 05:00 am by The_Caretaker |
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out of memory?Call of Duty 4 : CoD 4 Level DesignNo idea, try it? ... [ more] |
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Aug 28, 2008 04:52 pm by The_Caretaker |
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to get a map to loadCall of Duty 4 : CoD 4 Level DesignYou have to type that stuff because you want to run your map in DM. Without
it it will run in TDM, because that's what CoD4 MP starts in normally.... [ more] |
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Aug 28, 2008 04:47 pm by The_Caretaker |
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out of memory?Call of Duty 4 : CoD 4 Level DesignMake a copy of your map.
Take out roughly half the brushes, and see if it compiles. If it does, the
error is in the removed part, else it's in the part which as left.. do this
again and again until you found the brush face... might take awhile, but at
... [ more] |
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Aug 28, 2008 04:42 pm by The_Caretaker |
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helpCall of Duty 2 : CoD 2 Level DesignAre you sure the folder structure inside the .iwd file is correct?
.d3dbsp file in the /maps/mp folder etc..... [ more] |
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Aug 28, 2008 04:39 pm by The_Caretaker |
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TDM spawn points not working?Call of Duty 2 : CoD 2 Level DesignIf the loadscreensays DM, it's obvious your DM spawnpoints are used,
because the gametype DM is loaded.
Usually this means you're missing a TDM required entity
(global_intermission or mp_tdm_spawn). You might need a .gsc file to be
able to run TDM, so ch... [ more] |
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Aug 28, 2008 11:28 am by The_Caretaker |
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random questionsCall of Duty 4 : CoD 4 Level DesignThe numbers are units. The same as used in Radiant. Try some settings and
fiddle with it to see what works best for your map.... [ more] |
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Aug 28, 2008 11:20 am by The_Caretaker |
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A better breakable windows script, by meCall of Duty 4 : CoD 4 ScriptingDid you select your trigger to when trying to connect?
Quote:Select the trigger then the UNBROKEN window, press W. Hit ESC to
unselect.
... [ more] |
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Aug 28, 2008 05:09 am by The_Caretaker |
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Map problemCall of Duty 4 : CoD 4 Level DesignHave you looked at this thread? It might help you.... [ more] |
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Aug 28, 2008 05:05 am by The_Caretaker |
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Light inside water?Call of Duty 4 : CoD 4 Level DesignTry making the water brush out of clip_water (or water_clip, nit sure what
it'scalled).On top place a terrainmesh with a water texture and use the
terrain editing option (Y) to alpha blend it so it will be opaque.... [ more] |
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Aug 28, 2008 04:55 am by The_Caretaker |
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script help?Call of Duty 2 : CoD2 Scriptingmovex (distance,time,accelerate,decelerate);
you use movex (56,0,0,2);
in other words... you want something to move 56 units along the axis in 0
seconds, 0 seconds accelerating, and 2 seconds decelerating.
This won't work :p
Try
movex (56,... [ more] |
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Aug 27, 2008 06:13 pm by The_Caretaker |
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exploding barrelCall of Duty 4 : CoD 4 Level DesignDid you make a .gsc file for your map yet? If so, add the line in your main
function.
If not, make one by making a yourmapname.txt file (with 'yourmapname' being
the EXACT name of your map) and copy the following in
main()
{
maps\mp\_load::main();... [ more] |
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Aug 27, 2008 04:57 pm by The_Caretaker |
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script help?Call of Duty 2 : CoD2 ScriptingTry to understand the script... read it and try to figure out what happens
on which line.. that will help you figure out where to put the lines to
open and close your doors.... [ more] |
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Aug 27, 2008 04:08 pm by The_Caretaker |
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script help?Call of Duty 2 : CoD2 Scriptingit does move the the elevator with this line:
elevatormodel moveZ (height, speed);
height and speed are defined a bit higher in the script.
So change the values for height to 90 and the speed value to 4, this will
make the elevator move 90 with ... [ more] |
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Aug 27, 2008 04:07 pm by The_Caretaker |
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TDM spawn points not working?Call of Duty 2 : CoD 2 Level DesignWhen you start your map, does the loadscreen say it's loading a DM or TDM
match? As I said, if your map starts in TDM, there should be noway your DM
spawnpoint can be used.
Do you have a .gsc file for your map?
Open your .map in Radiant and check i... [ more] |
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Aug 27, 2008 03:58 pm by The_Caretaker |
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Target Script help pleaseCall of Duty 2 : CoD2 ScriptingMaybe it is a good idea to look up that map? Maybe the script from that map
might help you out?... [ more] |
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Aug 27, 2008 03:49 pm by The_Caretaker |
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Need help on vehicleCall of Duty 4 : CoD 4 Single PlayerTry putting the line
maps\_load::main();
before the getent and linkto lines... the _load line should always be right
after the main() { lines.... [ more] |
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Aug 27, 2008 02:12 pm by The_Caretaker |
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script help?Call of Duty 2 : CoD2 Scriptingmap/mp/.gscfilename::functionname;
so for instance t load the main function in the script lift.gsc it will be
maps/mp/lift::main();... [ more] |
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Aug 27, 2008 02:05 pm by The_Caretaker |
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TDM spawn points not working?Call of Duty 2 : CoD 2 Level DesignIf you spawn at your DM spawnpoint, it means your map is running in DM
mode, and not TDM mode.
Set the gametype to TDM in your create new server menu and run your map. Or
type /gametype tdm in your console before starting your map... [ more] |
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Aug 27, 2008 02:03 pm by The_Caretaker |
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script help?Call of Duty 2 : CoD2 ScriptingYo need to select your whole elevator and make it one big brushmodel. That
way, the script treats your whole elevator as one brushmodel and moves it
as a whole.
I don't see anything wrong with the line the error points to.
As for the doors.. make su... [ more] |
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Aug 27, 2008 01:58 pm by The_Caretaker |
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modelsCall of Duty 4 : CoD 4 Level Design"drops the model into the ground"? There is a button on yur button bar to
the far left, it looks like an arrow pointing down to an angled line. Make
sure that is NOT pressed. Make sure the button to the right if it (a 0 with
a line underneath it) is not p... [ more] |
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Aug 27, 2008 01:53 pm by The_Caretaker |
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Light helpCall of Duty 4 : CoD 4 Level DesignOutside lighting is done via the worldspawn settings. There is a tutorial
on how to add them in the CoD tutorial section, and a list of all the CoD4
stock settings (which differ from the CoD ones!) can be found in the CoD4
tutorial section.... [ more] |
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Aug 27, 2008 01:45 pm by The_Caretaker |
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Question:WorldspawnCall of Duty 4 : CoD 4 Level DesignYou can't change worldspawn settings after you've compiled the map, you
need to change them in your .map file and recompile it.
The change from full sun to cloudy could be because of two reasons:
1) you moved your sun so far down it's now behind the... [ more] |
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Aug 27, 2008 01:43 pm by The_Caretaker |