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Changing the radius of a lightCall of Duty 4 : CoD 4 Level Designhit ...N....
chage the key radius
value - whatever....... [ more] |
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Jun 25, 2008 10:24 am by dunny_uk |
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red stripe prob, not local, on serverCall of Duty 4 : CoD 4 Level DesignIn your GSC what soldier type are you using...
game["allies_soldiertype"] = "desert";
game["axis_soldiertype"] = "desert";
needs - include,mptypes_desert - in your .csv(zone).....
game["allies_soldiertype"] = "woodland";
game["axis_sold... [ more] |
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May 29, 2008 08:58 am by dunny_uk |
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Blackhawk PREFAB! +Call of Duty 4 : CoD 4 Level DesignYea I figured it was done that way but i wondered had the author actually
made the original copter blades spin somehow, but hey looks effective
enough when going......
cheers [-x-]FriedCoD
edited on Mar. 18, 2008 03:25 pm by dunny_uk... [ more] |
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Mar 18, 2008 03:24 pm by dunny_uk |
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Blackhawk PREFAB! +Call of Duty 4 : CoD 4 Level Designthanks tam...
appreciate it m8...... [ more] |
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Mar 18, 2008 03:05 pm by dunny_uk |
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Blackhawk PREFAB! +Call of Duty 4 : CoD 4 Level DesignAny sign of a working download link for this??
cheers....... [ more] |
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Mar 17, 2008 09:03 am by dunny_uk |
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[RELEASE]mp_meanstreet2Call of Duty 4 : CoD 4 Level DesignOk this is essentially the same map but bigger with lots of changes....
Meanstreet2................
gametypes supported........DM TDM SAB HQ SD CTF CTFB
Changelog...........................
mp_meanstreet2
-----------------------------... [ more] |
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Mar 11, 2008 08:02 pm by dunny_uk |
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CTF For StadiumCall of Duty 4 : CoD 4 Level Designelim writes...Quote:guys the tutorial is bs the guy who posted it doesnt
know anything going by what he put there..
The tutorial works fine.....
follow it..
start awe4..
command
/set g_gametype ctf
/map mp_yourmapname
boots up fine........ [ more] |
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Mar 10, 2008 08:07 pm by dunny_uk |
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error with loading prefabs and modelsCall of Duty 4 : CoD 4 Level DesignFIXED 1 of the 2 probs....
had the windowed prob after running mod tools. Here's how I sorted it...
1. Load the game
2. Bring down the console
3. type: /set r_fullscreen 1
4. type: /vid_restart
And it should be normal again...
thanks to pun... [ more] |
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Jan 19, 2008 04:54 pm by dunny_uk |
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error with loading prefabs and modelsCall of Duty 4 : CoD 4 Level DesignI had this prob LOA but that fix worked for me...
wrecked me hed for about half an hour.......grrrr
also im havin these 2 probs at the moment that im tryin to fix....
I installed the tools and have everything working - but my game is running
in... [ more] |
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Jan 19, 2008 04:40 pm by dunny_uk |
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Worldspawn settings........List of...Call of Duty 4 : CoD 4 Level DesignNemo06c writes...Quote:Some look like god when posting things like that but
all these infos and many more are available at the Infinity Ward Wiki.
Yes this info was obtained from the infinity ward wiki..
Ever since i started using this site - Befor... [ more] |
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Dec 16, 2007 02:26 pm by dunny_uk |
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.FF filesCall of Duty 4 : CoD 4 Level DesignBuild Fast File
In order for the level and all of its assets to be loaded into the game
within a reasonable amount of time a fast file is needed to be made. A fast
file is one big file that contains all of the data for the level and all of
the assets... [ more] |
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Dec 14, 2007 09:37 pm by dunny_uk |
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Script Commands...Full List...SP+MPCall of Duty 4 : CoD 4 Level Designhere we go........
