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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Worldspawn settings........List of...
dunny_uk
General Member
Since: Apr 23, 2006
Posts: 80
Last: Jun 25, 2008
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Level 3
Category: CoD4 MP Mapping
Posted: Saturday, Dec. 15, 2007 02:05 am
Here is a list of the light setting for all the .map files in CoD4:MW

== Aftermath "Aftermath"==

"contrastGain" "0.15"

"diffusefraction" "0.45"

"_color" "0.90 0.90 1"

"sunlight" "1"

"sundirection" "-35 150 0"

"sundiffusecolor" "1 1 1"

"suncolor" "1 1 1"

"ambient" ".15"

"reflection_color_correction" "aftermath"


== Airlift "Shock and Awe" ==

"radiosityScale" "1.2"

"contrastGain" "0.425"

"diffusefraction" "0.25"

"_color" ".8 .9 1"

"sunlight" "1.5"

"sundirection" "-17 56.333 0"

"sundiffusecolor" ".9 0.75 .88"

"suncolor" "1 0.92 0.88"

"ambient" ".05"


== Airplane ==

"reflection_color_correction" "airplane"

"_color" ".6 .6 .6"

"ambient" ".03"

"sunlight" "1.5"

"suncolor" ".9 .9 1"

"sundirection" "-18 100 0"

"sundiffusecolor" "0.015 0.015 0.013"


== Ambush "The Sins of the Father" ==

"reflection_color_correction" "ambush"

"radiosityScale" "1"

"contrastGain" "0.15"

"diffusefraction" "0.05"

"_color" "0.90 0.90 1"

"sunlight" "1.5"

"sundirection" "-146 -34 0"

"sundiffusecolor" ".43 .39 1"

"suncolor" ".9 .98 1"

"ambient" ".1"


== Armada "Charlie Dont Surf" ==

"diffusefraction" "0.1"

"sundiffusecolor" ".75 .84 1"

"sundirection" "-30 -340 0"

"suncolor" ".85 .76 .53"

"sunlight" "1.4"

"ambient" "0"

"_color" ".75 .84 1"


== Blackout "Blackout" ==

"contrastGain" ".25"

"sunlight" ".6"

"sundirection" "-30 42 0"

"sundiffusecolor" "0.5 0.6 1"

"suncolor" "0.75 0.9 1"

"diffusefraction" "0.35"

"ambient" "0.1"

"_color" "0.6 0.7 1.000000"

"reflection_color_correction" "hunted"


== bog_a "The Bog" ==

"sunlight" "0.5"

"sundirection" "-22 247 0"

"sundiffusecolor" "0.717647 0.776471 1.000000"

"suncolor" ".68 .72 .76"

"diffusefraction" ".4"

"ambient" "0.125"

"_color" ".67 .72 .94"

"radiosityScale" "1.8"


== bog_b "War Pig" ==

"contrastGain" "0.425"

"diffusefraction" "0.5"

"_color" ".8 .9 1"

"sunlight" "1"

"sundirection" "-50 136 0"

"sundiffusecolor" ".9 0.88 .75"

"suncolor" "1 0.92 0.88"

"ambient" ".1"


== Cargoship "Crew Expendable" ==

"reflection_color_correction" "cargoship"

"RadiosityScale" "2"

"contrastGain" "0.15"

"diffusefraction" "0.15"

"_color" "0.5 0.5 0.7"

"sunlight" "1"

"sundirection" "-25 315 0"

"sundiffusecolor" "0.5 0.5 0.7"

"suncolor" "0.5 0.6 1.000000"

"ambient" ".1"


== Coup "The Coup" ==

"reflection_color_correction" "coup"

"sunlight" "1.1"

"sundirection" "-40 72 0"

"suncolor" "1 1 .85"

"sundiffusecolor" "1 .95 .8"

"diffusefraction" "0.2"

"_color" "0 1 .5"

"ambient" ".02"

"radiosity" "1"


== Hunted "Hunted"==

"contrastGain" ".25"

"sunlight" "0.6"

"sundiffusecolor" ".5 .6 1"

"suncolor" ".75 .9 1"

"diffusefraction" ".35"

"ambient" "0.2"

"reflection_color_correction" "hunted"

"_color" "0.6 0.7 1"

"sundirection" "-40 49 0"


== ICBM "Ultimatum" ==

"contrastGain" ".5"

