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CoD 4 Level Desi.. Posts: (1) Views: (8) by Marsh999
viewing models as a thumnail
CoD 2 Level Desi.. Posts: (3) Views: (26) by Nemo06c
Texture probs
CoD 4 Level Desi.. Posts: (2) Views: (10) by Nemo06c
terrain patch
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Latest Posts by dunny_uk
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Changing the radius of a light
Call of Duty 4 : CoD 4 Level Design
hit ...N.... chage the key radius value - whatever....... [more]
4 70 Jun 25, 2008 10:24 am
by dunny_uk
red stripe prob, not local, on server
Call of Duty 4 : CoD 4 Level Design
In your GSC what soldier type are you using... game["allies_soldiertype"] = "desert"; game["axis_soldiertype"] = "desert"; needs - include,mptypes_desert - in your .csv(zone)..... game["allies_soldiertype"] = "woodland"; game["axis_sold... [more]
9 177 May 29, 2008 08:58 am
by dunny_uk
Blackhawk PREFAB! +
Call of Duty 4 : CoD 4 Level Design
Yea I figured it was done that way but i wondered had the author actually made the original copter blades spin somehow, but hey looks effective enough when going...... cheers [-x-]FriedCoD edited on Mar. 18, 2008 03:25 pm by dunny_uk... [more]
16 707 Mar 18, 2008 03:24 pm
by dunny_uk
Blackhawk PREFAB! +
Call of Duty 4 : CoD 4 Level Design
thanks tam... appreciate it m8...... [more]
16 707 Mar 18, 2008 03:05 pm
by dunny_uk
Blackhawk PREFAB! +
Call of Duty 4 : CoD 4 Level Design
Any sign of a working download link for this?? cheers....... [more]
16 707 Mar 17, 2008 09:03 am
by dunny_uk
[RELEASE]mp_meanstreet2
Call of Duty 4 : CoD 4 Level Design
Ok this is essentially the same map but bigger with lots of changes.... Meanstreet2................ gametypes supported........DM TDM SAB HQ SD CTF CTFB Changelog........................... mp_meanstreet2 -----------------------------... [more]
1 113 Mar 11, 2008 08:02 pm
by dunny_uk
CTF For Stadium
Call of Duty 4 : CoD 4 Level Design
elim writes...Quote:guys the tutorial is bs the guy who posted it doesnt know anything going by what he put there.. The tutorial works fine..... follow it.. start awe4.. command /set g_gametype ctf /map mp_yourmapname boots up fine........ [more]
9 264 Mar 10, 2008 08:07 pm
by dunny_uk
error with loading prefabs and models
Call of Duty 4 : CoD 4 Level Design
FIXED 1 of the 2 probs.... had the windowed prob after running mod tools. Here's how I sorted it... 1. Load the game 2. Bring down the console 3. type: /set r_fullscreen 1 4. type: /vid_restart And it should be normal again... thanks to pun... [more]
4 213 Jan 19, 2008 04:54 pm
by dunny_uk
error with loading prefabs and models
Call of Duty 4 : CoD 4 Level Design
I had this prob LOA but that fix worked for me... wrecked me hed for about half an hour.......grrrr also im havin these 2 probs at the moment that im tryin to fix.... I installed the tools and have everything working - but my game is running in... [more]
4 213 Jan 19, 2008 04:40 pm
by dunny_uk
Worldspawn settings........List of...
Call of Duty 4 : CoD 4 Level Design
Nemo06c writes...Quote:Some look like god when posting things like that but all these infos and many more are available at the Infinity Ward Wiki. Yes this info was obtained from the infinity ward wiki.. Ever since i started using this site - Befor... [more]
16 770 Dec 16, 2007 02:26 pm
by dunny_uk
.FF files
Call of Duty 4 : CoD 4 Level Design
Build Fast File In order for the level and all of it’s assets to be loaded into the game within a reasonable amount of time a fast file is needed to be made. A fast file is one big file that contains all of the data for the level and all of the assets... [more]
11 538 Dec 14, 2007 09:37 pm
by dunny_uk
Script Commands...Full List...SP+MP
Call of Duty 4 : CoD 4 Level Design
here we go........ Script Commands Very Handy even if i say so meself......LOL edited on Dec. 14, 2007 09:30 pm by dunny_uk... [more]
5 319 Dec 14, 2007 09:29 pm
by dunny_uk
Worldspawn settings........List of...
