| |
Topic |
Replies |
Views |
Last Post |
 |
Are you serious?Call of Duty: World at War : CoD:WW General Gamingi totally agree with masterchief, at this point i only play on a hardcore
server with arty and dogs disabled. soo much better when playing with 20+
people. A server without perks, uav, arty, dogs and with authentic weapon
selection should make this game a... [ more] |
5 |
163 |
Jan 5, 2009 09:28 am by HyBr!d |
 |
MODSonair Episode 160MODSonline : MODSon-airi got a prize, awesome!... [ more] |
3 |
36 |
Jan 3, 2009 03:50 pm by HyBr!d |
 |
Map Optimizing/Showtris?Call of Duty: World at War : CoD:WW Multiplayer Mappingin cod:waw its pretty hard to measure performance, since both the fps and
tris command aren't working. I use fraps for fps btw. But the engine can
handle a lot of detail, just make sure with common sense and experience you
have that the areas you make can... [ more] |
2 |
51 |
Dec 15, 2008 04:41 am by HyBr!d |
 |
MODSonline Holiday PwnageMODSonline : In The Newsgreat idea! if you want to chase me around add me on xfire: diabhybrid.
Games i play are: Cod:Waw, Cod2 and sometimes some cod:uo. My ingame name
is: HyBr1d or HyBr!d
salute!... [ more] |
21 |
265 |
Dec 12, 2008 05:57 pm by HyBr!d |
 |
I'm this far from releasing my zombie map but...Call of Duty: World at War : CoD:WW Multiplayer Mappingfor the brighter foilage: check your lightmap (shift+L) if its stretched
press natural to get it normal again... [ more] |
7 |
153 |
Dec 10, 2008 05:07 pm by HyBr!d |
 |
copying or moving terrain meshes makes them disappearCall of Duty: World at War : CoD:WW Multiplayer MappingI have found the solution for my problem:
it appears that after a radiant crash while i was editing a terrain mesh
something went wrong and i couldn't copy/move my meshes around anymore.
To fix this you need to delete the registery key library for ... [ more] |
8 |
131 |
Dec 2, 2008 07:48 am by HyBr!d |
 |
X-mas Skinner - Santa and Elf skinsCall of Duty: World at War : CoD:WW Scriptinglooks awesome! maybe i can throw a small quick map together for this... [ more] |
9 |
203 |
Nov 30, 2008 06:27 pm by HyBr!d |
 |
copying or moving terrain meshes makes them disappearCall of Duty: World at War : CoD:WW Multiplayer Mappingi use spacebar to duplicate the mesh, not copying and pasting.
i tried to stretch it, but there is no visible mesh, you only get the ]
with the number that extent, but no triangles =(
and it now turns out that it randomly happens? a mesh i could co... [ more] |
8 |
131 |
Nov 24, 2008 10:17 am by HyBr!d |
 |
copying or moving terrain meshes makes them disappearCall of Duty: World at War : CoD:WW Multiplayer Mappinghmm i think its caused by 'bad' terrain meshes? cause i created some new
meshes and i'm able to copy move them.
oh well, guess i need to redo most of my terrain then ... [ more] |
8 |
131 |
Nov 24, 2008 09:53 am by HyBr!d |
 |
copying or moving terrain meshes makes them disappearCall of Duty: World at War : CoD:WW Multiplayer MappingSo i got a real annoying problem: most of the time when i copy/move a
terrain mesh it dissapears from the grid and a tiny mesh gets created at
the origin (Z) of the grid. I don;t have a clue what could be causing this
problem.
so if anyone could enligh... [ more] |
8 |
131 |
Nov 24, 2008 09:36 am by HyBr!d |
 |
IR lasers on weaponsCall of Duty 4 : CoD 4 Level Designlan has a lot more bandwith then most high speed internet connections, but
i really can;t say anything about it cause i don't know how exactly it
works, you could always try and see. ... [ more] |
21 |
287 |
Mar 16, 2008 06:19 pm by HyBr!d |
 |
IR lasers on weaponsCall of Duty 4 : CoD 4 Level Designthis would be very hard to acomplish without making it almost unplayable.
