| |
Topic |
Replies |
Views |
Last Post |
 |
Happy 4th of JulyMODSonline : MODSonlineBritian revokes US Independance
In light of your failure to elect a competent President of the USA and thus
to govern yourselves, we hereby give notice of the revocation of your
independence, effective immediately. Her Sovereign Majesty Queen Elizabeth... [ more] |
6 |
88 |
Jul 4, 2008 02:34 am by peri |
 |
Call of Duty - World at War Modsonair Special Episode Technical NotesCall of Duty: World at War : CoD:WaW General GamingWith all that physics, fire, water and dynamic lights, it sounds like it's
gonna need quad core to get up and running :D... [ more] |
14 |
419 |
Jun 24, 2008 02:45 am by peri |
 |
Dual Monitor "always ontop" problemGeneral Gaming Topics : General GamingQuote:On a side note, only .12/kwh, damn, Texas is now almost .15
Spare a thought for us UK'ers.....
Units Rate 1 (per kwh) .24p (.47c) (first 500 kwh)
Units Rate 2 (per kwh) .10p (.19c)
:(
... [ more] |
16 |
158 |
May 28, 2008 05:20 pm by peri |
 |
prefabs - wanna share?Call of Duty 4 : CoD 4 Level Designhttp://www.modsonline.com/Downloads-list-247.html... [ more] |
2 |
115 |
May 28, 2008 02:37 am by peri |
 |
Dual Monitor "always ontop" problemGeneral Gaming Topics : General GamingWould it work with 2 mid/high video cards (4 possible monitors output) and
a VM (virtual machine) ?
Probably not as smooth as the above setup, but if it worked, a whole lot
cheaper :)... [ more] |
16 |
158 |
May 27, 2008 05:26 pm by peri |
 |
Out of memoryCall of Duty 4 : CoD 4 Level DesignThis is also worth a read
http://www.infinityward.com/community/forum/index.php?topic=15258.0... [ more] |
21 |
198 |
May 22, 2008 04:22 am by peri |
 |
Frustrating Mapping ProcessCall of Duty 4 : CoD 4 Level Designdouble post
edited on May. 22, 2008 02:17 am by peri... [ more] |
46 |
443 |
May 22, 2008 02:16 am by peri |
 |
Frustrating Mapping ProcessCall of Duty 4 : CoD 4 Level DesignYep :)
(If its structural not detail)
edited on May. 22, 2008 02:17 am by peri... [ more] |
46 |
443 |
May 22, 2008 02:15 am by peri |
 |
Frustrating Mapping ProcessCall of Duty 4 : CoD 4 Level DesignTerrain doesn't block vis. No patches of any sort block vis.
This is an old map from cod2....but the principles are the same.
normal view
showing portals
left shows portals with terrain and detail hidden, right shows structure of
the cau... [ more] |
46 |
443 |
May 21, 2008 05:48 pm by peri |
 |
Out of memoryCall of Duty 4 : CoD 4 Level DesignTheres a guy half way into this thread with the same problem
http://www.modsonline.com/Forums-top-75838.html............
I don't what else to suggest m8.
Got plenty of hard drive space and swap file?
... [ more] |
21 |
198 |
May 21, 2008 01:39 pm by peri |
 |
Max Map Draw Indicies Exceeded??Call of Duty 4 : CoD 4 Level Design
I've never had that error before, but from reading it, it sounds like to
many patch triangles.
Try removing patches or simplifying those you have ?... [ more] |
4 |
90 |
May 21, 2008 01:16 pm by peri |
 |
Max Map Draw Indicies Exceeded??Call of Duty 4 : CoD 4 Level DesignThis might help :)
http://www.modsonline.com/Forums-top-74420.html... [ more] |
4 |
90 |
May 21, 2008 10:58 am by peri |
 |
MOD tools invalid pathCall of Duty 4 : CoD4 General Gaming The first time you run Radiant, you'll be asked to load a project file.
Browse to the 'Call Of Duty 4 - Modern Warfare/bin' folder and select the
cod4.prj file.
