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Topic | Replies | Views | Last Post | |
Changing the radius of a light Call of Duty 4 : CoD4 MP Mapping hit ...N.... chage the key radius value - whatever....... [more] |
4 | 906 | Jun 25, 2008 02:24 pm by dunny_uk |
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red stripe prob, not local, on server Call of Duty 4 : CoD4 MP Mapping In your GSC what soldier type are you using... game["allies_soldiertype"] = "desert"; game["axis_soldiertype"] = "desert"; needs - include,mptypes_desert - in your .csv(zone)..... game["allies_soldiertype"] = "woodland"; game["axis_sold... [more] |
9 | 1708 | May 29, 2008 12:58 pm by dunny_uk |
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Blackhawk PREFAB! + Call of Duty 4 : CoD4 MP Mapping Yea I figured it was done that way but i wondered had the author actually made the original copter blades spin somehow, but hey looks effective enough when going...... cheers [-x-]FriedCoD edited on Mar. 18, 2008 03:25 pm by dunny_uk... [more] |
16 | 2417 | Mar 18, 2008 07:24 pm by dunny_uk |
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Blackhawk PREFAB! + Call of Duty 4 : CoD4 MP Mapping thanks tam... appreciate it m8...... [more] |
16 | 2417 | Mar 18, 2008 07:05 pm by dunny_uk |
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Blackhawk PREFAB! + Call of Duty 4 : CoD4 MP Mapping Any sign of a working download link for this?? cheers....... [more] |
16 | 2417 | Mar 17, 2008 01:03 pm by dunny_uk |
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[RELEASE]mp_meanstreet2 Call of Duty 4 : CoD4 MP Mapping Ok this is essentially the same map but bigger with lots of changes.... Meanstreet2................ gametypes supported........DM TDM SAB HQ SD CTF CTFB Changelog........................... mp_meanstreet2 -----------------------------... [more] |
1 | 1084 | Mar 12, 2008 12:02 am by dunny_uk |
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CTF For Stadium Call of Duty 4 : CoD4 MP Mapping elim writes...Quote:guys the tutorial is bs the guy who posted it doesnt know anything going by what he put there.. The tutorial works fine..... follow it.. start awe4.. command /set g_gametype ctf /map mp_yourmapname boots up fine........ [more] |
9 | 1896 | Mar 11, 2008 12:07 am by dunny_uk |
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error with loading prefabs and models Call of Duty 4 : CoD4 MP Mapping FIXED 1 of the 2 probs.... had the windowed prob after running mod tools. Here's how I sorted it... 1. Load the game 2. Bring down the console 3. type: /set r_fullscreen 1 4. type: /vid_restart And it should be normal again... thanks to pun... [more] |
4 | 1099 | Jan 19, 2008 09:54 pm by dunny_uk |
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error with loading prefabs and models Call of Duty 4 : CoD4 MP Mapping I had this prob LOA but that fix worked for me... wrecked me hed for about half an hour.......grrrr also im havin these 2 probs at the moment that im tryin to fix.... I installed the tools and have everything working - but my game is running in... [more] |
4 | 1099 | Jan 19, 2008 09:40 pm by dunny_uk |
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Worldspawn settings........List of... Call of Duty 4 : CoD4 MP Mapping Nemo06c writes...Quote:Some look like god when posting things like that but all these infos and many more are available at the Infinity Ward Wiki. Yes this info was obtained from the infinity ward wiki.. Ever since i started using this site - Befor... [more] |
16 | 2928 | Dec 16, 2007 07:26 pm by dunny_uk |
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.FF files Call of Duty 4 : CoD4 MP Mapping Build Fast File In order for the level and all of it’s assets to be loaded into the game within a reasonable amount of time a fast file is needed to be made. A fast file is one big file that contains all of the data for the level and all of the asse... [more] |
11 | 1408 | Dec 15, 2007 02:37 am by dunny_uk |
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Script Commands...Full List...SP+MP Call of Duty 4 : CoD4 MP Mapping here we go........ Script Commands Very Handy even if i say so meself......LOL edited on Dec. 14, 2007 09:30 pm by dunny_uk... [more] |
5 | 1256 | Dec 15, 2007 02:29 am by dunny_uk |
