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In The Forums
Breakables eye candy ?
CoD 4 Level Desi.. Posts: (5) Views: (60) by The_Caretaker
Please Help!
CoD 4 Level Desi.. Posts: (5) Views: (54) by The_Caretaker
Mappers Guild AKA Help Desk
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MODSonline.com Forums

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
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Latest Posts by The_Caretaker
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Breakables eye candy ?
Call of Duty 4 : CoD 4 Level Design
The red FX thing means the engine can't find the .fx files. So either they're not in your zonefile, or you're using fx's which are not in the game. Please post the content of your zonefile and the names of the fx you're using.... [more]
5 60 Aug 29, 2008 03:25 pm
by The_Caretaker
Please Help!
Call of Duty 4 : CoD 4 Level Design
Yes, and the reason it doesn't update is the error I pointed out.... [more]
5 54 Aug 29, 2008 03:21 pm
by The_Caretaker
Please Help!
Call of Duty 4 : CoD 4 Level Design
code bug: triangulation failed! there is your error... basically..it means there is something wrong with your map.. A very annoying error, because it doesn't say WHAT is wrong A few possible solutions 1)You have too many patches in your map. CoD... [more]
5 54 Aug 29, 2008 05:00 am
by The_Caretaker
out of memory?
Call of Duty 4 : CoD 4 Level Design
No idea, try it? ... [more]
23 373 Aug 28, 2008 04:52 pm
by The_Caretaker
to get a map to load
Call of Duty 4 : CoD 4 Level Design
You have to type that stuff because you want to run your map in DM. Without it it will run in TDM, because that's what CoD4 MP starts in normally.... [more]
6 32 Aug 28, 2008 04:47 pm
by The_Caretaker
out of memory?
Call of Duty 4 : CoD 4 Level Design
Make a copy of your map. Take out roughly half the brushes, and see if it compiles. If it does, the error is in the removed part, else it's in the part which as left.. do this again and again until you found the brush face... might take awhile, but at ... [more]
23 373 Aug 28, 2008 04:42 pm
by The_Caretaker
help
Call of Duty 2 : CoD 2 Level Design
Are you sure the folder structure inside the .iwd file is correct? .d3dbsp file in the /maps/mp folder etc..... [more]
5 41 Aug 28, 2008 04:39 pm
by The_Caretaker
TDM spawn points not working?
Call of Duty 2 : CoD 2 Level Design
If the loadscreensays DM, it's obvious your DM spawnpoints are used, because the gametype DM is loaded. Usually this means you're missing a TDM required entity (global_intermission or mp_tdm_spawn). You might need a .gsc file to be able to run TDM, so ch... [more]
6 48 Aug 28, 2008 11:28 am
by The_Caretaker
random questions
Call of Duty 4 : CoD 4 Level Design
The numbers are units. The same as used in Radiant. Try some settings and fiddle with it to see what works best for your map.... [more]
9 82 Aug 28, 2008 11:20 am
by The_Caretaker
A better breakable windows script, by me
Call of Duty 4 : CoD 4 Scripting
Did you select your trigger to when trying to connect? Quote:Select the trigger then the UNBROKEN window, press W. Hit ESC to unselect. ... [more]
12 535 Aug 28, 2008 05:09 am
by The_Caretaker
Map problem
Call of Duty 4 : CoD 4 Level Design
Have you looked at this thread? It might help you.... [more]
4 46 Aug 28, 2008 05:05 am
by The_Caretaker
Light inside water?
Call of Duty 4 : CoD 4 Level Design
Try making the water brush out of clip_water (or water_clip, nit sure what it'scalled).On top place a terrainmesh with a water texture and use the terrain editing option (Y) to alpha blend it so it will be opaque.... [more]
6 94 Aug 28, 2008 04:55 am
by The_Caretaker
script help?
