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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Compile ERROR: Could not open 'maps/mp/mp_last_dam.gsc ( can't find gsc file but its there )
Breez
General Member
Since: May 26, 2009
Posts: 53
Last: Jul 25, 2009
[view latest posts]
Level 3
Category: CoDWW MP Mapping
Posted: Saturday, May. 30, 2009 11:51 am
Hi Guys I got compile error map still works but I think thats the reason my waterfall is not working cas of above error

First of all I have created a file called

mp_last_dam.gsc and put it in raw/maps/mp directory
this is what my gsc file looks like
Code:

main()
{


	maps\mp\_load::main();
             maps\mp\mp_last_dam_fx::main();
	

	// If the team nationalites change in this file,
	// you must update the team nationality in the level's csc file as well!
	game["allies"] = "russian";
	game["axis"] = "german";
	game["attackers"] = "axis";
	game["defenders"] = "allies";
	game["allies_soldiertype"] = "german";
	game["axis_soldiertype"] = "german";

	setdvar( "r_specularcolorscale", "1" );



}


When Compiling I get this error guys

Entire light compile finished in 12 minutes 8 seconds
deleted 6 duplicate polys from 256 poly mesh (null)
deleted 6 duplicate polys from 256 poly mesh (null)
args: -nopause -language english mp_Last_Dam
Fastfile 1 of 1, "mp_Last_Dam": [ver. 387] process...

ERROR: Could not open 'maps/mp/mp_last_dam.gsc'
failed loading 'maps/mp/mp_last_dam.gsc' of type 'rawfile' found in source file '../zone_source/mp_Last_Dam.csv'



and I also get this error at the end of the compile list

ERROR: Could not open '../zone_source/english/assetlist/code_post_gfx_mp.csv'
ERROR: Could not open '../zone_source/english/assetlist/localized_code_post_gfx_mp.csv'
ERROR: Could not open '../zone_source/english/assetlist/common_mp.csv'
ERROR: Could not open '../zone_source/english/assetlist/localized_common_mp.csv'
ERROR: Could not open '../zone_source/mptypes_pacific.csv'



When I originaly created my mp map I called it Last_Dam but all my files are saved as last_dam do you guys know if that would make a differents ?

Thanks for any help


edited on May. 30, 2009 07:53 am by Breez
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FAFFER
General Member
Since: May 1, 2005
Posts: 647
Last: Sep 17, 2011
[view latest posts]
Level 6
Category: CoDWW MP Mapping
Posted: Saturday, May. 30, 2009 11:58 am
have u added "rawfile,maps/mp/mp_last_dam.gsc"

to your zonefile? just looks like it cant find it....
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Breez
General Member
Since: May 26, 2009
Posts: 53
Last: Jul 25, 2009
[view latest posts]
Level 3
Category: CoDWW MP Mapping
Posted: Saturday, May. 30, 2009 12:04 pm
This is what my zone_source looks like

Code:

// NOTE: If you add a comment, put a space after the double forward slash or you will get issues
col_map_mp,maps/mp/mp_last_dam.d3dbsp
rawfile,maps/mp/mp_last_dam.gsc
impactfx,mp_Last_Dam
sound,common,mp_last_dam,!all_mp
sound,generic,mp_last_dam,!all_mp
sound,voiceovers,mp_last_dam,!all_mp
sound,multiplayer,mp_Last_Dam,!all_mp
character,char_usa_raider_player_rifle
character,char_usa_raider_player_cqb
character,char_usa_raider_player_assault
character,char_usa_raider_player_lmg
character,char_usa_raider_player_smg
character,char_jap_impinf_player_smg
character,char_jap_impinf_player_rifle
character,char_jap_impinf_player_lmg
character,char_jap_impinf_player_cqb
character,char_jap_impinf_player_assault
fx,env/water/fx_wtrfall_md
xmodel,skybox_mp_knee


