The reason for the animscript errors:
- You don't have the correct files
- Files are in wrong folder
- Zone source doesn't have them included
FIX 1
1) Extract files from
zone\english\nazi_zombie_sumpf_patch.ff.
2) Copy all files and folders into your CoDWaW directory (the Program Files one)
3) Add these lines to your zone source (if not already added):
Code:
rawfile,animtrees/generic_human.atr
rawfile,animtrees/dog.atr
4) Make sure your zone source (or zombiemode zone source) has these lines:
Code:
rawfile,animscripts/dog_combat.gsc
rawfile,animscripts/dog_death.gsc
rawfile,animscripts/dog_init.gsc
rawfile,animscripts/dog_pain.gsc
rawfile,animscripts/dog_move.gsc
rawfile,animscripts/dog_scripted.gsc
rawfile,animscripts/dog_stop.gsc
rawfile,animscripts/dog_flashed.gsc
Here is an example zone source for zombiemode.csv and the map zone source:
nazi_zombie_yourmap.csv
Code:
ignore,code_post_gfx
ignore,common
// for zombie specific assets,
include,zombiemode
include,zombiemode_dogs
// for coop players,
mptype,nazi_zombie_heroes
// for puddle effects,
include,water
//impactfx,nazi_zombie_yourmap
//rawfile,clientscripts/nazi_zombie_yourmap.csc
//rawfile,clientscripts/nazi_zombie_yourmap_amb.csc
//rawfile,clientscripts/nazi_zombie_yourmap_fx.csc
//rawfile,clientscripts/createfx/nazi_zombie_yourmap_fx.csc,,
//rawfile,maps/createfx/nazi_zombie_yourmap_fx.gsc,,
rawfile,maps/nazi_zombie_yourmap_fx.gsc
rawfile,maps/nazi_zombie_yourmap.gsc
rawfile,maps/nazi_zombie_sumpf_blockers.gsc,,
rawfile,maps/nazi_zombie_sumpf_trap_pendulum.gsc,,
rawfile,maps/nazi_zombie_sumpf_zone_management.gsc,,
rawfile,maps/nazi_zombie_sumpf_perks.gsc,,
rawfile,maps/nazi_zombie_sumpf_bouncing_betties.gsc,,
rawfile,maps/nazi_zombie_sumpf_zipline.gsc,,
rawfile,maps/nazi_zombie_sumpf_bridge.gsc,,
rawfile,maps/nazi_zombie_sumpf_blockers.gsc,,
//rawfile,maps/createart/nazi_zombie_yourmap_art.gsc,,
rawfile,maps/_zombiemode_weapons_sumpf.gsc
rawfile,vision/zombie_sumpf.vision,,
rawfile,vision/zombie_sumpf_dogs.vision,,
rawfile,rumble/explosion_generic,,
rawfile,rumble/explosion_generic_l.rmb,,
rawfile,rumble/explosion_generic_h.rmb,,
col_map_sp,maps/nazi_zombie_yourmap.d3dbsp,,
sound,common,nazi_zombie_yourmap,all_sp
sound,generic,nazi_zombie_yourmap,all_sp
sound,voiceovers,nazi_zombie_yourmap,all_sp
sound,requests,nazi_zombie_yourmap,all_sp
sound,character,nazi_zombie_yourmap,all_sp
sound,projectiles,nazi_zombie_yourmap,all_sp
sound,nazi_zombie_yourmap,nazi_zombie_yourmap,all_sp
sound,physics,nazi_zombie_yourmap,all_sp
sound,destructibles,nazi_zombie_yourmap,all_sp
sound,dlc2_vox,nazi_zombie_yourmap,all_sp
sound,dlc2_share,nazi_zombie_yourmap,all_sp
sound,weapons,audio_test_tuey,all_sp
xmodel,viewmodel_usa_marine_arms,,
xmodel,viewmodel_usa_marine_player,,
xanim,ch_dazed_d_death,,
xanim,ch_dazed_c_death,,
xanim,ch_dazed_b_death,,
xanim,ch_dazed_a_death,,
xanim,ch_dazed_d,,
xanim,ch_dazed_c,,
xanim,ch_dazed_b,,
xanim,ch_dazed_a
fx,maps/zombie/fx_zombie_debris_removal
//fx,maps/mak/fx_fire_fuel_spill
fx,weapon/bouncing_betty/fx_explosion_betty_generic
fx,weapon/bouncing_betty/fx_betty_trail
//fx,maps/zombie/fx_zombie_chopper_trp_blur
//xmodel,skybox_zombie
