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Forum: All Forums : Call of Duty: World at War
Category: CoDWW SP Mapping
Call of Duty: World at War single player mapping, scripting and everything single player.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Sp barebones map,no sond
zbw
General Member
Since: Jan 2, 2011
Posts: 22
Last: Mar 23, 2011
[view latest posts]
Level 1
Category: CoDWW SP Mapping
Posted: Tuesday, Feb. 1, 2011 12:45 am
I have extract the sound file to raw folder
and there is no compile error
After i enter the game ,no sound
follow is the zone source
Code:
// NOTE: If you add a comment, put a space after the double forward slash or you will get issues
ignore,code_post_gfx
ignore,common
// sound
sound,common,barebones,all_sp
sound,generic,barebones,all_sp
sound,voiceovers,barebones,all_sp
sound,requests,barebones,all_sp
// map specific files
col_map_sp,maps/barebones.d3dbsp
gfx_map,maps/barebones.d3dbsp
rawfile,maps/barebones.gsc
// Weapons
weapon,sp/m1garand
weapon,sp/colt
weapon,sp/fraggrenade
weapon,sp/m8_white_smoke
// Viewarms
xmodel,viewmodel_usa_marine_arms
xmodel,viewmodel_usa_marine_player
// 3rd person model
include,common_player_us


LynxVice have ask the question, but I still no answer.
I test the mp_barebones ,the sound is ok

help ,please
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Scharfschuetze
General Member
Since: Dec 23, 2006
Posts: 162
Last: Jul 7, 2011
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoDWW SP Mapping
Posted: Saturday, May. 14, 2011 05:44 am
I also have the same problem with sound on my test map. When I started, I managed somehow to get the m1garand to play the sound when firing. The colt pistol would not. So, I followed all the suggestions.

Now, the m1garand does not play the sound to fire, but the bullet impact does play the sound.

jbmap001.csv in zone_source folder:

Code:
localize,jbmap001 
ignore,code_post_gfx,, 
ignore,common,,  

// map specific files  
col_map_sp,maps/jbmap001.d3dbsp
gfx_map,maps/jbmap001.d3dbsp
rawfile,maps/jbmap001.gsc
rawfile,maps/jbmap001_amb.gsc
rawfile,maps/jbmap001_anim.gsc
rawfile,maps/jbmap001_fx.gsc

//sounds  
sound,weapons,audio_test_tuey,all_sp
sound,common,jbmap001,all_sp
sound,generic,jbmap001,all_sp
sound,voiceovers,jbmap001,all_sp
sound,requests,jbmap001,all_sp
sound,character,jbmap001,all_sp
sound,projectiles,jbmap001,all_sp
sound,physics,jbmap001,all_sp
sound,destructibles,jbmap001,all_sp
sound,sfx,jbmap001,all_sp
sound,us_battlechatter,jbmap001,all_sp
sound,ja_battlechatter,jbmap001,all_sp
sound,vehicles,jbmap001,all_sp

// Weapons 
weapon,sp/m1garand
weapon,sp/colt weapon,sp/fraggrenade
weapon,sp/m8_white_smoke  

// Viewarms 
xmodel,viewmodel_usa_marine_arms
xmodel,viewmodel_usa_marine_player  

// 3rd person model 
include,common_player_us




edited on May. 14, 2011 01:44 am by Scharfschuetze

edited on May. 14, 2011 02:00 am by Scharfschuetze
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Ogedai_Khan
General Member
Since: Jun 9, 2011
Posts: 5
Last: Jul 6, 2011
[view latest posts]
Level 0
Category: CoDWW SP Mapping
Posted: Wednesday, Jul. 6, 2011 11:26 am
I encountered this when I was playing around with my 1st SP map.

>>
http://www.customcod.com/community/index.php?topic=13187.msg97598%23msg97598

I think I've got it figured out.
For those just starting and looking to add sound to SP maps
this tutorial helped me get the sound going.

I was missing a custom boom.csv file with in my zone_source folder. I got the sound going after I recompiled the boom map.

http://modsonline.com/Tutorials-read-561.html
>>
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Scharfschuetze
General Member
Since: Dec 23, 2006
Posts: 162
Last: Jul 7, 2011
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoDWW SP Mapping
Posted: Thursday, Jul. 7, 2011 12:28 pm
The solution is mostly simple.

1. The csv file, "jbmap001.csv" that was created automatically did not have the sound references needed. Such as:

Code:
//
// lines added from ber1.csv 	
// 	
sound,common,jbmaps,all_sp 	
sound,character,jbmaps,all_sp 	
sound,weapons,jbmaps,all_sp 	
sound,vehicles,jbmaps,all_sp 	
sound,generic,jbmaps,all_sp 	
sound,voiceovers,jbmaps,all_sp 	
sound,requests,jbmaps,all_sp 	
sound,projectiles,jbmaps,all_sp 	
sound,jbmaps,jbmaps,all_sp 	sound,ru_battlechatter,jbmaps,all_sp 	sound,ge_battlechatter,jbmaps,all_sp 	sound,physics,jbmaps,all_sp 	sound,destructibles,jbmaps,all_sp


2. The weapons.csv file does NOT have the referenced word all_sp in the lines for the sounds for the weapons.

The solution is:

Use a reference you choose, such as "mymaps" or the name of the map you are doing. In the weapons.csv file, for each weapon you want a sound, add the phrase.

For example, from the weapons.csv file, for the M1 Garand rifle:

Code:
#M1 Garand,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,


weap_m1garand_fire_plr,,SFX/Weapon/rifle/m1gar/Fire/new/wpnfire_m1_plyr_blnc1.wav,,1,1,,,1,oldest,,,rfl_1st,,curve3,,,,,0.98,1.04,,2d,,,,0.75,pel1 pel1a  pel1b pel2 oki2 oki3 mak audio_test_tuey 
jbmaps 
firing_range training mp_invasion living_battlefield all_mp sniper,,,weap_m1garand_fire_plr_act,,50,wpn_all,0.5,0.5,,,,,,,,,,90,90,0.25,1,,


Note that I added the phrase "jbmaps" to both the sound reference file "weapons.csv" and the csv file for my map, "jbmap001.csv". This is the connection that is missing. Anything else is just a longer way to get the solution.


edited on Jul. 7, 2011 08:30 am by Scharfschuetze

edited on Jul. 7, 2011 08:31 am by Scharfschuetze
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