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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Elevator
xfckup
General Member
Since: Mar 5, 2005
Posts: 80
Last: May 10, 2016
[view latest posts]
Level 3
Category: CoD4 MP Mapping
Posted: Tuesday, Dec. 30, 2008 12:37 pm
the 0.05 is the time at the start to make the upper doors for the elevator shaft appear closed :)

if i`d use moveto ((x,y,z), time); is there the possibility to exclude the z movement, as this is done in a later thread in a function resulting on the zdistance on the scriptorigins?

i will try anyway :D
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
[view latest posts]
Level 10
Category: CoD4 MP Mapping
Posted: Tuesday, Dec. 30, 2008 12:45 pm
I know that's the time.. it just seems a little short... 0.05 seconds is awfully short, and my guess is it's interfering with the script somehow.

You can just leave the z value the same as it is in the 'open' state.

so for instance.. if your door is at 200,200,200 again..

moveto((400,600,200),3);
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xfckup
General Member
Since: Mar 5, 2005
Posts: 80
Last: May 10, 2016
[view latest posts]
Level 3
Category: CoD4 MP Mapping
Posted: Tuesday, Dec. 30, 2008 01:05 pm
the script starts with the upper doors of the shaft closed (the elevator cabin is at ground level) tho the short time, to make it appear closed from the beginning. the timings on the latter animations are 2 seconds for each doorpart :) i already tried higher values, but to no avail...

the moveto works, but because of the prefabbed elevatorparts and the 106.2 angle, the absolute coordinates seem to be a little off, so that the doors are closing very sketchy and unprecise as the coordinates snap into the maps grid :(

cheers and thank you!
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Belgian_Hunter
General Member
Since: Mar 4, 2005
Posts: 74
Last: Mar 2, 2009
[view latest posts]
Level 3
Category: CoD4 MP Mapping
Posted: Monday, Mar. 2, 2009 09:47 pm
Pedro's link to the test.map was broken and he was so kind to pm me a new link...

he asked me to update this treath,
here it is...

Click to download
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