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Topic: Sound decompiler *download* |
Sgt.Rampage |
General Member Since: Dec 18, 2005 Posts: 297 Last: Aug 21, 2009 [view latest posts] |
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Mystic |
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General Member Since: Apr 10, 2004 Posts: 6147 Last: Apr 15, 2018 [view latest posts] |
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Category: CoDWW MP Mapping Posted: Tuesday, Dec. 9, 2008 11:05 am |
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Thanks for your help Sgt. I've tried everything you suggested and any other logical thing i could think up but can't seem to get it working, i have sound from smoke granades and battle chatter from both allies and japs (such as pain sounds and 'take cover for grenade' etc.. Not regarding the player), but thats it.
My current csv (note i know it's different from your suggestion but i did try it)
Code: col_map_sp,maps/island_port.d3dbsp
rawfile,maps/island_port.gsc
// rawfile,maps/island_anim.gsc
// rawfile,maps/island_amb.gsc
rawfile,maps/island_fx.gsc
rawfile,vision/mak.vision
// Sounds
sound,island_port,island_port,all_sp
sound,weapons,island_port,all_sp
sound,common,island_port,all_sp
sound,character,island_port,all_sp
sound,vehicles,island_port,all_sp
sound,generic,island_port,all_sp
sound,voiceovers,island_port,all_sp
sound,requests,island_port,all_sp
sound,projectiles,island_port,all_sp
sound,us_battlechatter,island_port,all_sp
sound,ja_battlechatter,island_port,all_sp
sound,physics,island_port,all_sp
// Weapons
weapon,sp/m1garand
weapon,sp/colt
weapon,sp/fraggrenade
weapon,sp/m8_white_smoke
// Viewarms
xmodel,viewmodel_usa_marine_arms
xmodel,viewmodel_usa_marine_player
// 3rd person model
include,common_player_us
// Sky
xmodel,skybox_mak1
Any ideas? not sure what else to try, i have re-written parts of my gsp, made sure the csv loads all global soundalliases which i checked to contain the sounds. I wouldn't mind as much if the console was reporting 'missing sounds' but its not. It simply appears to not play them fo some reason |
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zeroy |
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General Member Since: Nov 26, 2007 Posts: 1060 Last: Mar 12, 2014 [view latest posts] |
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techno2sl |
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General Member Since: Aug 5, 2004 Posts: 2977 Last: Oct 14, 2010 [view latest posts] |
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Mystic |
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General Member Since: Apr 10, 2004 Posts: 6147 Last: Apr 15, 2018 [view latest posts] |
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Category: CoDWW MP Mapping Posted: Tuesday, Dec. 9, 2008 12:22 pm |
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zeroy writes...Quote: Rasta, sorry, what is 'island_port' is that your mapname? So it is a SP map, not Zombie?
Yes zeroy, my d3dbsp name is 'island_port', it's not a zombie map just regular SP. Nothing special yet just player start and few actors not connected to paths, simply there for sound testing.
And techno, thanks for your suggestion, yes my directory is indeed 'sound', i extracted it to the raw sound files and even the sound_assets folder to be sure they would be found. I don't think that is the issue because i do not get any missing sound reports, my csv should be calling all sounds in the game, if anything i was expecting an error about 'too many sound assets' or something.. |
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zeroy |
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General Member Since: Nov 26, 2007 Posts: 1060 Last: Mar 12, 2014 [view latest posts] |
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Category: CoDWW MP Mapping Posted: Tuesday, Dec. 9, 2008 12:52 pm |
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Rasta writes...Quote: zeroy writes...Quote: Rasta, sorry, what is 'island_port' is that your mapname? So it is a SP map, not Zombie?
Yes zeroy, my d3dbsp name is 'island_port', it's not a zombie map just regular SP. Nothing special yet just player start and few actors not connected to paths, simply there for sound testing.
And techno, thanks for your suggestion, yes my directory is indeed 'sound', i extracted it to the raw sound files and even the sound_assets folder to be sure they would be found. I don't think that is the issue because i do not get any missing sound reports, my csv should be calling all sounds in the game, if anything i was expecting an error about 'too many sound assets' or something..
In your soundaliases you should try and replace all_sp by your mapname: island_port |
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SniperUK |
General Member Since: Apr 5, 2007 Posts: 13 Last: Jul 21, 2011 [view latest posts] |
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Category: CoDWW MP Mapping Posted: Tuesday, Dec. 9, 2008 01:11 pm |
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Hi Rasta,
I have enjoyed all you work and help on these forums, so it's time to pay you back.
I take it you want the weapon sounds to work. If so then here is the answer.
I tryed your csv an I had all the sounds in it exept the weapons. I changed one line.
The line
sound,weapons,island_port,all_sp
I changed the line to
sound,weapons,audio_test_tuey,all_sp
And all the weapons sounds were working.
Hope this helps.
SniperUK
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Mystic |
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General Member Since: Apr 10, 2004 Posts: 6147 Last: Apr 15, 2018 [view latest posts] |
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Category: CoDWW MP Mapping Posted: Tuesday, Dec. 9, 2008 03:52 pm |
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SniperUK writes...Quote: Hi Rasta,
I have enjoyed all you work and help on these forums, so it's time to pay you back.
I take it you want the weapon sounds to work. If so then here is the answer.
I tryed your csv an I had all the sounds in it exept the weapons. I changed one line.
The line
sound,weapons,island_port,all_sp
I changed the line to
sound,weapons,audio_test_tuey,all_sp
And all the weapons sounds were working.
Hope this helps.
SniperUK
Hey sniper, thanks for your post, you say that setup works for you? Thats strange. I previously tried what you suggested, just tried it again and all it does is add the gerand sound, still no other sounds in the game (footsteps etc..)
Does anyone not making a zombie map have trouble with sounds? It appears most people are making zombie maps, there may be slightly different setups.. |
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foyleman |
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Preferred PLUS Member Since: Nov 7, 2001 Posts: 95766 Last: May 10, 2024 [view latest posts] |
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silenteagle87 |
General Member Since: Nov 3, 2008 Posts: 9 Last: Dec 16, 2008 [view latest posts] |
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