Thanks for the help so far :)

edited on May. 30, 2009 08:05 am by Breez
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FAFFER
General Member
Since: May 1, 2005
Posts: 647
Last: Sep 17, 2011
[view latest posts]
Level 6
Category: CoDWW MP Mapping
Posted: Saturday, May. 30, 2009 12:22 pm
ok it WAS there twice in the notification email i got [confused]

edited on May. 30, 2009 08:24 am by FAFFER


u should rename the lines to lower case btw and the filenames!







edited on May. 30, 2009 08:28 am by FAFFER
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Breez
General Member
Since: May 26, 2009
Posts: 53
Last: Jul 25, 2009
[view latest posts]
Level 3
Category: CoDWW MP Mapping
Posted: Saturday, May. 30, 2009 01:20 pm
Ok Tried renaming all my files lower case edited files so its all lower case still i get compile error as mentioned above :(
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FAFFER
General Member
Since: May 1, 2005
Posts: 647
Last: Sep 17, 2011
[view latest posts]
Level 6
Category: CoDWW MP Mapping
Posted: Saturday, May. 30, 2009 01:31 pm
i'd be checkin the files format...

or recreating it from scratch with notepad...

plus check its properties "read only" and "hidden" should be unchecked....
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Breez
General Member
Since: May 26, 2009
Posts: 53
Last: Jul 25, 2009
[view latest posts]
Level 3
Category: CoDWW MP Mapping
Posted: Saturday, May. 30, 2009 02:21 pm
ok I think I know what the problem might of been notepad was saving files as .gsc.txt not as .gsc so I have downloaded notepad++ and now it saved it as gsc extention I'm recompiling the map now see if I get errors Thanks again for your help :)
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Breez
General Member
Since: May 26, 2009
Posts: 53
Last: Jul 25, 2009
[view latest posts]
Level 3
Category: CoDWW MP Mapping
Posted: Saturday, May. 30, 2009 03:27 pm
ok now I get this error when Im trying to start the server


Code:
------- Game Initialization -------
gamename: Call of Duty: World at War
gamedate: Mar 31 2009
Dog_CreateAnims
Error: Could not load rawfile "maps/mp/mp_last_dam_fx.gsc".
Error: 
******* Server script compile error *******
Error: Could not find script 'maps/mp/mp_last_dam_fx'
************************************
Database: Assets Sync Started
Database: Assets Sync Finished
********************
ERROR:  Server script compile error
Could not find script 'maps/mp/mp_last_dam_fx'

(see console for details)

********************
----- Server Shutdown -----
==== ShutdownGame (1) ====
---------------------------
Database: Assets Sync Started
Database: Assets Sync Finished
Hitch warning: 5527 msec frame time
Hitch warning: 616 msec frame time
Hitch warning: 1331 msec frame time
Hitch warning: 874 msec frame time



and I still get This error when I'm compiling

Fastfile 1 of 1, "localized_mp_last_dam": [ver. 387] process...
ERROR: Could not open '../zone_source/english/assetlist/code_post_gfx_mp.csv'
ERROR: Could not open '../zone_source/english/assetlist/localized_code_post_gfx_mp.csv'
ERROR: Could not open '../zone_source/english/assetlist/common_mp.csv'
ERROR: Could not open '../zone_source/english/assetlist/localized_common_mp.csv'
ERROR: Could not open '../zone_source/mptypes_pacific.csv'
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FAFFER
General Member
Since: May 1, 2005
Posts: 647
Last: Sep 17, 2011
[view latest posts]
Level 6
Category: CoDWW MP Mapping
Posted: Saturday, May. 30, 2009 05:12 pm
assuming u dont have a fx file...

this line in your gsc...

maps\mp\mp_last_dam_fx::main();

needs to become

// maps\mp\mp_last_dam_fx::main();

until u do have a fx file.


