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Destructable Doors
CoD:WW Multiplay.. Posts: (7) Views: (110) by Mooton
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Latest Posts by HyBr!d
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Are you serious?
Call of Duty: World at War : CoD:WW General Gaming
i totally agree with masterchief, at this point i only play on a hardcore server with arty and dogs disabled. soo much better when playing with 20+ people. A server without perks, uav, arty, dogs and with authentic weapon selection should make this game a... [more]
5 163 Jan 5, 2009 09:28 am
by HyBr!d
MODSonair Episode 160
MODSonline : MODSon-air
i got a prize, awesome!... [more]
3 36 Jan 3, 2009 03:50 pm
by HyBr!d
Map Optimizing/Showtris?
Call of Duty: World at War : CoD:WW Multiplayer Mapping
in cod:waw its pretty hard to measure performance, since both the fps and tris command aren't working. I use fraps for fps btw. But the engine can handle a lot of detail, just make sure with common sense and experience you have that the areas you make can... [more]
2 51 Dec 15, 2008 04:41 am
by HyBr!d
MODSonline Holiday Pwnage
MODSonline : In The News
great idea! if you want to chase me around add me on xfire: diabhybrid. Games i play are: Cod:Waw, Cod2 and sometimes some cod:uo. My ingame name is: HyBr1d or HyBr!d salute!... [more]
21 265 Dec 12, 2008 05:57 pm
by HyBr!d
I'm this far from releasing my zombie map but...
Call of Duty: World at War : CoD:WW Multiplayer Mapping
for the brighter foilage: check your lightmap (shift+L) if its stretched press natural to get it normal again... [more]
7 153 Dec 10, 2008 05:07 pm
by HyBr!d
copying or moving terrain meshes makes them disappear
Call of Duty: World at War : CoD:WW Multiplayer Mapping
I have found the solution for my problem: it appears that after a radiant crash while i was editing a terrain mesh something went wrong and i couldn't copy/move my meshes around anymore. To fix this you need to delete the registery key library for ... [more]
8 131 Dec 2, 2008 07:48 am
by HyBr!d
X-mas Skinner - Santa and Elf skins
Call of Duty: World at War : CoD:WW Scripting
looks awesome! maybe i can throw a small quick map together for this... [more]
9 203 Nov 30, 2008 06:27 pm
by HyBr!d
copying or moving terrain meshes makes them disappear
Call of Duty: World at War : CoD:WW Multiplayer Mapping
i use spacebar to duplicate the mesh, not copying and pasting. i tried to stretch it, but there is no visible mesh, you only get the ] with the number that extent, but no triangles =( and it now turns out that it randomly happens? a mesh i could co... [more]
8 131 Nov 24, 2008 10:17 am
by HyBr!d
copying or moving terrain meshes makes them disappear
Call of Duty: World at War : CoD:WW Multiplayer Mapping
hmm i think its caused by 'bad' terrain meshes? cause i created some new meshes and i'm able to copy move them. oh well, guess i need to redo most of my terrain then ... [more]
8 131 Nov 24, 2008 09:53 am
by HyBr!d
copying or moving terrain meshes makes them disappear
Call of Duty: World at War : CoD:WW Multiplayer Mapping
So i got a real annoying problem: most of the time when i copy/move a terrain mesh it dissapears from the grid and a tiny mesh gets created at the origin (Z) of the grid. I don;t have a clue what could be causing this problem. so if anyone could enligh... [more]
8 131 Nov 24, 2008 09:36 am
by HyBr!d
IR lasers on weapons
Call of Duty 4 : CoD 4 Level Design
lan has a lot more bandwith then most high speed internet connections, but i really can;t say anything about it cause i don't know how exactly it works, you could always try and see. ... [more]
21 287 Mar 16, 2008 06:19 pm
by HyBr!d
IR lasers on weapons
Call of Duty 4 : CoD 4 Level Design
this would be very hard to acomplish without making it almost unplayable. basically the laser is a gun nonstop firing. everytime a gun fires data needs to be transmitted to the server and back to the clients. so imagine the amount of data that needs to be... [more]
21 287 Mar 16, 2008 06:06 pm
by HyBr!d
does anyone know if there is a max on brushes and enities?
