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I have the light_volume tecture, but still get raindow modelsCall of Duty 4 : CoD 4 Level DesignAdd an object, any object, to your map. Compile it and run. See if your map
is actually updating. If the object is not there, check around in your map
for something called "misc. model" and delete it. ... [ more] |
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Jun 12, 2008 06:45 pm by Zestycookie |
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ww2 picsCall of Duty 2 : CoD 2 Level DesignGoogle images is your friend.
http://images.google.com/images?hl=en&q=ww2+building&btnG=Search+Images&gbv
=2... [ more] |
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Jun 10, 2008 01:07 am by Zestycookie |
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Messed up lights - What's wrong?Call of Duty 4 : CoD 4 Level DesignHere's what you need.
http://www.infinityward.com/wiki/index.php?title=Creating_a_grid_file
... [ more] |
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Jun 10, 2008 01:06 am by Zestycookie |
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light intensityCall of Duty 4 : CoD 4 Level DesignActually the light can go much brighter than "1"
I've used lights that have had a Key of "100" before.(which is very bright
lol)
edited on Jun. 8, 2008 12:02 pm by Zestycookie... [ more] |
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Jun 8, 2008 12:01 pm by Zestycookie |
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light then darknessCall of Duty 4 : CoD 4 Level DesignEdit: Sorry double post
edited on Jun. 7, 2008 09:29 am by Zestycookie... [ more] |
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Jun 7, 2008 09:29 am by Zestycookie |
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light then darknessCall of Duty 4 : CoD 4 Level DesignYou're going to have to make it a bit more clear what exactly the problem
is.... [ more] |
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Jun 7, 2008 09:29 am by Zestycookie |
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checkered minimapCall of Duty 4 : CoD 4 Level Designput this in your zone files:
material,compass_map_mp_mapname... [ more] |
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Jun 1, 2008 05:35 pm by Zestycookie |
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Map wont load for testingCall of Duty 4 : CoD 4 Level DesignYou need to add three spawn points. tdm_spawn tdm_axis_start and
tdm_allies_start... [ more] |
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May 29, 2008 07:25 pm by Zestycookie |
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Could not load file....d3dbsp...Call of Duty 4 : CoD 4 Level DesignActually you are wrong.
Here is your error:
Code:
misc_prefab at (648 40 -192) has no model
Go to those coordinates on the map and delete the red block. Then recompile
for a surprise.
... [ more] |
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May 27, 2008 10:11 pm by Zestycookie |
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beginner frustrated...first compile problemCall of Duty 4 : CoD 4 Level DesignThis line right here:
Code:
Could not load file 'C:\Program Files\Activision\Call of Duty 4 - Modern
Warfare
\raw\maps\mp\mp_a.d3dbsp'
It normally means there's a leak in your skybox, or you have a misc. prefab
that you accidentally placed in your... [ more] |
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May 27, 2008 03:04 pm by Zestycookie |
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Trigger warp/move a playerCall of Duty 4 : CoD 4 Scriptinghttp://www.modsonline.com/Tutorials-read-310.html... [ more] |
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May 26, 2008 01:54 am by Zestycookie |
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Exploding barrels scriptCall of Duty 4 : CoD 4 Level DesignTry this line instead.
Code:
rawfile,maps/mp/_explosive_barrels
... [ more] |
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May 24, 2008 04:42 pm by Zestycookie |
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Exploding barrels scriptCall of Duty 4 : CoD 4 Level DesignJust add this line to your zone files
then recompile
Code:
maps/mp/_explosive_barrels
I didn't see it in there, and its imperative to have it, if you want the
game to recognize what to do with the barrels.
edited on May. 24, 2008 10:28 am by Zest... [ more] |
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May 24, 2008 10:26 am by Zestycookie |
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Minimap again ...Call of Duty 4 : CoD 4 Level DesignWell, when you run the map through a mod, rather than the "Run Selected
map", CoD4 won't look for or direct you to the missing assets. That's why
they weren't showing up. The first time you run your map through the
compiler you need to update your zone fi... [ more] |
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May 23, 2008 07:45 am by Zestycookie |
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Characters (FX??)Call of Duty 4 : CoD 4 Level DesignAhh, I know the problem, check your .gsc.
this line right here...
