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Forum: All Forums : Call of Duty
Category: CoD+UO General
General game questions, comments, and chat.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Spawn with springfield no ammo
gatekeeper
General Member
Since: Feb 2, 2006
Posts: 25
Last: Jul 5, 2009
[view latest posts]
Level 1
Category: CoD+UO General
Posted: Sunday, Jun. 7, 2009 01:26 am
can someone tell me why the springfield spawns with no ammo in CodUO. It does not happen to everyone.
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Drop_Deadx
General Member
Since: Jul 1, 2008
Posts: 212
Last: Jul 6, 2009
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Level 4
Category: CoD+UO General
Posted: Sunday, Jun. 7, 2009 03:08 am
-Double Post, Please Delete-

edited on Jun. 6, 2009 11:09 pm by Drop_Deadx
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Drop_Deadx
General Member
Since: Jul 1, 2008
Posts: 212
Last: Jul 6, 2009
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Level 4
Category: CoD+UO General
Posted: Sunday, Jun. 7, 2009 03:08 am
They must have ran out of ammo, wait 30 min. for the next drop.
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general99
General Member
Since: Oct 31, 2004
Posts: 323
Last: Dec 18, 2013
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Level 5
Category: CoD+UO General
Posted: Sunday, Jun. 7, 2009 04:17 am
Any mods running?
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gatekeeper
General Member
Since: Feb 2, 2006
Posts: 25
Last: Jul 5, 2009
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Level 1
Category: CoD+UO General
Posted: Sunday, Jun. 7, 2009 04:19 am
yes awe 2.1 with added modern weapons. it seems the old weapons like kar and spring are doing it.
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gatekeeper
General Member
Since: Feb 2, 2006
Posts: 25
Last: Jul 5, 2009
[view latest posts]
Level 1
Category: CoD+UO General
Posted: Monday, Jun. 8, 2009 12:31 am
yes awe 2.1 with added modern weapons with x3 scope zoom. it seems to happen after a person spawns in after dieing with their gun in the 2 or 3 zoom mode.
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general99
General Member
Since: Oct 31, 2004
Posts: 323
Last: Dec 18, 2013
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Level 5
Category: CoD+UO General
Posted: Monday, Jun. 8, 2009 04:51 am
How is the zoom accomplished? If you need to press "M",
I'd be looking closely at the weapon files, especially the alternate (zoomed) weapons.
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gatekeeper
General Member
Since: Feb 2, 2006
Posts: 25
Last: Jul 5, 2009
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Level 1
Category: CoD+UO General
Posted: Tuesday, Jun. 9, 2009 12:17 am
you are right, the zoom is accomplished by pressing "M". What should I look for in the weapon file?
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general99
General Member
Since: Oct 31, 2004
Posts: 323
Last: Dec 18, 2013
[view latest posts]
Level 5
Category: CoD+UO General
Posted: Tuesday, Jun. 9, 2009 05:19 am
Download WFE (Weapons file editor)
Compare two stock alternates (ie Thompson & Thompson semi auto)
Compare clip sizes etc in particular.
Then compare the stock and alternates for the problematic weapons and make sure the clip sizes etc are done in a consistent manner.

Also check out this area of _loadout_gmi.gsc
Code:

GetGunAmmo(weapon)
{
	// if battle rank is on then call the battle rank function
	if ( isDefined(level.battlerank) && level.battlerank)
	{
		return maps\mp\gametypes\_rank_gmi::GetGunAmmo(weapon);
	}
	
	switch(weapon)
	{
		//American Weapons
		case "m1carbine_mp":
		case "m1903a3_mp":
			return 60;
		case "m1garand_mp":
			return 56;
		case "springfield_mp": 
			return 25;
		case "thompson_mp": 
		case "thompson_semi_mp": 
			return 120;

See how both the Thompson and its alternate are included? Make sure the problematic weapons are similarly included.
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gatekeeper
General Member
Since: Feb 2, 2006
Posts: 25
Last: Jul 5, 2009
[view latest posts]
Level 1
Category: CoD+UO General
Posted: Thursday, Jun. 11, 2009 01:56 am
below is my loadout.gsi. as you see i have added the enfieldscoped, kar98k sniper, mosin nagant sniper and springfield sniper.


Code:

GetGunAmmo(weapon)
{
	// if battle rank is on then call the battle rank function
	if ( isDefined(level.battlerank) && level.battlerank)
	{
		return maps\mp\gametypes\_rank_gmi::GetGunAmmo(weapon);
	}
	
	switch(weapon)
	{
		//American Weapons
                case "m1903a3_mp":
			return 56;
                case "barrett_mp":
		case "dragunov_mp":
			return 60;
                case "m40a3_mp":
                case "r700_mp": 
			return 150;
                case "enfieldscoped_mp":
                case "enfieldscoped_2_mp":
                case "enfieldscoped_3_mp":
			return 225;
		case "m1carbine_mp":
		case "m1carbine_silenced_mp":
			return 60;
		case "m1garand_mp":
		case "m1garand_semi_mp":
			return 56;
		case "springfield_mp":
                case "springfield_2_mp":
                case "springfield_3_mp": 
			return 60;
		case "thompson_mp": 
		case "thompson_semi_mp": 
			return 120;
		case "bar_mp": 
		case "bar_slow_mp": 
			return 100;
		case "mg30cal_mp":
			return 225;
		//British Weapons
		case "enfield_mp":
			return 60;
		case "sten_mp": 
		case "sten_2_mp":
		case "sten_silenced_mp":
			return 128;
		case "bren_mp": 
		case "bren_semi_mp":
			return 90;
		//Russian Weapons
		case "mosin_nagant_mp":
		case "mosin_nagant_semi_mp":
			return 60;
		case "svt40_mp":
		case "svt40_semi_mp":	
			return 60;
		case "mosin_nagant_sniper_mp":
                case "mosin_nagant_sniper_2_mp":
                case "mosin_nagant_sniper_3_mp":
			return 60;
		case "ppsh_mp":
		case "ppsh_semi_mp":
			return 142;
		case "dp28_mp":
			return 225;
		//German Weapons
		case "kar98k_mp": 
			return 60;
		case "gewehr43_mp":
		case "gewehr43_semi_mp":	
			return 60;
		case "kar98k_sniper_mp":
                case "kar98k_sniper_2_mp":
                case "kar98k_sniper_3_mp":
			return 25;
		case "mp40_mp":
		case "mp40_semi_mp":	
			return 128;
		case "mp44_mp":
		case "mp44_semi_mp":
			return 90;
		case "mg34_mp":
			return 225;
		case "panzerfaust_mp":
			return 1;
		case "panzerschreck_mp":
			return 3;
		case "bazooka_mp":
			return 3;
		case "fg42_mp":
		case "fg42_semi_mp":
		case "m1garand_grenade_mp":
		case "bren_grenade_mp":
			return 60;
		case "flamethrower_mp":
			return 300;
		// unrecognized weapon
		default:
		   	return 0;
		}
		
	return 0;
}


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