(Default is c:/Program Files/Activision/Call of Duty 4 - Modern
Warfare/bin)... [ more] |
3 |
60 |
May 21, 2008 10:52 am by peri |
 |
ERROR: Texture repeats too many times.Call of Duty 4 : CoD 4 Level DesignFind the brush thats giving the error, get the surface inspector up (s key)
and apply a different map - natural or cap. etc
You tend to get that error a lot on things like wires or thin cables.
Theres an error log for the last compile in the map_sou... [ more] |
4 |
110 |
May 21, 2008 04:02 am by peri |
 |
Bullet ImpactsCall of Duty 4 : CoD 4 Level DesignYep, for a sign wouldn't it be more normal to have a metal or wood surface
type?
And if that doesn't work, try changing the blendfunct to multiply... [ more] |
8 |
150 |
May 21, 2008 03:53 am by peri |
 |
Bullet ImpactsCall of Duty 4 : CoD 4 Level DesignIts an asset manager setting you have wrong. I don't have the tools on this
comp, but i remember having the same problem with my decals.
If i remember right its the 'blendfunc' or 'sort' that you've got wrong.
Sorry i can't be more specific
... [ more] |
8 |
150 |
May 20, 2008 05:04 pm by peri |
 |
Out of memoryCall of Duty 4 : CoD 4 Level DesignOoops, just noticed that leak. I think your skybox is leaking.
I'm not 100% sure if that would cause the problem....but it definatly won't
help .
... [ more] |
21 |
198 |
May 20, 2008 11:12 am by peri |
 |
Out of memoryCall of Duty 4 : CoD 4 Level DesignEvery time i've seen this is related to the lightmaps.
In rad, press shift+l to get into lightmap mode.
All your surfaces should look like the brush on the right. Out of memory
errors can be caused if your brushes look like those on the left.
Use... [ more] |
21 |
198 |
May 20, 2008 11:02 am by peri |
 |
How the heck do I portal???Call of Duty 4 : CoD4 General Gaming Portal t-junction.
There are 3 simple portal cells. The long one at the back, 2 smaller in
front.
If you ignore the 2 smaller portals, and look just at the larger one on its
own - that would compile fine without an error.
But if you add those... [ more] |
19 |
223 |
May 19, 2008 05:35 pm by peri |
 |
How the heck do I portal???Call of Duty 4 : CoD4 General Gaming Quote:A cell is an area fully enclosed on top, bottom, all sides by either
a portal texture or a structural brush.
Yep, 100% correct :)
Quote:
1. If a solid wall of a prefab is one of your cell sides, you need to run a
caulk wall along it to get ... [ more] |
19 |
223 |
May 19, 2008 12:48 pm by peri |
 |
PortalsCall of Duty 4 : CoD 4 Level Design
Ok, that is a portal in a portal, and it does actually compile without
errors. But i'm fairly sure the space between the 2 cubes is being treated
as a portal, while the space of the interior cube isn't.
Still not awake yet, need to test the theory... [ more] |
13 |
195 |
May 19, 2008 05:41 am by peri |
 |
How Do I?Call of Duty 4 : CoD 4 Level DesignJust the things that will block a players view, and you make part of a
portal need to be structural, everything else is detail.
Most people start of portals by blocking doors and windows of buildings.
So, the walls, floor and ceiling need to be structu... [ more] |
3 |
132 |
May 19, 2008 05:31 am by peri |
 |
PortalsCall of Duty 4 : CoD 4 Level Designwow - i always thought one of the fundamental rules of portalling was 'no
nested portals'
Apologies :)... [ more] |
13 |
195 |
May 19, 2008 05:18 am by peri |
 |
PortalsCall of Duty 4 : CoD 4 Level DesignQuote:You can have portals withing portals
eeek - oh no you can't. ... [ more] |
13 |
195 |
May 18, 2008 07:35 pm by peri |
 |
How the heck do I portal???Call of Duty 4 : CoD4 General Gaming Quote:I read so many damn threads and most of those tuts confused me even
more.
Hahaha - not only have i got the t-shirt, i've enough clothing to open a
small emporium
Thats how most of us learnt Lucky - trial and error :)
Quote:So as long one s... [ more] |
19 |
223 |
May 18, 2008 07:26 pm by peri |