Code:
game["allies_soldiertype"] = "woodland";
game["axis_soldiertype"] = "woodland";
I think there's three different types...where it says "woodland" it can
either be woodl... [ more] |
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May 22, 2008 11:00 pm by Zestycookie |
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Minimap again ...Call of Duty 4 : CoD 4 Level DesignAdd these lines to your zone files.
Code:include,mptypes_desert
xmodel,body_mp_usmc_sniper
xmodel,head_mp_usmc_tactical_baseball_cap
xmodel,body_mp_usmc_recon
xmodel,head_mp_usmc_nomex
xmodel,body_mp_usmc_assault
xmodel,head_mp_usmc_tactical_mich... [ more] |
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May 22, 2008 04:56 pm by Zestycookie |
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Characters (FX??)Call of Duty 4 : CoD 4 Level Designupdate your zone files... [ more] |
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May 21, 2008 10:34 pm by Zestycookie |
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Minimap again ...Call of Duty 4 : CoD 4 Level Design@smearlap
You need to make an .IWD file.
First create a folder on your desktop labeled images (it must be labeled
images or else the game won't recognize it). Copy and paste the .iwi file
of your minimap into the folder. Now using winRAR archive ... [ more] |
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May 21, 2008 09:00 pm by Zestycookie |
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Red tint on some computersCall of Duty 4 : CoD 4 Level DesignLol, you're all wrong. The reason the 8800gts has a red tint is because he
has specular map on and the other pc has it turned off. Go to
graphics>Specular Map> and turn it off. Or you can add more reflection
probes to the map. It has nothing to do with th... [ more] |
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May 14, 2008 03:11 pm by Zestycookie |
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View messed up in Level editor...Call of Duty 4 : CoD 4 Level DesignLol, we all make dumb mistakes. ... [ more] |
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May 10, 2008 12:49 am by Zestycookie |
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Map is not savingCall of Duty 4 : CoD 4 Level DesignYour new version isn't being compiled most likely because either you have a
leak in your worldbox or you have a red box hidden in your map called
"misc. model" that you accidentally put in. To be sure, remake your
worldbox, and search through your map for... [ more] |
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May 7, 2008 09:41 pm by Zestycookie |
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blend from 'stone' to 'grass'? Call of Duty 4 : CoD 4 ScriptingAre you sure you're using the decal version of the texture?... [ more] |
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May 6, 2008 10:42 pm by Zestycookie |
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Loadscreen IssueCall of Duty 4 : CoD 4 Level DesignKegaro writes...Quote:Got it to work, found my .csv file, added it to my
.iwd file and it works like a charm. Thanks for all the help and input,
greatly appreciated.
The .csv file doesn't have to go into your .iwd, it gets compiled into your
.ff's. Pac... [ more] |
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May 6, 2008 10:37 pm by Zestycookie |
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Lighing issues along with .gsc and .csvCall of Duty 4 : CoD 4 Level DesignBasically with a sky you make what is called a "skybox" which is just
basically all you need to do is go to textures>usage>sky and find a nice
sky that will fit your map then basically make a large box that completely
engulfs the whole map, then press the... [ more] |
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May 4, 2008 10:20 pm by Zestycookie |
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Lighing issues along with .gsc and .csvCall of Duty 4 : CoD 4 Level DesignThe screen is pitch black, because you didn't add any light. Be sure to
watch the beginner tutorial.
http://www.modsonline.com/Downloads-full-4204.html
Also, the .gsc file and .csv files are not necessary until when the map is
ready and you want to... [ more] |
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May 4, 2008 10:14 pm by Zestycookie |