Quote:
If you add a comment, put a space after the double forward slash or you will get issues




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Breez
General Member
Since: May 26, 2009
Posts: 53
Last: Jul 25, 2009
[view latest posts]
Level 3
Category: CoDWW MP Mapping
Posted: Saturday, May. 30, 2009 07:15 pm
I do have an fx file as it has waterfall effect in the map and my fx is called

mp_last_dam_fx.gsc

and this is what I got inside it

Code:
#include maps\mp\_utility;


main()
{
	precacheFX();
	spawnFX();
}

precacheFX()
{
	level._effect["waterfall"] = loadfx("env/water/fx_wtrfall_md");
}

spawnFX()
{
	playLoopedFx(level._effect["waterfall"], 4, (100.0,1042.5,24.5), 0, anglestoforward ((0,90,0)), anglestoup((0,0,0)));
}


All thou my water fall is not working for some reason all the right files are there and I did follow tutorial step by step

--------------------------------------

Now it loads up missing file for GSC right at the end it spits me out this error when compiling

ERROR: Could not open '../zone_source/english/assetlist/code_post_gfx_mp.csv'
ERROR: Could not open '../zone_source/english/assetlist/localized_code_post_gfx_mp.csv'
ERROR: Could not open '../zone_source/english/assetlist/common_mp.csv'
ERROR: Could not open '../zone_source/english/assetlist/localized_common_mp.csv'
ERROR: Could not open '../zone_source/mptypes_pacific.csv'



and this is the whole compile log

Code:
CoD2Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- cod2map ----
----- FS_Startup -----
Current search path:
C:\Program Files\Activision\Call of Duty - World at War\bin/main
C:\Program Files\Activision\Call of Duty - World at War\main\iw_23.iwd (3 files)
C:\Program Files\Activision\Call of Duty - World at War\main\iw_22.iwd (529 files)
C:\Program Files\Activision\Call of Duty - World at War\main\iw_21.iwd (13 files)
C:\Program Files\Activision\Call of Duty - World at War\main\iw_20.iwd (69 files)
C:\Program Files\Activision\Call of Duty - World at War\main\iw_19.iwd (52 files)
C:\Program Files\Activision\Call of Duty - World at War\main\iw_18.iwd (51 files)
C:\Program Files\Activision\Call of Duty - World at War\main\iw_17.iwd (42 files)
C:\Program Files\Activision\Call of Duty - World at War\main\iw_16.iwd (44 files)
C:\Program Files\Activision\Call of Duty - World at War\main\iw_15.iwd (145 files)
C:\Program Files\Activision\Call of Duty - World at War\main\iw_14.iwd (655 files)
C:\Program Files\Activision\Call of Duty - World at War\main\iw_13.iwd (400 files)
C:\Program Files\Activision\Call of Duty - World at War\main\iw_12.iwd (453 files)
C:\Program Files\Activision\Call of Duty - World at War\main\iw_11.iwd (366 files)
C:\Program Files\Activision\Call of Duty - World at War\main\iw_10.iwd (549 files)
C:\Program Files\Activision\Call of Duty - World at War\main\iw_09.iwd (413 files)
C:\Program Files\Activision\Call of Duty - World at War\main\iw_08.iwd (484 files)
C:\Program Files\Activision\Call of Duty - World at War\main\iw_07.iwd (755 files)
C:\Program Files\Activision\Call of Duty - World at War\main\iw_06.iwd (537 files)
C:\Program Files\Activision\Call of Duty - World at War\main\iw_05.iwd (569 files)
C:\Program Files\Activision\Call of Duty - World at War\main\iw_04.iwd (711 files)
C:\Program Files\Activision\Call of Duty - World at War\main\iw_03.iwd (743 files)
C:\Program Files\Activision\Call of Duty - World at War\main\iw_02.iwd (694 files)
C:\Program Files\Activision\Call of Duty - World at War\main\iw_01.iwd (350 files)
C:\Program Files\Activision\Call of Duty - World at War\main\iw_00.iwd (808 files)
C:/Program Files/Activision/Call of Duty - World at War//main
C:/Program Files/Activision/Call of Duty - World at War//main_shared
C:\Program Files\Activision\Call of Duty - World at War\bin/raw
C:\Program Files\Activision\Call of Duty - World at War\bin/raw_shared
C:\Program Files\Activision\Call of Duty - World at War\bin/devraw
C:\Program Files\Activision\Call of Duty - World at War\bin/devraw_shared
C:/Program Files/Activision/Call of Duty - World at War//raw
C:/Program Files/Activision/Call of Duty - World at War//raw_shared
C:/Program Files/Activision/Call of Duty - World at War//devraw
C:/Program Files/Activision/Call of Duty - World at War//devraw_shared
C:\Program Files\Activision\Call of Duty - World at War\main\localized_english_iw04.iwd (363 files)
C:\Program Files\Activision\Call of Duty - World at War\main\localized_english_iw03.iwd (28 files)
C:\Program Files\Activision\Call of Duty - World at War\main\localized_english_iw02.iwd (3163 files)
C:\Program Files\Activision\Call of Duty - World at War\main\localized_english_iw01.iwd (5164 files)
C:\Program Files\Activision\Call of Duty - World at War\main\localized_english_iw00.iwd (4592 files)
C:/Program Files/Activision/Call of Duty - World at War//raw/english