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Worldspawn settings........List of... Call of Duty 4 : CoD4 MP Mapping Here is a list of the light setting for all the .map files in CoD4:MW == Aftermath "Aftermath"== "contrastGain" "0.15" "diffusefraction" "0.45" "_color" "0.90 0.90 1" "sunlight" "1" "sundirection" "-35 150 0" "sundiffusecolor" "1 1 1... [more] |
16 | 2928 | Dec 15, 2007 02:05 am by dunny_uk |
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Black Hawk Down for cod2 Call of Duty 2 : CoD2 Map + Mod Releases cheers guys.. ive just fixed the last few bugs and am gonna re-compile it nxt week on me brand new pc..lol... am hopin a core duo2 e6600 an 2 gig of ram will speed compile times up a bit.. ... [more] |
6 | 1749 | Feb 21, 2007 11:38 pm by dunny_uk |
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Black Hawk Down for cod2 Call of Duty 2 : CoD2 Map + Mod Releases ive nearly finished this and am gonna release it soon.... www.scousersuk.com cod2 section for latest info.. edited on Feb. 1, 2007 06:22 pm by dunny_uk... [more] |
6 | 1749 | Feb 1, 2007 11:21 pm by dunny_uk |
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moving a brushmodel Call of Duty 2 : CoD2 MP Mapping Code:will do... [more] |
7 | 1338 | Jan 23, 2007 09:38 pm by dunny_uk |
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moving a brushmodel Call of Duty 2 : CoD2 MP Mapping thanks for the replys guys.. i changed getentarray to getent.(i thought wrongly if i had more than 1 brush making the lift it had to be array.) and also added { for (i=0; i... [more] |
7 | 1338 | Jan 22, 2007 09:14 pm by dunny_uk |
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moving a brushmodel Call of Duty 2 : CoD2 MP Mapping ok ive searched and the cod moving things tut, followed loads of posts but still cant get this to work. right im trying to move a brushmodel but i keep getting the error... uninitialised variable `trig`:maps....lift_move.gsc. trig waittill ("trigge... [more] |
7 | 1338 | Jan 22, 2007 07:51 pm by dunny_uk |
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Making grid question Call of Duty 2 : CoD2 MP Mapping either delete the lantern. or script it into your gsc and FX_gsc... ******* script runtime error ******* undefined is not an array, string, or vector: (file 'maps/mp/_load.gsc', line 113) if (!isdefined(level._effect["lantern_light"])) * ... [more] |
4 | 1519 | Jan 7, 2007 08:19 pm by dunny_uk |
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Alpha Blending Call of Duty 2 : CoD2 MP Mapping i had this problem and fixed it by welding the verticies together..on an alpha patch and a non alpha patch.. highlight them both(the patches) - push v.....then control and left click the dots that are apart and push w... that shud join em together... ... [more] |
4 | 1230 | Jan 3, 2007 04:24 pm by dunny_uk |
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map won't load Call of Duty 2 : CoD2 MP Mapping post a link to the map file and let us have a look....... [more] |
11 | 1601 | Jan 1, 2007 07:16 am by dunny_uk |
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custom texture - fence Call of Duty 2 : CoD2 MP Mapping ive fixed the problem using the tutorial section which is where i shud hav gone in the first place..sorry...lol.... [more] |
2 | 982 | Dec 28, 2006 08:27 pm by dunny_uk |
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custom texture - fence Call of Duty 2 : CoD2 MP Mapping im trying to add a fence texture but im not sure what settings i need to use in the asset manager... i want i t to be see thru.. i tried making it in asset manager using--- usage - tools.. surface type - metal locales - decals cullface - none usi... [more] |
2 | 982 | Dec 27, 2006 06:45 pm by dunny_uk |
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model selecting Call of Duty 2 : CoD2 MP Mapping at the top right of your radient screen thers a - toggle is models are selectable.. (a black circle with an m in it and a red cross/circle round it.) try that m8..... [more] |
5 | 1161 | Dec 26, 2006 11:58 pm by dunny_uk |
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script compile error please help Call of Duty 2 : CoD2 MP Mapping move all mods and ALL custom maps out of your main folder... then run your game.. hit command--- /developer 1 then enter /devmap mp_yourmapname then enter when it script compile error`s push ctrl+shift+command thi... [more] |
5 | 1861 | Dec 12, 2006 11:27 pm by dunny_uk |
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