"brightness" "0.1"

"sunlight" "1"

"sundirection" "-32.5 -4 0"

"sundiffusecolor" "1 1 1"

"suncolor" "1 1 1"

"diffusefraction" "0.6"

"ambient" "0.1"

"_color" "1 1 1"


== Jeepride "All In (part 3)" ==

"reflection_color_correction" "jeepride"

"sunlight" "1.7"

"sundirection" "-25 231 0"

"sundiffusecolor" "0.717647 0.776471 1.000000"

"suncolor" "0.996078 0.96 0.88"

"northyaw" "90"

"diffusefraction" ".1"

"ambient" "0.1"

"_color" "0.717647 0.776471 1.000000"


== Killhouse "F.N.G." ==

"sunlight" "1.5"

"sundirection" "-40 290 0"

"sundiffusecolor" ".8 .85 1"

"suncolor" "1 .95 0.8"

"northyaw" "90"

"diffusefraction" ".35"

"ambient" "0.1"

"_color" ".85 .9 1"

"reflection_color_correction" "daylight"


== Launchfacility_a "All In (part 1)" ==

"radiosityScale" "1.2"

"brightness" "0.1"

"reflection_color_correction" "launchfacility_a"

"diffusefraction" "0.4"

"_color" "0.02 0.02 .05"

"sunlight" "1.5"

"sundirection" "-30 0 0"

"sundiffusecolor" "0.717647 0.776471 1.000000"

"suncolor" "1 .8 .6"

"ambient" "0.2"


== Launchfacility_b "All In (part 2) ==

"sunIsPrimaryLight" "0"

"reflection_color_correction" "launchfacility_b"

"radiosityScale" "1"

"contrastGain" "0.5"

"diffusefraction" "0.2"

"_color" "1 1 1"

"sunlight" "0.8"

"sundirection" "-35 290 0"

"sundiffusecolor" "1 1 1"

"suncolor" "0.95 0.85 0.65"

"ambient" "0.1"


== mp_backlot "Backlot" ==

"radiosityScale" "1.8"

"contrastGain" "0.425"

"diffusefraction" "0.5"

"_color" ".8 .9 1"

"sunlight" "1.30"

"sundirection" "-43.5 25.11 0"

"sundiffusecolor" ".9 0.88 .75"

"suncolor" "1 0.92 0.88"

"ambient" ".15"


== mp_bloc "Bloc" ==

"radiosityScale" "1"

"contrastGain" "0.15"

"diffusefraction" "0.25"

"_color" "0.90 0.90 1"

"sunlight" ".9"

"sundirection" "-120 -50 0"

"sundiffusecolor" ".9 .92 1"

"suncolor" ".9 .98 1"

"ambient" "0"


== mp_cargoship "Wetwork" ==

"RadiosityScale" "2"

"contrastGain" "0.15"

"diffusefraction" "0.15"

"_color" "0.5 0.5 0.7"

"sunlight" "1.3"

"sundirection" "-25 315 0"

"sundiffusecolor" "0.5 0.5 0.7"

"suncolor" "0.5 0.6 1.000000"

"ambient" ".1"


== mp_citystreets "District" ==

"radiosityScale" "2.5"

"diffusefraction" "0.5"

"_color" ".74 .68 56"

"sunlight" ".78"

"sundirection" "-67 97 0"

"sundiffusecolor" "1 .89 .74"

"suncolor" "1 0.92 0.88"

"ambient" ".2"


== mp_convoy "Ambush" ==

"diffusefraction" "0.1"

"sundiffusecolor" ".75 .84 1"

"sundirection" "-30 -340 0"

"suncolor" ".85 .76 .53"

"sunlight" "1.6"

"ambient" "0.3"

"_color" ".75 .84 1"


== mp_countdown "Countdown" ==

"brightness" "0.1"

"reflection_color_correction" "launchfacility_a"

"diffusefraction" "0.2"

"_color" "0.02 0.02 .05"

"sunlight" "1.5"

"sundirection" "-30 0 0"

"sundiffusecolor" "0.717647 0.776471 1.000000"

"suncolor" "1 .8 .6"

"ambient" "0.2"


== mp_crash "Crash" ==

"radiosityScale" "1.5"

"contrastGain" "0.425"

"diffusefraction" "0.5"

"_color" ".8 .9 1"

"sunlight" "1.3"