basically the laser is a gun nonstop firing. everytime a gun fires data
needs to be transmitted to the server and back to the clients. so imagine
the amount of data that needs to be... [ more] |
21 |
287 |
Mar 16, 2008 06:06 pm by HyBr!d |
 |
does anyone know if there is a max on brushes and enities?Call of Duty 4 : CoD 4 Level Designthere is not a limit on brushes but on vertex points, don;t know what
exactly the limit is but i'm sure its almost impossible to reach it when
you make a normal or large map.... [ more] |
6 |
151 |
Mar 16, 2008 05:51 pm by HyBr!d |
 |
Dusk/Dawn worldspawn settings?Call of Duty 4 : CoD 4 Level Designthe settings i used was "the coup"
the lightcolor is dusk-like and with a little bit tweaking of the
sundirection, sunlight and ambient values you have a nice dusk setting... [ more] |
3 |
158 |
Jan 23, 2008 11:07 am by HyBr!d |
 |
COD4 map concept: Castelnau-PaygerolsCall of Duty 4 : CoD 4 Level Designthanks for the compliments! =)
the worldspawn settings i used in the first pics was "the coup"
Code: Coup "The Coup"
"reflection_color_correction" "coup"
"sunlight" "1.1"
"sundirection" "-40 72 0"
"suncolor" "1 1 .85"
"sundiffusecol... [ more] |
27 |
1175 |
Jan 23, 2008 07:27 am by HyBr!d |
 |
COD4 map concept: Castelnau-PaygerolsCall of Duty 4 : CoD 4 Level Designmaybe i make it into a sp map , but my main focus is mp for now.
changed the worldspawnsettings and added some houses:
pic1
pic2
overview
... [ more] |
27 |
1175 |
Jan 22, 2008 04:57 pm by HyBr!d |
 |
COD4 map concept: Castelnau-PaygerolsCall of Duty 4 : CoD 4 Level Designthanks for the suggestions, although i will start the detailing when most
of the structure of the map is complete.
and i have no idea when it is ready to be released. but i guess it will
take some time... [ more] |
27 |
1175 |
Jan 22, 2008 05:39 am by HyBr!d |
 |
Town Assault --> Map PreviewCall of Duty 4 : CoD 4 Level Designnice to see a night map made!
maybe a couple of suggestions:
try using some different textures on the walls, everything looks the same.
some spots were almost to dark to see, maybe some streetlights etc.
and it would be cool if you could post ... [ more] |
10 |
221 |
Jan 21, 2008 06:06 pm by HyBr!d |
 |
COD4 map concept: Castelnau-PaygerolsCall of Duty 4 : CoD 4 Level Designok i got the tools yesterday and start trying some things,
i think i'm going for the dusk worldspawn, maybe a bit lighter but
something close to this:
... [ more] |
27 |
1175 |
Jan 21, 2008 06:01 pm by HyBr!d |
 |
COD4 map concept: Castelnau-PaygerolsCall of Duty 4 : CoD 4 Level Designthanks for the suggestions!
the concept can still go in any direction i like, location doesn;t has to
be in french, eastern russia is a good suggestion. when i get the cod4
tools i can make a final decision about the exact style and setting. until
then... [ more] |
27 |
1175 |
Jan 8, 2008 05:54 pm by HyBr!d |
 |
COD4 map concept: Castelnau-PaygerolsCall of Duty 4 : CoD 4 Level Designyeah i gonna use the old-french-village formule once again
but i think it fits cod4, after all this is an existing modern village.
and now with cod4 i wanted to make something truly beautiful
... [ more] |
27 |
1175 |
Jan 8, 2008 09:15 am by HyBr!d |
 |
COD4 map concept: Castelnau-PaygerolsCall of Duty 4 : CoD 4 Level Designok here is a pic of what kind of style its gonna be:
... [ more] |
27 |
1175 |
Dec 29, 2007 05:49 am by HyBr!d |
 |
COD4 map concept: Castelnau-PaygerolsCall of Duty 4 : CoD 4 Level DesignRaaaaa writes...Quote:That sure is ambitious, how many of those buildings
are likely to be enterable?
i don't know yet how many are enterable. I first want to finish the
buildings and streets and from there i'm going to see which buildings can
be enter... [ more] |
27 |
1175 |
Dec 29, 2007 05:45 am by HyBr!d |
 |
COD4 map concept: Castelnau-PaygerolsCall of Duty 4 : CoD 4 Level DesignHey all!
For cod4 i have already started on a map layout for my upcomming cod4
release: Castelnau-Paygerols.
I visited this place when i was on vacation and thought of making a map
based on it. My goal is to make a map that is beautifull and yet enoy... [ more] |
27 |
1175 |
Dec 28, 2007 11:05 am by HyBr!d |
 |
any new ones coming up ??MODSonline : MODSCON 06or maybe when the tools are released a mapping contest for cod4? that would
be cool,
i rather have some new nice maps for cod4 then for cod2
or... a contest both for cod2 and cod4 ?
but i think it depends on how much people want to enter such a... [ more] |
17 |
442 |
Dec 28, 2007 10:48 am by HyBr!d |