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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: [Tutorial] Zombies Game Mode - EASY -
4sakin
General Member
Since: Mar 10, 2008
Posts: 12
Last: Dec 6, 2008
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Level 1
Category: CoDWW MP Mapping
Posted: Tuesday, Nov. 25, 2008 08:58 pm
Fixed it for me Rainbowsix, I went in and removed the couch blocker and the trigger in the doorway and it loaded right up.
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Rainbowsix
General Member
Since: Jun 19, 2008
Posts: 56
Last: May 23, 2017
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Level 3
Category: CoDWW MP Mapping
Posted: Tuesday, Nov. 25, 2008 09:04 pm
woot works for me to now but too bad you cant use the blocker :/
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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 14, 2010
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Level 9
Category: CoDWW MP Mapping
Posted: Tuesday, Nov. 25, 2008 09:14 pm
I have a blocker which is working fine and spawns 1 spawner.

Go over the blocker part of the tutorial, checking spelling in the keys/values. ( I originally followed the Treyarch one). Mine is a wire fence which gets cut away.
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4sakin
General Member
Since: Mar 10, 2008
Posts: 12
Last: Dec 6, 2008
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Level 1
Category: CoDWW MP Mapping
Posted: Tuesday, Nov. 25, 2008 09:25 pm
Will have try that techno2sl.

Do either of you have music or footstep sounds?

Something I need to add in a .gsc file or .csv file?

I know a lot of the sounds are missing but was wondering about those two.
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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 14, 2010
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Level 9
Category: CoDWW MP Mapping
Posted: Tuesday, Nov. 25, 2008 09:45 pm
I still have no footsteps or music. (No zombie music, I'm going to try creating the zombie radio tomorrow as we DO have the music files for that at least).

It's best to just continually build and update your level so it's near as damn ready when the tools get updated.
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Rainbowsix
General Member
Since: Jun 19, 2008
Posts: 56
Last: May 23, 2017
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Level 3
Category: CoDWW MP Mapping
Posted: Tuesday, Nov. 25, 2008 10:03 pm
lol i added some sound lines and the zombies started talking like germans in ordenary single player ^^..
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Hercules
General Member
Since: Jan 23, 2005
Posts: 775
Last: Apr 26, 2011
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Level 7
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Wednesday, Nov. 26, 2008 08:34 am
I have a map ready to release, its a psychiatric hospital works perfectly just no damn sounds!
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jeannotvb
General Member
Since: Dec 8, 2007
Posts: 620
Last: Feb 1, 2010
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Level 6
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Wednesday, Nov. 26, 2008 10:36 am
4sakin writes...
Quote:
Rainbowsix:


open up the .gsc file "_zombiemode_weapons" in the raw -> maps folder and find the line "self setvisibletoall(); and add a comment out to it.

Like so: //self setvisibletoall(); and resave the file.


OMG I love you it works, zombie spawn and destroy barriers and attack! Nice :)

Al I need now is sounds lol. [tongue]

BTW I used the tutorial from Treyarches wiki + the post I just quoted, if you follow that closely there should really be no problem.

I did delete the buyable weapons though, i'll put them in now to see if it works.
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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 14, 2010
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Level 9
Category: CoDWW MP Mapping
Posted: Wednesday, Nov. 26, 2008 11:34 am
Has anyone figured out the radio yet?

csv:


rawfile,maps/_zombiemode_radio.gsc

I also have the prefab in the map which has the required targetname, and the music unpacked.. yet I shoot the radio and there's bugger all music [confused]
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zeroy
General Member
Since: Nov 26, 2007
Posts: 1060
Last: Mar 12, 2014
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Level 8
Category: CoDWW MP Mapping
Posted: Wednesday, Nov. 26, 2008 11:54 am
Hercules, thanks for this tutorial, very well explained.
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