"sundirection" "-50 240 0"

"sundiffusecolor" ".9 0.88 .75"

"suncolor" "1 0.92 0.88"

"ambient" ".02"


== mp_crossfire "Crossfire" ==

"contrastGain" "0.425"

"diffusefraction" "0.5"

"_color" ".8 .9 1"

"sunlight" "1"

"sundirection" "-50 136 0"

"sundiffusecolor" ".9 0.88 .75"

"suncolor" "1 0.92 0.88"

"ambient" ".1"


== mp_farm "Downpour" ==

"reflection_color_correction" "mp_farm"

"diffusefraction" "0.25"

"_color" "0.90 0.90 1"

"sunlight" "1"

"sundirection" "-40 225 0"

"sundiffusecolor" ".9 .92 1"

"suncolor" ".9 .98 1"

"ambient" "0"


== mp_overgrown "Overgrown" ==

"radiosityScale" "2"

"diffusefraction" "0.25"

"_color" "0.46 0.64 0.61"

"sunlight" "1.1"

"sundirection" "-147 119 0"

"sundiffusecolor" "0.80 0.88 0.94"

"suncolor" "0.84 0.81 0.58"

"ambient" ".10"


== mp_pipeline "Pipeline" ==

"radiosityScale" "2.5"

"diffusefraction" "0.25"

"_color" "0.90 0.90 1"

"sunlight" "1.15"

"sundirection" "-44 220 0"

"sundiffusecolor" "0.80 0.88 0.94"

"suncolor" ".9 .98 1"

"ambient" ".15"


== mp_shipment "Shipment" ==

"radiosityScale" "1.2"

"diffusefraction" "0.2"

"_color" ".8 .9 1"

"sunlight" "1.3"

"sundirection" "-43 51.5 0"

"sundiffusecolor" ".9 1 .75"

"suncolor" "1 1 0.95"

"ambient" ".1"


== mp_showdown "Showdown" ==

"sunlight" "1.6"

"sundirection" "-33.34 117.76 -78.14"

"suncolor" ".85 .76 .53"

"sundiffusecolor" ".75 .84 1"

"diffusefraction" "0.1"

"_color" "0.46 0.64 0.61"

"ambient" ".02"


== mp_strike "Strike" ==

"contrastGain" "0.425"

"diffusefraction" "0.5"

"_color" ".8 .9 1"

"sunlight" "1"

"sundirection" "-45 -144 0"

"sundiffusecolor" ".9 0.88 .75"

"suncolor" "1 0.94 0.80"

"ambient" ".02"


== mp_vacent "Vacant" ==

"radiosityScale" "1.7"

"diffusefraction" "0.25"

"_color" "0.46 0.64 0.61"

"sunlight" "1.3"

"sundirection" "-45 25 0"

"sundiffusecolor" "0.80 0.88 0.94"

"suncolor" "0.84 0.81 0.58"

"ambient" ".15"


== scoutsniper "All Ghillied Up" ==

"radiosityScale" "1.8"

"northyaw" "144"

"ambient" ".2"

"_color" "0.466667 0.525490 0.658824"

"diffuseFraction" ".08"

"sunDiffuseColor" "0.466667 0.525490 0.658824"

"sunlight" "1.7"

"sundirection" "-30 -56 0"

"suncolor" "1.000000 0.976471 0.874510"


== sniperescape "One Shot, One Kill" ==

"radiosityScale" "1"

"contrastGain" "0.15"

"diffusefraction" "0.25"

"_color" "0.90 0.90 1"

"sunlight" ".9"

"sundirection" "-155 -50 0"

"sundiffusecolor" ".9 .92 1"

"suncolor" ".9 .98 1"

"ambient" "0"


== village_assault "Safehouse" ==

"sunIsPrimaryLight" "0"

"contrastGain" ".5"

"brightness" ".1"

"sunlight" ".8"

"sundirection" "-30 91 0"

"sundiffusecolor" "0.4 0.6 1"

"suncolor" "0.8 0.9 1"

"diffusefraction" "0.6"

"ambient" "0.1"

"_color" "0.717647 0.776471 1.000000"


== village_defend "Heat" ==

"radiosityScale" "1.5"

"sunlight" "1.6"

"sundirection" "-40 225 0"

"sundiffusecolor" "0.717647 0.776471 1.000000"

"suncolor" "0.996078 0.921569 0.9"

"diffusefraction" ".2"

"ambient" "0.04"

"_color" "0.717647 0.776471 .9"

"reflection_color_correction" "village_daylight"

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94sniper
General Member
Since: Jun 15, 2007
Posts: 907
Last: Jun 22, 2009
[view latest posts]
Level 7
Category: CoD4 MP Mapping
Posted: Saturday, Dec. 15, 2007 02:21 am
How on earth did you get those? internet? files?