File Handles:
----------------------
22745 files in iwd files
Loading map file C:\Program Files\Activision\Call of Duty - World at War\map_source\mp_last_dam.map
**********************
******* leaked *******
**********************


================================

WROTE BSP LEAKFILE: C:\Program Files\Activision\Call of Duty - World at War\map_source\mp_last_dam.lin

================================
                                             
----------------------------------------
Quantizing light grid colors...
----------------------------------------
Encoding light grid...

Entire light compile finished in 29 minutes 29 seconds
deleted 6 duplicate polys from 256 poly mesh (null)
deleted 6 duplicate polys from 256 poly mesh (null)
args: -nopause -language english mp_last_dam
Fastfile 1 of 1, "mp_last_dam": [ver. 387] process...deleted 47 duplicate polys from 308 poly mesh (null)
deleted 6 duplicate polys from 199 poly mesh (null)
deleted 47 duplicate polys from 308 poly mesh (null)
deleted 6 duplicate polys from 199 poly mesh (null)
deleted 47 duplicate polys from 308 poly mesh (null)
deleted 6 duplicate polys from 199 poly mesh (null)
deleted 47 duplicate polys from 308 poly mesh (null)
deleted 6 duplicate polys from 199 poly mesh (null)
link...compress...save...done.
args: -nopause -language english localized_mp_last_dam
Fastfile 1 of 1, "localized_mp_last_dam": [ver. 387] process...
ERROR: Could not open '../zone_source/english/assetlist/code_post_gfx_mp.csv'
ERROR: Could not open '../zone_source/english/assetlist/localized_code_post_gfx_mp.csv'
ERROR: Could not open '../zone_source/english/assetlist/common_mp.csv'
ERROR: Could not open '../zone_source/english/assetlist/localized_common_mp.csv'
ERROR: Could not open '../zone_source/mptypes_pacific.csv'
link...compress...save...done.
Moving   C:\Program Files\Activision\Call of Duty - World at War\zone\english\mp_last_dam.ff
    to   C:\Program Files\Activision\Call of Duty - World at War\usermaps\mp_last_dam\mp_last_dam.ff
Moving   C:\Program Files\Activision\Call of Duty - World at War\zone\english\localized_mp_last_dam.ff
    to   C:\Program Files\Activision\Call of Duty - World at War\usermaps\mp_last_dam\localized_mp_last_dam.ff
Copying  C:\Program Files\Activision\Call of Duty - World at War\usermaps\mp_Last_Dam\localized_mp_last_dam.ff
     to  C:\Documents and Settings\Breez\Local Settings\Application Data\Activision\CodWaW\usermaps\mp_Last_Dam\localized_mp_last_dam.ff
Copying  C:\Program Files\Activision\Call of Duty - World at War\usermaps\mp_Last_Dam\mp_last_dam.ff
     to  C:\Documents and Settings\Breez\Local Settings\Application Data\Activision\CodWaW\usermaps\mp_Last_Dam\mp_last_dam.ff
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