xmodel,zombie_teddybear
// ESM - added for sumpf vending machines,
xmodel,zombie_vending_jugg_on_price
xmodel,zombie_vending_doubletap_price
xmodel,zombie_vending_revive_on_price
xmodel,zombie_vending_sleight_on_price
// ESM - trap cagelights
xmodel,zombie_zapper_cagelight_red
xmodel,zombie_zapper_cagelight_green
fx,env/electrical/fx_elec_wire_spark_burst
// WEAPONS,
// cut weapons,
//weapon,sp/colt_dirty_harry
//weapon,sp/doublebarrel
//weapon,sp/fg42_bipod
//weapon,sp/mg42_bipod
//weapon,sp/m1garand_gl
//weapon,sp/mk2_frag
//weapon,sp/walther
//weapon,sp/30cal_bipod
//weapon,sp/fg42_bipod_crouch
//weapon,sp/fg42_bipod_stand
//weapon,sp/fg42_bipod_prone
//weapon,sp/mg42_bipod_crouch
//weapon,sp/mg42_bipod_stand
//weapon,sp/mg42_bipod_prone
//weapon,sp/type99_lmg_bipod_crouch
//weapon,sp/type99_lmg_bipod_stand
//weapon,sp/type99_lmg_bipod_prone
//weapon,sp/30cal_bipod_crouch
//weapon,sp/30cal_bipod_stand
//weapon,sp/30cal_bipod_prone
// grenades
weapon,sp/stielhandgranate
//weapon,sp/fraggrenade
// weapons
weapon,sp/zombie_30cal
weapon,sp/zombie_bar
weapon,sp/colt // default weaponn
weapon,sp/zombie_colt // last stand weapon
weapon,sp/zombie_doublebarrel
weapon,sp/zombie_doublebarrel_sawed
weapon,sp/zombie_fg42
weapon,sp/zombie_gewehr43
//weapon,sp/kar98k
//weapon,sp/kar98k_scoped_zombie
weapon,sp/zombie_m1carbine
weapon,sp/zombie_m1garand
weapon,sp/m2_flamethrower_zombie
weapon,sp/m1garand_gl_zombie
weapon,sp/m7_launcher_zombie
weapon,sp/zombie_mg42
weapon,sp/molotov
weapon,sp/zombie_mp40
weapon,sp/napalmblob // default weapon
weapon,sp/napalmbloblight // default weapon
weapon,sp/panzerschrek_zombie
weapon,sp/zombie_ppsh
weapon,sp/ptrs41_zombie
weapon,sp/ray_gun
weapon,sp/zombie_shotgun
//weapon,sp/springfield
weapon,sp/zombie_stg44
weapon,sp/sw_357
weapon,sp/tesla_gun
weapon,sp/zombie_thompson
weapon,sp/zombie_type99_rifle
//weapon,sp/type99_rifle_scoped_zombie
weapon,sp/zombie_type100_smg
// footstep
fx,bio/player/fx_footstep_dust
fx,bio/player/fx_footstep_water
fx,bio/player/fx_footstep_sand
fx,bio/player/fx_footstep_mud
// ambient effects
fx,maps/zombie/fx_meteor_ambient
fx,maps/zombie/fx_meteor_flash
fx,maps/zombie/fx_meteor_flash_spawn
fx,maps/zombie/fx_meteor_hotspot
// electric trap fx
fx,env/electrical/fx_elec_wire_spark_burst
fx,misc/fx_zombie_electric_trap_loc
fx,misc/fx_zombie_electric_trap
fx,misc/fx_zombie_zapper_light_green
fx,misc/fx_zombie_zapper_light_red
// hanging light fx
fx,env/light/fx_glow_hanginglamp
// dogs
fx,maps/zombie/fx_zombie_dog_eyes
fx,maps/zombie/fx_zombie_dog_explosion
fx,maps/zombie/fx_zombie_dog_fire_trail
fx,maps/zombie/fx_zombie_dog_ash_trail
fx,maps/zombie/fx_zombie_dog_breath
//fx,maps/zombie/fx_zombie_chopper_trp
//fx,maps/zombie/fx_zombie_fire_trp
fx,maps/zombie/fx_zombie_log_trp
fx,maps/zombie/fx_zombie_dog_gate_start
fx,maps/zombie/fx_zombie_dog_gate_looping
fx,maps/zombie/fx_zombie_dog_gate_end
// magic box
fx,maps/zombie/fx_zombie_lght_marker
fx,maps/zombie/fx_zombie_lght_marker_flare
// Perks-a-cola effects
fx,misc/fx_zombie_perk_lottery
fx,misc/fx_zombie_cola_on
fx,misc/fx_zombie_cola_dtap_on
fx,misc/fx_zombie_cola_jugg_on
fx,misc/fx_zombie_cola_revive_on
