MODSonline
  Welcome Guest to MODSonline Home | Forums | Register | Login
Main-Menu
Home
Login
Register
Add Download
Add News
Add Tutorial *
Forums

Advertise
Affiliate Store US *
Affiliate Store UK *
Affiliate Store CA *
Angry Letter Generator
Avatar Upload
Calendar of Games
Contact
Downloads
FAQs
Forums
Member List
Member Projects
News
News Grabber *
Policy
Polls
Private Messages
Reviews
Screenshot Gallery
Search
Servers - Game
Store - Shirts *
Subscribe
Topics
Tutorials
Weblinks
Wiki *
Tutorials
CoD Mapping
CoDUO Mapping
CoD2 Mapping
CoD4 Mapping
CoDWW Mapping
CoD FAQs
HL2 Mapping
HL2 FAQs
SOF1 Mapping
Crysis Mapping
Q4 Mapping
Doom 3 Mapping
Doom 3 FAQs
UT2K3 Mapping
SOF2 Mapping
SOF2 FAQs

Lightray Modeling
General Modeling
General Modding
Adobe Photoshop
Common Mapping Errors

Readme.txt Generator
Members-Online
miregrobar [Tutor]
DaveR [Forum]
Arkadian [Forum]
oppdelta [Today]

4 Members and 16 Guests
Chat MODSonline
0 People Now Chatting
MODSOnline TeamSpeak

download TeamSpeak

In-The-News
Friday, Nov. 21st
MODSonair Episode 154
Thursday, Nov. 20th
Call Of Duty World At War - Mod Tools
Wednesday, Nov. 19th
Half-Life 1 $0.98
Sunday, Nov. 16th
MODSonair 154 Live
Friday, Nov. 14th
MODSonair Episode 153
Latest Poll
Would you pay for mod tools?
I would pay a one time fee for mod tools for my favorite title 8.54%
I would pay a monthly/yearly subsrciption fee for mod tools for my favorite title 0.5%
I already paid for the game - Tools should come bundled because I am just fixing what the developers broke 68.34%
100% definitely NOT! 18.59%
I haven't seen a game yet that wasn't 100% perfect when the developers released it 2.51%
Games are the devil! 1.51%
Read More...
16 comments

Newsletter
Name:
Email:
Newsletter Archives
Your Membership
User Name:
Password:
Register.
In The Forums
Adding bots to mp map?
CoDUO Level Desi.. Posts: (3) Views: (49) by oppdelta
Anyone got the turret working?
CoD:WW Level Des.. Posts: (1) Views: (5) by Arkadian
cod5_backlot
CoD:WW Level Des.. Posts: (3) Views: (28) by shivix
Raygun ?
CoD:WW Level Des.. Posts: (2) Views: (20) by shivix
Art of War Central Quake 4 Mods for Dummies
CoDWW Download
Forums
MODSonline.com Forums

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Call of Duty
Category: CoDUO Level Design
CoD United Offensive mapping and level design.
Moderators: foyleman, rEdrUmMDK, Foxhound, Wyatt_Earp, Rasta, StrYdeR, The_Caretaker, Cypher2004, supersword, batistablr, Welshy
Latest Posts
Subscribed Posts
Search
Restricted Access Restricted Access
Page
Next Page
subscribe
Author Topic: Walking through Vehicles
supersword
Preferred PLUS Member
Since: Jul 28, 2004
Posts: 1894
Last: Nov 21, 2008
[view latest posts]
Level 8
Forum Moderator
Category: CoDUO Level Design
Posted: Wednesday, Jul. 6, 2005 02:49 am
Hi Guys,

Just thought I would sticky a topic which gets asked around the forums alot. I have seen people post about being able to walk through vehicles, saying they have followed the vehicle tutorial properly.

Well you may have done that, but your editor needs to be set up exactly right.
Take a look at the Setting up the Editor.

If you set it up right, they will work, if you don't. Well, they arn't going to are they?

Hope that helps you guys and I hope people will refer to this before posting.

Supersword
Go ahead... You Play I Mod : MODSonline.com
Support Modsonline by becoming a PREFERRED MEMBER today
Have you heard the MODSonair Podcast?: www.modsonair.com
We are game enthusiasts from the MODSonline.com community bringing you news, updates and opinions of the week's current events. Tune in every Friday for a new episode.
adwamslayer
General Member
Since: Feb 7, 2004
Posts: 481
Last: Jan 4, 2007
[view latest posts]
Level 5
MODSCON
Category: CoDUO Level Design
Posted: Wednesday, Jul. 6, 2005 09:28 am
Also some models do NOT have a collision map file, so there for even though everything is set up properly, you will still be able to walk through it. However just place a brush(es) over the vehicle with the metal_clip texture located in the common folder.
SNGF|Blizzard
General Member
Since: Mar 28, 2004
Posts: 154
Last: Jul 24, 2005
[view latest posts]
Level 4
Category: CoDUO Level Design
Posted: Wednesday, Jul. 6, 2005 10:11 am
You can make you own collmap for xmodels that don't have one ore alter collmaps for xmodels that have one to fit to your map.
StrYdeR
Preferred PLUS Member
Since: May 11, 2004
Posts: 11322
Last: Nov 19, 2008
[view latest posts]
Level 10
Forum Moderator
Category: CoDUO Level Design
Posted: Wednesday, Jul. 6, 2005 07:52 pm
collmaps are added to the .bsp during the compile - i havent come across a model that should have a collmap and doesnt yet

some bushes dont have them on purpose - but 99% of the xmodels (including vehicles) have them (unless they are 2d)

this is the importance of setting up the editor properly - i agree
it also stresses the importance of compiling your map properly

