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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Exceeded limit of 400 'fx' assets
Rakespear
General Member
Since: Jan 28, 2009
Posts: 4
Last: Feb 8, 2009
[view latest posts]
Level 0
Category: CoDWW MP Mapping
Posted: Sunday, Feb. 8, 2009 03:43 am
Hi guys,

Can you explain in layman terms why this happens and I get the above error, I would post the relevant files to help you come up with the information you may need to help on this, but to be honest I don't know what they are, let me know and i'll past them in for you.

Trying to build a MP map for LeFiere, many of you will be familiar with the battle and some would not, but to me it seems a perfect mp battleground and I'd love to get this up and running purely from a historical point of view.

Lefiere is on the outskirts of St Mere Eglise, two main battles occured here, the battle for the initial bridgehead and then the causeway itself.

Look forward to hearing from you.

Kindest regards

Rakespear
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Sevenz
General Member
Since: Apr 24, 2006
Posts: 2390
Last: May 10, 2013
[view latest posts]
Level 8
Category: CoDWW MP Mapping
Posted: Sunday, Feb. 8, 2009 03:52 am
please post your zonefile content

try to remove the impactfx entry in your zonefile (csv) and recompile
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Zestycookie
General Member
Since: Dec 31, 2006
Posts: 148
Last: Oct 19, 2009
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Monday, Feb. 9, 2009 01:53 am
I know that error shows up if you add in a drivable vehicle prefab in your map. If you have one in, make sure you find a work around, or delete it from your map.
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MODSonline.com Forums : Call of Duty: World at War : CoDWW MP Mapping

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