Call of Duty 4 : CoD 4 Level Design
there is not a limit on brushes but on vertex points, don;t know what exactly the limit is but i'm sure its almost impossible to reach it when you make a normal or large map.... [more]
6 151 Mar 16, 2008 05:51 pm
by HyBr!d
Dusk/Dawn worldspawn settings?
Call of Duty 4 : CoD 4 Level Design
the settings i used was "the coup" the lightcolor is dusk-like and with a little bit tweaking of the sundirection, sunlight and ambient values you have a nice dusk setting... [more]
3 158 Jan 23, 2008 11:07 am
by HyBr!d
COD4 map concept: Castelnau-Paygerols
Call of Duty 4 : CoD 4 Level Design
thanks for the compliments! =) the worldspawn settings i used in the first pics was "the coup" Code: Coup "The Coup" "reflection_color_correction" "coup" "sunlight" "1.1" "sundirection" "-40 72 0" "suncolor" "1 1 .85" "sundiffusecol... [more]
27 1175 Jan 23, 2008 07:27 am
by HyBr!d
COD4 map concept: Castelnau-Paygerols
Call of Duty 4 : CoD 4 Level Design
maybe i make it into a sp map , but my main focus is mp for now. changed the worldspawnsettings and added some houses: pic1 pic2 overview ... [more]
27 1175 Jan 22, 2008 04:57 pm
by HyBr!d
COD4 map concept: Castelnau-Paygerols
Call of Duty 4 : CoD 4 Level Design
thanks for the suggestions, although i will start the detailing when most of the structure of the map is complete. and i have no idea when it is ready to be released. but i guess it will take some time... [more]
27 1175 Jan 22, 2008 05:39 am
by HyBr!d
Town Assault --> Map Preview
Call of Duty 4 : CoD 4 Level Design
nice to see a night map made! maybe a couple of suggestions: try using some different textures on the walls, everything looks the same. some spots were almost to dark to see, maybe some streetlights etc. and it would be cool if you could post ... [more]
10 221 Jan 21, 2008 06:06 pm
by HyBr!d
COD4 map concept: Castelnau-Paygerols
Call of Duty 4 : CoD 4 Level Design
ok i got the tools yesterday and start trying some things, i think i'm going for the dusk worldspawn, maybe a bit lighter but something close to this: ... [more]
27 1175 Jan 21, 2008 06:01 pm
by HyBr!d
COD4 map concept: Castelnau-Paygerols
Call of Duty 4 : CoD 4 Level Design
thanks for the suggestions! the concept can still go in any direction i like, location doesn;t has to be in french, eastern russia is a good suggestion. when i get the cod4 tools i can make a final decision about the exact style and setting. until then... [more]
27 1175 Jan 8, 2008 05:54 pm
by HyBr!d
COD4 map concept: Castelnau-Paygerols
Call of Duty 4 : CoD 4 Level Design
yeah i gonna use the old-french-village formule once again but i think it fits cod4, after all this is an existing modern village. and now with cod4 i wanted to make something truly beautiful ... [more]
27 1175 Jan 8, 2008 09:15 am
by HyBr!d
COD4 map concept: Castelnau-Paygerols
Call of Duty 4 : CoD 4 Level Design
ok here is a pic of what kind of style its gonna be: ... [more]
27 1175 Dec 29, 2007 05:49 am
by HyBr!d
COD4 map concept: Castelnau-Paygerols
Call of Duty 4 : CoD 4 Level Design
Raaaaa writes...Quote:That sure is ambitious, how many of those buildings are likely to be enterable? i don't know yet how many are enterable. I first want to finish the buildings and streets and from there i'm going to see which buildings can be enter... [more]
27 1175 Dec 29, 2007 05:45 am
by HyBr!d
COD4 map concept: Castelnau-Paygerols
Call of Duty 4 : CoD 4 Level Design
Hey all! For cod4 i have already started on a map layout for my upcomming cod4 release: Castelnau-Paygerols. I visited this place when i was on vacation and thought of making a map based on it. My goal is to make a map that is beautifull and yet enoy... [more]
27 1175 Dec 28, 2007 11:05 am
by HyBr!d
any new ones coming up ??
MODSonline : MODSCON 06
or maybe when the tools are released a mapping contest for cod4? that would be cool, i rather have some new nice maps for cod4 then for cod2 or... a contest both for cod2 and cod4 ? but i think it depends on how much people want to enter such a... [more]
17 442 Dec 28, 2007 10:48 am
by HyBr!d
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