[angryalien]
Go ahead... You Play I Mod : MODSonline.com
Support Modsonline by becoming a PREFERRED MEMBER today
Have you heard the MODSonair Podcast?: www.modsonair.com
MODSonair is a weekly podcast bringing you the news from a modders perspective. Tune in every Sunday at 4pm GMT to listen LIVE.
ER-me-ER
General Member
Since: Jul 6, 2004
Posts: 116
Last: Jun 10, 2007
[view latest posts]
Level 4
Category: CoDUO Level Design
Posted: Wednesday, Jul. 6, 2005 09:33 pm
i just made a xmodel for my higgins boat
http://www.modsonline.com/images/Projects/screenshots/full/10606-907-1.jpg

but how do i make a collmap for it??

thx for the help[thumbs_up]
StrYdeR
Preferred PLUS Member
Since: May 11, 2004
Posts: 11322
Last: Nov 19, 2008
[view latest posts]
Level 10
Forum Moderator
Category: CoDUO Level Design
Posted: Wednesday, Jul. 6, 2005 09:36 pm
a collmap is simply clips that have the same origin and name as your model...but in .map format

take a look in the collmaps folder of either CoD or UO for more information[angryalien]

BTW - if you are going to use it as a vehicle - you should give it bones to tag the players to[angryalien]
Go ahead... You Play I Mod : MODSonline.com
Support Modsonline by becoming a PREFERRED MEMBER today
Have you heard the MODSonair Podcast?: www.modsonair.com
MODSonair is a weekly podcast bringing you the news from a modders perspective. Tune in every Sunday at 4pm GMT to listen LIVE.
kals
General Member
Since: Oct 11, 2005
Posts: 83
Last: Nov 20, 2008
[view latest posts]
Level 3
Category: CoDUO Level Design
Posted: Saturday, Oct. 15, 2005 05:35 pm
i got same probs...i think its the gsc script???

also...ja tink god uses earth radient?
kals
General Member
Since: Oct 11, 2005
Posts: 83
Last: Nov 20, 2008
[view latest posts]
Level 3
Category: CoDUO Level Design
Posted: Saturday, Oct. 15, 2005 05:38 pm
i have copied and pasted vehicles from test map and copied test gsc file...but still i cant use the vehicles...they are solid in map(bullets hit them)..but i cannoty use them..

p.s
the video titorials are excellent
The_Caretaker
Preferred Member
Since: Jun 8, 2004
Posts: 11559
Last: Oct 4, 2008
[view latest posts]
Level 10
Forum Moderator
Category: CoDUO Level Design
Posted: Saturday, Oct. 15, 2005 06:26 pm
Make sure you've followed the "Adding Vehicles" tutorial to the letter.

And please, edit your post instead of making another post 2 minutes after your last one. You've got 10 minutes to edit posts.
Pikachupoo
General Member
Since: May 4, 2004
Posts: 48
Last: Oct 15, 2005
[view latest posts]
Level 2
Category: CoDUO Level Design
Posted: Saturday, Oct. 15, 2005 07:28 pm
Sometimes when I've made a Collmap for a vehicle or placed clip in my map, the model will appear very dark, almost black. Anyone know how to get rid of this?
Restricted Access Restricted Access
Page
Next Page
subscribe
MODSonline.com Forums : Call of Duty : CoDUO Level Design
All logos and trademarks and information in this site are property of MODSonline LLC © 2008.
The comments are property of their posters.
RSS news feeds for MODSonline can be found News.php.
Intergi
Partners
Call of Duty Headquarters
Battle for Europe COD2
CODAddicts - Call of Duty News & Downloads
The Firing Box
modbase.be
XoXide
Frag Universe
Ask About
Advertising
Friends
ModTheater
SOF2 Files and Downloads
MODS Reloaded
Ask About
Advertising
Link to Us
MODSonair
View in iTunes
Please help us to raise in the ranks of podcasting and subscribe to our itunes feed using the link above.
MODSonair Releases
MODSonair Episode 154
MODSonair Episode 153
MODSonair Episode 152
MODSonair Episode 151
Video server move
Next Show
The next MODSonair show will air LIVE on:
11/23/2008 12:00 EST

Time remaining:
Copyright © 2008 MODSonline
Tresware Content Management System Copyright © 2008 Tresware
Website Designed and Hosted   Tresware