Well how ever you did it, it is greatly appreciated! [thumbs_up]
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ch0wn
General Member
Since: Dec 7, 2007
Posts: 19
Last: Dec 15, 2007
[view latest posts]
Level 1
Category: CoD4 MP Mapping
Posted: Saturday, Dec. 15, 2007 08:39 pm
Dunny, thanks man!

I would like to know: how can I alter the "time" of maps ? The sun direction, light ..
These values, where can I include them ?

Thanks guy

ch0wn
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Raaaaa
General Member
Since: Aug 8, 2006
Posts: 178
Last: Nov 21, 2008
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Saturday, Dec. 15, 2007 09:06 pm
They're easy to obtain (if you know how to anyway) the only snag is currently they're not much use, without the SDK or a FF compiler its just reading material for now

but its a nice find for future refence :)
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Nemo06c
General Member
Since: Jul 23, 2006
Posts: 303
Last: Feb 9, 2010
[view latest posts]
Level 5
Category: CoD4 MP Mapping
Posted: Sunday, Dec. 16, 2007 04:13 am
Some look like god when posting things like that but all these infos and many more are available at the Infinity Ward Wiki.
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dunny_uk
General Member
Since: Apr 23, 2006
Posts: 80
Last: Jun 25, 2008
[view latest posts]
Level 3
Category: CoD4 MP Mapping
Posted: Sunday, Dec. 16, 2007 07:26 pm
Nemo06c writes...
Quote:
Some look like god when posting things like that but all these infos and many more are available at the Infinity Ward Wiki.


Yes this info was obtained from the infinity ward wiki..

Ever since i started using this site - Before U Nemoc... it has been a wealth of free and shared information...to which i am privelidged to be part of.....the view that most of us share...

However unfortunately sometimes the forum is spoilt by immature idiots such as yourself that subvertly (because u have no balls!) accuse people of posting information not to share but to somehow increase their popularity ("God status")

grow up.....

Ps if u need any help with some of the longer words is this post then go ask your mommy!!!...

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CptCool
General Member
Since: Mar 30, 2007
Posts: 103
Last: Apr 29, 2018
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Sunday, Dec. 16, 2007 07:45 pm
94sniper writes...
Quote:
How on earth did you get those? internet? files?

Well how ever you did it, it is greatly appreciated! [thumbs_up]


he got them from the d3dbsp ( i think thats waht cod4 is) and read them and got the worldspawn from that, thats how ppl get them ;)
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94sniper
General Member
Since: Jun 15, 2007
Posts: 907
Last: Jun 22, 2009
[view latest posts]
Level 7
Category: CoD4 MP Mapping
Posted: Sunday, Dec. 16, 2007 07:54 pm
oh, well then... =)

Again, while they're not much use this second they will be a huge reference material in the neaer future.

hey foyleman, Have you thought about adding the worldspawnsettings to the FAQ's?
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StrYdeR
General Member
Since: May 11, 2004
Posts: 11672
Last: Apr 20, 2024
[view latest posts]
Level 10
Admin
Forum Moderator
Im a HOST of MODSonair
Category: CoD4 MP Mapping
Posted: Sunday, Dec. 16, 2007 08:16 pm
this posters in this thread who are violating the rules of the forum...ie breaking the 'peace' (and i am assuming that you know who you are) can consider this their only warning

the next infraction will result in a suspension of your account and membership priveledges

[angryalien]
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|DA|DarkDilbert
General Member
Since: Jun 5, 2006
Posts: 675
Last: Apr 29, 2008
[view latest posts]
Level 6
Category: CoD4 MP Mapping
Posted: Sunday, Dec. 16, 2007 08:56 pm
oh that reminds me. Anyone know how the bloom effects are defined yet? I'm not sure how the game differentiates between interior and exterior structures. Try sticking your head in and out of the MG building on mp_pipeline to see what i mean
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