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Forum: All Forums : Call of Duty: World at War
Category: CoDWW Scripting
Scripting and coding with Call of Duty: World at War.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: RTS Mod
SparkyMcSparks
General Member
Since: Feb 28, 2004
Posts: 1713
Last: Dec 29, 2016
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Level 8
Im a fan of MODSonair
Category: CoDWW Scripting
Posted: Thursday, Feb. 19, 2009 10:27 pm
Quote:
Singleplayer RTS Mod for CoDWAW.

While the idea of a RTS isn't original, writing the logic and controls for a strategy top down game isn't something I've done before, or seen much of it's nature simiarly done (not another zombie mod :P ), so decided to recreate a gaming experience for strategy enthusiasts.

CoD is a First Person Shooter, so there's a lot of hacking going on, but the script/mod will be available as open source when it's done if people want to use it to make RTS maps or even implement Coop 2vs2 RTS Gameplay. I'm trying to modulate the script as much as possible so it works with CoDMW, CoDWaW, and most likely CoDMW2 unless there's a drastic script language change.

*Taken From Project Page

If anyone wouldn't mind helping to make a map that would be neat, it doesn't have to be spectacular with brushwork, just lot of optimal terrain patches, no interior work for buildings, and placement of models for cover.

I'll try to keep this thread updated.
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SparkyMcSparks
General Member
Since: Feb 28, 2004
Posts: 1713
Last: Dec 29, 2016
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Level 8
Im a fan of MODSonair
Category: CoDWW Scripting
Posted: Monday, Feb. 23, 2009 04:22 am
Just a small update:
http://www.xfire.com/video/7ef5a/
(Nothing in the video is scripted, just me pointing and clicking)

Got camera controls and basic unit controls down.


After some thought I am going to make it 2 vs 2 RTS. USA vs Germany for now.

There is a 32 AI limit, and if each person had a group of AI that would mean 8 per user which would be boring to control. So using some noggin and workarounds, each side will have an Infantry player and a Vehicle player. Infantry players control 16 man units and the other player controls 16 vehicle units... which means 32 vs 32 unit warfare.

edited on Feb. 22, 2009 11:32 pm by SparkyMcSparks
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tHMatt
General Member
Since: Sep 11, 2007
Posts: 473
Last: Mar 20, 2013
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Level 5
Category: CoDWW Scripting
Posted: Monday, Feb. 23, 2009 08:59 pm
i like the idea, though i think 16 tanks per side is bad when u can only have 16 infantry, its gonna look stupid, maybe 4 tanks per side
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SparkyMcSparks
General Member
Since: Feb 28, 2004
Posts: 1713
Last: Dec 29, 2016
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Level 8
Im a fan of MODSonair
Category: CoDWW Scripting
Posted: Wednesday, Feb. 25, 2009 09:42 pm
Good point. I'll lower down the amount of tanks.
The vehicle player will also get to call in bomb strikes but those will cost more and take a while to build in queue that way they can't just bomb the other teams base constantly.

Here's another update, not much from the last video but I got more work done on unit control, more precise selection from bird eye view, in this one I actually switch off selecting different units and commanding them and added in HUD elements.
The hard part is done, got all the math stuff out of the way, just need to script the gametype and making the AI think on their own a bit more while reacting to player micro-management.

http://www.xfire.com/video/80bef/

edited on Feb. 25, 2009 04:43 pm by SparkyMcSparks
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JerryTube
General Member
Since: Mar 4, 2007
Posts: 88
Last: Jul 1, 2013
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Level 3
Im a fan of MODSonair
Category: CoDWW Scripting
Posted: Thursday, Feb. 26, 2009 08:46 am
Very snazzy sparks!
Just a thought on the ai limit
would it be possible to use drones aswell as normal ai?
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shivix
General Member
Since: Jun 29, 2007
Posts: 158
Last: Dec 8, 2009
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Level 4
Category: CoDWW Scripting
Posted: Thursday, Feb. 26, 2009 07:57 pm
nicemeight
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BlackJack_Jonny
General Member
Since: Nov 22, 2008
Posts: 237
Last: Dec 3, 2012
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Level 4
Im a fan of MODSonair
Category: CoDWW Scripting
Posted: Thursday, Feb. 26, 2009 09:17 pm
i think thats a fantastic idea, i really like it [thumbs_up] and kudo's for doing it [cool]

will this be somthing that will run on stock maps ? or released with a specific map pack ?

good luck with the project , look forward to new developments [thumbs_up]
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jeannotvb
General Member
Since: Dec 8, 2007
Posts: 620
Last: Feb 1, 2010
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Level 6
Im a fan of MODSonair
Category: CoDWW Scripting
Posted: Thursday, Feb. 26, 2009 09:31 pm
[ToC]Blackjak writes...
Quote:
i think thats a fantastic idea, i really like it [thumbs_up] and kudo's for doing it [cool]

will this be somthing that will run on stock maps ? or released with a specific map pack ?

good luck with the project , look forward to new developments [thumbs_up]


Stock maps have lot's of detailed environment often including interior, this would be a waste of performance + stock maps are too small probably.
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BlackJack_Jonny
General Member
Since: Nov 22, 2008
Posts: 237
Last: Dec 3, 2012
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Level 4
Im a fan of MODSonair
Category: CoDWW Scripting
Posted: Thursday, Feb. 26, 2009 09:37 pm
thats why i ask cos it will need a fair few purpose made maps but coudnt see any info for a mod team or anything [thumbs_up]

do you have a team working on it McSparks ? or just you ?

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Allan90
General Member
Since: Apr 23, 2006
Posts: 51
Last: Jan 22, 2011
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Level 3
Im a fan of MODSonair
Category: CoDWW Scripting
Posted: Friday, Feb. 27, 2009 10:36 am
[ToC]Blackjak writes...
Quote:
thats why i ask cos it will need a fair few purpose made maps but coudnt see any info for a mod team or anything [thumbs_up]

do you have a team working on it McSparks ? or just you ?


Sparks doing it on his own
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