Script Commands
Very Handy even if i say so meself......LOL
edited on Dec. 14, 2007 09:30 pm by dunny_uk... [ more] |
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Dec 14, 2007 09:29 pm by dunny_uk |
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Worldspawn settings........List of...Call of Duty 4 : CoD 4 Level DesignHere is a list of the light setting for all the .map files in CoD4:MW
== Aftermath "Aftermath"==
"contrastGain" "0.15"
"diffusefraction" "0.45"
"_color" "0.90 0.90 1"
"sunlight" "1"
"sundirection" "-35 150 0"
"sundiffusecolor" "1 1 1... [ more] |
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Dec 14, 2007 09:05 pm by dunny_uk |
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Black Hawk Down for cod2Call of Duty 2 : CoD2 Custom Map Releasescheers guys..
ive just fixed the last few bugs and am gonna re-compile it nxt week on me
brand new pc..lol...
am hopin a core duo2 e6600 an 2 gig of ram will speed compile times up a
bit..
... [ more] |
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Feb 21, 2007 06:38 pm by dunny_uk |
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Black Hawk Down for cod2Call of Duty 2 : CoD2 Custom Map Releasesive nearly finished this and am gonna release it soon....
www.scousersuk.com cod2 section for latest info..
edited on Feb. 1, 2007 06:22 pm by dunny_uk... [ more] |
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Feb 1, 2007 06:21 pm by dunny_uk |
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moving a brushmodelCall of Duty 2 : CoD 2 Level DesignCode:will do... [ more] |
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Jan 23, 2007 04:38 pm by dunny_uk |
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moving a brushmodelCall of Duty 2 : CoD 2 Level Designthanks for the replys guys..
i changed getentarray to getent.(i thought wrongly if i had more than 1
brush making the lift it had to be array.)
and also added
{
for (i=0; i... [ more] |
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Jan 22, 2007 04:14 pm by dunny_uk |
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moving a brushmodelCall of Duty 2 : CoD 2 Level Designok ive searched and the cod moving things tut, followed loads of posts but
still cant get this to work.
right im trying to move a brushmodel but i keep getting the error...
uninitialised variable `trig`:maps....lift_move.gsc.
trig waittill ("trigge... [ more] |
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Jan 22, 2007 02:51 pm by dunny_uk |
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Making grid questionCall of Duty 2 : CoD 2 Level Designeither delete the lantern.
or script it into your gsc and FX_gsc...
******* script runtime error *******
undefined is not an array, string, or vector: (file 'maps/mp/_load.gsc',
line 113)
if (!isdefined(level._effect["lantern_light"]))
*
... [ more] |
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Jan 7, 2007 03:19 pm by dunny_uk |
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Alpha BlendingCall of Duty 2 : CoD 2 Level Designi had this problem and fixed it by welding the verticies together..on an
alpha patch and a non alpha patch..
highlight them both(the patches) - push v.....then control and left click
the dots that are apart and push w...
that shud join em together...
... [ more] |
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Jan 3, 2007 11:24 am by dunny_uk |
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map won't load Call of Duty 2 : CoD 2 Level Designpost a link to the map file and let us have a look....... [ more] |
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Jan 1, 2007 02:16 am by dunny_uk |
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custom texture - fenceCall of Duty 2 : CoD 2 Level Designive fixed the problem using the tutorial section which is where i shud hav
gone in the first place..sorry...lol.... [ more] |
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Dec 28, 2006 03:27 pm by dunny_uk |
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custom texture - fenceCall of Duty 2 : CoD 2 Level Designim trying to add a fence texture but im not sure what settings i need to
use in the asset manager... i want i t to be see thru..
i tried making it in asset manager using---
usage - tools..
surface type - metal
locales - decals
cullface - none
usi... [ more] |
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Dec 27, 2006 01:45 pm by dunny_uk |
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model selectingCall of Duty 2 : CoD 2 Level Designat the top right of your radient screen thers a - toggle is models are
selectable.. (a black circle with an m in it and a red cross/circle round
it.) try that m8..... [ more] |
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Dec 26, 2006 06:58 pm by dunny_uk |
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script compile error please helpCall of Duty 2 : CoD 2 Level Designmove all mods and ALL custom maps out of your main folder...
then run your game..
hit command---
/developer 1 then enter
/devmap mp_yourmapname then enter
when it script compile error`s push ctrl+shift+command
thi... [ more] |
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Dec 12, 2006 06:27 pm by dunny_uk |