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In The Forums
Strange minimap problem
CoD 4 Level Desi.. Posts: (3) Views: (21) by jreece2475
Mortar's in mp
CoD Level Design.. Posts: (8) Views: (69) by The_Caretaker
rain effects etc. not working.
CoD 4 Level Desi.. Posts: (12) Views: (117) by chaotica
Add Sounds in mp
CoD Level Design.. Posts: (10) Views: (68) by shanehayesr
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SOF1 Mapping
Mapping and modding for Soldier of Fortune.

Beginner
Compiling
Learn how to compile your map.
Map 1 : Making a Map
Making your first map in SOF1.
Map 2 : Applying Textures
Apply textures in using SOFRadiant.
Map 3 : Adding to your Map
Adding more items to your map.
Map 4 : An Outside Area
Submitting Your Custom Maps And Other Materials
Map 5 : A Pond
Submitting Your Custom Maps And Other Materials
Preface
Intro to SOF Mapping.
SDK Editor
This is a brief overview of the mapping editor
SDK Preferences
Setting up SOFRadiant (SOFSDK) Editor Preferences
Setting up the SDK
Getting radiant and related mapping tools to work.
Sliding Doors
Making sliding doors.
SOF Lights
Here are the displayed light entities that you can use, available from the light menu in the entity list.
Submitting Maps
Submitting Your Custom Maps And Other Materials
The Z Window
This tutorial will demonstrate the usefulness of the "Z" window
Water
Let me show you not o­nly how to create basic water, but then how to make it rise and fall.
Worldspawn
This is the defining entity for your map. It sets the scene and mood for the entire level.
Intermediate
Assigning entity names
Learn how to assign entity names.
Displaying text on screen.
Learn how to display text on screen.
Map 10 : Outdoor Lighting
For this tutorial we will look at the basic techniques of outdoor lighting
Map 6 : A Fountain
This next tutorial is slightly more advanced, but should be easy enough if you follow the instructions and study the diagrams.
Map 7 : Breakable Windows
Time to add some widows to our map and let's make them breakable.
Map 8 : Doors
The 2 most often used doors are sliding and rotating, so we will add o­ne of each, just so you know how to use both of them
Map 9 : Interior Lights
We have already added some non displayed lights but we need to look at them in more detail now
Moving Cameras
Learn how to move cameras.
Rotating Brushes
This function can be used in many different ways some of which are helicopter blades, spinning doors, spinning floors, and fans.
Rotating Doors
Making rotating doors.
Speakers
Adding sounds to your map with the target_speaker.
Teleporting
Here is a quick and easy script to teleport the player to another location in your map.
Textures : Texturing Methods
This lesson will cover the basics of selecting, applying, and altering textures in SoFRadiant.
Textures : Transparent
Making transparent textures.
Triggering Lights
Let me show you how to easily trigger lights in your map.
Water
Let me show you not o­nly how to create basic water, but then how to make it rise and fall.
WorldCraft Setup
How to setup WorldCraft for creating and editing SOF maps.
Advanced
Adding Bots
Here I will show you how to add the waypoints that tell the bots where they should run.
Advanced text on screen + logos
This tutorial will give you examples of different ways to display your text pictures and logos.

Bots Configuration : Part 1
Ok, here's how to setup your own bots, and tune them up.
Configuring Your Bots : Part 2
Bot chatting, targeting, an other basic intelligence.
DEF File
These are o­nly useful if you make your own textures.
Elevators
Making an elevator that can stop between mutliple floors.
Enemies List
A list of enemies, game name, and weapon they use.
Modeling : Creating Custom Boltons
The object of this tutorial is too help you in the 3dmax3 environment this is not a replacement for other bolton tutorials it o­nly adds to others work.
Modeling : Importing Custom Weapons
Custom skins for weapons.
Remote Cameras
This tutorial is a combination of entities that, when combined, will provide you with a security camera with viewable monitor.
Scripting : A Rotating Door With Breakable Glass
Ok for this tutorial we will make a rotating door with breakable glass, something which is impossible without scripting.
Scripting : Remote Cameras
For this tutorial we are going to make our animation a little more dramatic by using a func_romote_camera, and we are going to move this around the scene.
Scripting : Setup and Compiling
In this set of tutorials I will hopefully explain how to get scripts to run, and go through some of the basic commands.
Scripting : Simple Animations
In this script we will make a bad guy kick open a door, kill a hostage and then come after you.
Sound Names : Entities.def
You can edit the entities.def file and put the soundnames in, so they appear in SofRadiant.
Sound Names : List
Sound names to be used for various entities such as doors.
Textures : M32 Info
These are o­nly useful if you make your own textures.
Trains
Basically what this tutorial is going to show you is how to make a moving platform, whether its up and down or across.
Triggers and Damage
A brush that can take damage to a point, then call its triggers.
Scripting
Advanced text on screen + logos
This tutorial will give you examples of different ways to display your text pictures and logos.

Assigning entity names
Learn how to assign entity names.
Compiling
Learn how to compile your map.
Displaying text on screen.
Learn how to display text on screen.
Moving Cameras
Learn how to move cameras.
Scripting : A Rotating Door With Breakable Glass
Ok for this tutorial we will make a rotating door with breakable glass, something which is impossible without scripting.
Scripting : Remote Cameras
For this tutorial we are going to make our animation a little more dramatic by using a func_romote_camera, and we are going to move this around the scene.
Scripting : Setup and Compiling
In this set of tutorials I will hopefully explain how to get scripts to run, and go through some of the basic commands.
Scripting : Simple Animations
In this script we will make a bad guy kick open a door, kill a hostage and then come after you.
Teleporting
Here is a quick and easy script to teleport the player to another location in your map.
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