Call of Duty 4 : CoD 4 Level Design
Here is a list of the light setting for all the .map files in CoD4:MW == Aftermath "Aftermath"== "contrastGain" "0.15" "diffusefraction" "0.45" "_color" "0.90 0.90 1" "sunlight" "1" "sundirection" "-35 150 0" "sundiffusecolor" "1 1 1... [more]
16 770 Dec 14, 2007 09:05 pm
by dunny_uk
Black Hawk Down for cod2
Call of Duty 2 : CoD2 Custom Map Releases
cheers guys.. ive just fixed the last few bugs and am gonna re-compile it nxt week on me brand new pc..lol... am hopin a core duo2 e6600 an 2 gig of ram will speed compile times up a bit.. ... [more]
6 652 Feb 21, 2007 06:38 pm
by dunny_uk
Black Hawk Down for cod2
Call of Duty 2 : CoD2 Custom Map Releases
ive nearly finished this and am gonna release it soon.... www.scousersuk.com cod2 section for latest info.. edited on Feb. 1, 2007 06:22 pm by dunny_uk... [more]
6 652 Feb 1, 2007 06:21 pm
by dunny_uk
moving a brushmodel
Call of Duty 2 : CoD 2 Level Design
Code:will do... [more]
7 408 Jan 23, 2007 04:38 pm
by dunny_uk
moving a brushmodel
Call of Duty 2 : CoD 2 Level Design
thanks for the replys guys.. i changed getentarray to getent.(i thought wrongly if i had more than 1 brush making the lift it had to be array.) and also added { for (i=0; i... [more]
7 408 Jan 22, 2007 04:14 pm
by dunny_uk
moving a brushmodel
Call of Duty 2 : CoD 2 Level Design
ok ive searched and the cod moving things tut, followed loads of posts but still cant get this to work. right im trying to move a brushmodel but i keep getting the error... uninitialised variable `trig`:maps....lift_move.gsc. trig waittill ("trigge... [more]
7 408 Jan 22, 2007 02:51 pm
by dunny_uk
Making grid question
Call of Duty 2 : CoD 2 Level Design
either delete the lantern. or script it into your gsc and FX_gsc... ******* script runtime error ******* undefined is not an array, string, or vector: (file 'maps/mp/_load.gsc', line 113) if (!isdefined(level._effect["lantern_light"])) * ... [more]
4 297 Jan 7, 2007 03:19 pm
by dunny_uk
Alpha Blending
Call of Duty 2 : CoD 2 Level Design
i had this problem and fixed it by welding the verticies together..on an alpha patch and a non alpha patch.. highlight them both(the patches) - push v.....then control and left click the dots that are apart and push w... that shud join em together... ... [more]
4 359 Jan 3, 2007 11:24 am
by dunny_uk
map won't load
Call of Duty 2 : CoD 2 Level Design
post a link to the map file and let us have a look....... [more]
11 491 Jan 1, 2007 02:16 am
by dunny_uk
custom texture - fence
Call of Duty 2 : CoD 2 Level Design
ive fixed the problem using the tutorial section which is where i shud hav gone in the first place..sorry...lol.... [more]
2 222 Dec 28, 2006 03:27 pm
by dunny_uk
custom texture - fence
Call of Duty 2 : CoD 2 Level Design
im trying to add a fence texture but im not sure what settings i need to use in the asset manager... i want i t to be see thru.. i tried making it in asset manager using--- usage - tools.. surface type - metal locales - decals cullface - none usi... [more]
2 222 Dec 27, 2006 01:45 pm
by dunny_uk
model selecting
Call of Duty 2 : CoD 2 Level Design
at the top right of your radient screen thers a - toggle is models are selectable.. (a black circle with an m in it and a red cross/circle round it.) try that m8..... [more]
5 246 Dec 26, 2006 06:58 pm
by dunny_uk
script compile error please help
Call of Duty 2 : CoD 2 Level Design
move all mods and ALL custom maps out of your main folder... then run your game.. hit command--- /developer 1 then enter /devmap mp_yourmapname then enter when it script compile error`s push ctrl+shift+command thi... [more]
5 409 Dec 12, 2006 06:27 pm
by dunny_uk
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