Call of Duty 2 : CoD2 Scripting
movex (distance,time,accelerate,decelerate); you use movex (56,0,0,2); in other words... you want something to move 56 units along the axis in 0 seconds, 0 seconds accelerating, and 2 seconds decelerating. This won't work :p Try movex (56,... [more]
38 77 Aug 27, 2008 06:13 pm
by The_Caretaker
exploding barrel
Call of Duty 4 : CoD 4 Level Design
Did you make a .gsc file for your map yet? If so, add the line in your main function. If not, make one by making a yourmapname.txt file (with 'yourmapname' being the EXACT name of your map) and copy the following in main() { maps\mp\_load::main();... [more]
2 21 Aug 27, 2008 04:57 pm
by The_Caretaker
script help?
Call of Duty 2 : CoD2 Scripting
Try to understand the script... read it and try to figure out what happens on which line.. that will help you figure out where to put the lines to open and close your doors.... [more]
38 77 Aug 27, 2008 04:08 pm
by The_Caretaker
script help?
Call of Duty 2 : CoD2 Scripting
it does move the the elevator with this line: elevatormodel moveZ (height, speed); height and speed are defined a bit higher in the script. So change the values for height to 90 and the speed value to 4, this will make the elevator move 90 with ... [more]
38 77 Aug 27, 2008 04:07 pm
by The_Caretaker
TDM spawn points not working?
Call of Duty 2 : CoD 2 Level Design
When you start your map, does the loadscreen say it's loading a DM or TDM match? As I said, if your map starts in TDM, there should be noway your DM spawnpoint can be used. Do you have a .gsc file for your map? Open your .map in Radiant and check i... [more]
6 48 Aug 27, 2008 03:58 pm
by The_Caretaker
Target Script help please
Call of Duty 2 : CoD2 Scripting
Maybe it is a good idea to look up that map? Maybe the script from that map might help you out?... [more]
9 64 Aug 27, 2008 03:49 pm
by The_Caretaker
Need help on vehicle
Call of Duty 4 : CoD 4 Single Player
Try putting the line maps\_load::main(); before the getent and linkto lines... the _load line should always be right after the main() { lines.... [more]
9 103 Aug 27, 2008 02:12 pm
by The_Caretaker
script help?
Call of Duty 2 : CoD2 Scripting
map/mp/.gscfilename::functionname; so for instance t load the main function in the script lift.gsc it will be maps/mp/lift::main();... [more]
38 77 Aug 27, 2008 02:05 pm
by The_Caretaker
TDM spawn points not working?
Call of Duty 2 : CoD 2 Level Design
If you spawn at your DM spawnpoint, it means your map is running in DM mode, and not TDM mode. Set the gametype to TDM in your create new server menu and run your map. Or type /gametype tdm in your console before starting your map... [more]
6 48 Aug 27, 2008 02:03 pm
by The_Caretaker
script help?
Call of Duty 2 : CoD2 Scripting
Yo need to select your whole elevator and make it one big brushmodel. That way, the script treats your whole elevator as one brushmodel and moves it as a whole. I don't see anything wrong with the line the error points to. As for the doors.. make su... [more]
38 77 Aug 27, 2008 01:58 pm
by The_Caretaker
models
Call of Duty 4 : CoD 4 Level Design
"drops the model into the ground"? There is a button on yur button bar to the far left, it looks like an arrow pointing down to an angled line. Make sure that is NOT pressed. Make sure the button to the right if it (a 0 with a line underneath it) is not p... [more]
3 61 Aug 27, 2008 01:53 pm
by The_Caretaker
Light help
Call of Duty 4 : CoD 4 Level Design
Outside lighting is done via the worldspawn settings. There is a tutorial on how to add them in the CoD tutorial section, and a list of all the CoD4 stock settings (which differ from the CoD ones!) can be found in the CoD4 tutorial section.... [more]
4 27 Aug 27, 2008 01:45 pm
by The_Caretaker
Question:Worldspawn
Call of Duty 4 : CoD 4 Level Design
You can't change worldspawn settings after you've compiled the map, you need to change them in your .map file and recompile it. The change from full sun to cloudy could be because of two reasons: 1) you moved your sun so far down it's now behind the... [more]
4 56 Aug 27, 2008 01:43 pm
by The_Caretaker
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