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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Sound decompiler *download*
Sgt.Rampage
General Member
Since: Dec 18, 2005
Posts: 297
Last: Aug 21, 2009
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Level 5
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Tuesday, Dec. 9, 2008 09:44 am
Do you have a yourlevelhere.csv in raw\soundaliases? You need that too to load sound assets.
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Mystic
General Member
Since: Apr 10, 2004
Posts: 6147
Last: Apr 15, 2018
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Level 10
Forum Moderator
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Tuesday, Dec. 9, 2008 11:05 am
Thanks for your help Sgt. I've tried everything you suggested and any other logical thing i could think up but can't seem to get it working, i have sound from smoke granades and battle chatter from both allies and japs (such as pain sounds and 'take cover for grenade' etc.. Not regarding the player), but thats it.

My current csv (note i know it's different from your suggestion but i did try it)


Code:
col_map_sp,maps/island_port.d3dbsp
rawfile,maps/island_port.gsc
// rawfile,maps/island_anim.gsc
// rawfile,maps/island_amb.gsc
rawfile,maps/island_fx.gsc
rawfile,vision/mak.vision

// Sounds
sound,island_port,island_port,all_sp
sound,weapons,island_port,all_sp
sound,common,island_port,all_sp
sound,character,island_port,all_sp
sound,vehicles,island_port,all_sp
sound,generic,island_port,all_sp
sound,voiceovers,island_port,all_sp
sound,requests,island_port,all_sp
sound,projectiles,island_port,all_sp
sound,us_battlechatter,island_port,all_sp
sound,ja_battlechatter,island_port,all_sp
sound,physics,island_port,all_sp

// Weapons
weapon,sp/m1garand
weapon,sp/colt
weapon,sp/fraggrenade
weapon,sp/m8_white_smoke

// Viewarms
xmodel,viewmodel_usa_marine_arms
xmodel,viewmodel_usa_marine_player

// 3rd person model
include,common_player_us

// Sky
xmodel,skybox_mak1


Any ideas? not sure what else to try, i have re-written parts of my gsp, made sure the csv loads all global soundalliases which i checked to contain the sounds. I wouldn't mind as much if the console was reporting 'missing sounds' but its not. It simply appears to not play them fo some reason [confused]
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zeroy
General Member
Since: Nov 26, 2007
Posts: 1060
Last: Mar 12, 2014
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Level 8
Category: CoDWW MP Mapping
Posted: Tuesday, Dec. 9, 2008 12:00 pm
Rasta, sorry, what is 'island_port' is that your mapname? So it is a SP map, not Zombie?
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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 14, 2010
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Level 9
Category: CoDWW MP Mapping
Posted: Tuesday, Dec. 9, 2008 12:01 pm
Did you extract the sounds and place them in the correct directory? Or did you simply extract the "sounds" folder. The FF file uses "sounds" while the raw folder uses "sound", singular.

I only extracted (for the time being) from common.ff and nazi_zombie_prototype.ff
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Mystic
General Member
Since: Apr 10, 2004
Posts: 6147
Last: Apr 15, 2018
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Level 10
Forum Moderator
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Tuesday, Dec. 9, 2008 12:22 pm
zeroy writes...
Quote:
Rasta, sorry, what is 'island_port' is that your mapname? So it is a SP map, not Zombie?


Yes zeroy, my d3dbsp name is 'island_port', it's not a zombie map just regular SP. Nothing special yet just player start and few actors not connected to paths, simply there for sound testing.

And techno, thanks for your suggestion, yes my directory is indeed 'sound', i extracted it to the raw sound files and even the sound_assets folder to be sure they would be found. I don't think that is the issue because i do not get any missing sound reports, my csv should be calling all sounds in the game, if anything i was expecting an error about 'too many sound assets' or something..
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zeroy
General Member
Since: Nov 26, 2007
Posts: 1060
Last: Mar 12, 2014
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Level 8
Category: CoDWW MP Mapping
Posted: Tuesday, Dec. 9, 2008 12:52 pm
Rasta writes...
Quote:
zeroy writes...
Quote:
Rasta, sorry, what is 'island_port' is that your mapname? So it is a SP map, not Zombie?


Yes zeroy, my d3dbsp name is 'island_port', it's not a zombie map just regular SP. Nothing special yet just player start and few actors not connected to paths, simply there for sound testing.

And techno, thanks for your suggestion, yes my directory is indeed 'sound', i extracted it to the raw sound files and even the sound_assets folder to be sure they would be found. I don't think that is the issue because i do not get any missing sound reports, my csv should be calling all sounds in the game, if anything i was expecting an error about 'too many sound assets' or something..


In your soundaliases you should try and replace all_sp by your mapname: island_port
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SniperUK
General Member
Since: Apr 5, 2007
Posts: 13
Last: Jul 21, 2011
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Level 1
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Tuesday, Dec. 9, 2008 01:11 pm
Hi Rasta,

I have enjoyed all you work and help on these forums, so it's time to pay you back.

I take it you want the weapon sounds to work. If so then here is the answer.

I tryed your csv an I had all the sounds in it exept the weapons. I changed one line.

The line
sound,weapons,island_port,all_sp

I changed the line to
sound,weapons,audio_test_tuey,all_sp

And all the weapons sounds were working.

Hope this helps.

SniperUK
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Mystic
General Member
Since: Apr 10, 2004
Posts: 6147
Last: Apr 15, 2018
[view latest posts]
Level 10
Forum Moderator
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Tuesday, Dec. 9, 2008 03:52 pm
SniperUK writes...
Quote:
Hi Rasta,

I have enjoyed all you work and help on these forums, so it's time to pay you back.

I take it you want the weapon sounds to work. If so then here is the answer.

I tryed your csv an I had all the sounds in it exept the weapons. I changed one line.

The line
sound,weapons,island_port,all_sp

I changed the line to
sound,weapons,audio_test_tuey,all_sp

And all the weapons sounds were working.

Hope this helps.

SniperUK


Hey sniper, thanks for your post, you say that setup works for you? Thats strange. I previously tried what you suggested, just tried it again and all it does is add the gerand sound, still no other sounds in the game (footsteps etc..)

Does anyone not making a zombie map have trouble with sounds? It appears most people are making zombie maps, there may be slightly different setups..
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foyleman
Preferred PLUS Member
Since: Nov 7, 2001
Posts: 95766
Last: May 10, 2024
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Level 10
Admin
Forum Moderator
Im a fan of MODSonair
Im a HOST of MODSonair
Category: CoDWW MP Mapping
Posted: Tuesday, Dec. 9, 2008 06:14 pm
Zombie sounds taken down via suggestion of codnerd who got the same suggestion from Treyarch. Sorry, but we can't host them until Treyarch says it's alright again.

I encourage anyone to ask Treyarch about allowing these sounds to be available to the public as well as allowing the decompiler to exist.
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silenteagle87
General Member
Since: Nov 3, 2008
Posts: 9
Last: Dec 16, 2008
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Level 0
Category: CoDWW MP Mapping
Posted: Tuesday, Dec. 9, 2008 06:42 pm
hehehe, if you know where to look you can still find them...
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