fx,misc/fx_zombie_perk_lottery_4
// electrical trap
fx,env/electrical/fx_elec_player_md
fx,env/electrical/fx_elec_player_sm
fx,env/electrical/fx_elec_player_torso
zombiemode.csv
Code:
include,flamethrower
// strings - PC moved this one to a localized_nazi_zombie_*.csv files
//localize,zombie
// coop model
mptype,nazi_zombie_heroes
// viewmodel arms
xmodel,viewmodel_usa_marine_arms
xmodel,viewmodel_usa_marine_player
// player zombie melee arms - the "weapon"
weapon,sp/zombie_melee
// Needed for laststand
weapon,sp/fraggrenade
weapon,sp/colt
weapon,sp/zombie_perk_bottle_doubletap
weapon,sp/zombie_perk_bottle_jugg
weapon,sp/zombie_perk_bottle_revive
weapon,sp/zombie_perk_bottle_sleight
// zombie anims
xanim,ai_zombie_attack_forward_v1
xanim,ai_zombie_attack_forward_v2
xanim,ai_zombie_attack_v1
xanim,ai_zombie_attack_v2
xanim,ai_zombie_attack_v3
xanim,ai_zombie_attack_v4
xanim,ai_zombie_attack_v6
xanim,ai_zombie_walk_attack_v1
xanim,ai_zombie_walk_attack_v2
xanim,ai_zombie_walk_attack_v3
xanim,ai_zombie_walk_attack_v4
xanim,ai_zombie_run_attack_v1
xanim,ai_zombie_run_attack_v2
xanim,ai_zombie_run_attack_v3
xanim,ai_zombie_run_attack_v4
xanim,ai_zombie_crawl_death_v1
xanim,ai_zombie_crawl_death_v2
xanim,ai_zombie_death_v1
xanim,ai_zombie_death_v2
xanim,ai_zombie_tesla_death_a
xanim,ai_zombie_tesla_death_b
xanim,ai_zombie_tesla_death_c
xanim,ai_zombie_tesla_death_d
xanim,ai_zombie_tesla_death_e
xanim,ai_zombie_tesla_crawl_death_a
xanim,ai_zombie_tesla_crawl_death_b
xanim,ai_zombie_door_pound_v1
xanim,ai_zombie_door_pound_v2
xanim,ai_zombie_door_tear_v1
xanim,ai_zombie_idle_v1
xanim,ai_zombie_idle_v1_delta
xanim,ai_zombie_shot_arm_left
xanim,ai_zombie_shot_arm_right
xanim,ai_zombie_shot_leg_left_2_crawl
xanim,ai_zombie_shot_leg_right_2_crawl
xanim,ai_zombie_sprint_v1
xanim,ai_zombie_sprint_v2
// xanim,ai_zombie_sprint_v3 <-- removed
xanim,ai_zombie_sprint_v4
xanim,ai_zombie_sprint_v5
xanim,ai_zombie_run_v1
xanim,ai_zombie_run_v2
xanim,ai_zombie_run_v3
xanim,ai_zombie_run_v4
xanim,ai_zombie_walk_fast_v1
xanim,ai_zombie_walk_fast_v2
xanim,ai_zombie_walk_fast_v3
xanim,ai_zombie_walk_v1
xanim,ai_zombie_walk_v2
xanim,ai_zombie_walk_v3
xanim,ai_zombie_walk_v4
xanim,ai_zombie_walk_v6
xanim,ai_zombie_walk_v7
xanim,ai_zombie_walk_v8
xanim,ai_zombie_walk_v9
xanim,ai_zombie_door_tear_v2
xanim,ai_zombie_walk_fast_v1
xanim,ai_zombie_walk_fast_v2
xanim,ai_zombie_walk_fast_v3
xanim,ai_zombie_sprint_v1
xanim,ai_zombie_sprint_v2
xanim,ai_zombie_crawl
xanim,ai_zombie_crawl_v1
xanim,ai_zombie_crawl_v2
xanim,ai_zombie_crawl_v3
xanim,ai_zombie_crawl_v4
xanim,ai_zombie_crawl_v5
xanim,ai_zombie_crawl_death_v1
xanim,ai_zombie_crawl_death_v2
xanim,ai_zombie_crawl_sprint
xanim,ai_zombie_crawl_sprint_1
xanim,ai_zombie_crawl_sprint_2
xanim,ai_zombie_idle_crawl
xanim,ai_zombie_idle_crawl_base
xanim,ai_zombie_idle_crawl_delta
xanim,ai_zombie_attack_crawl
xanim,ai_zombie_attack_crawl_lunge
xanim,ai_zombie_walk_on_hands_a
xanim,ai_zombie_walk_on_hands_b
xanim,ai_zombie_walk_on_hands_shot_a
xanim,ai_zombie_walk_on_hands_shot_b
xanim,ai_zombie_jap_attack_v1
xanim,ai_zombie_jap_attack_v2
xanim,ai_zombie_jap_attack_v3
xanim,ai_zombie_jap_attack_v4
xanim,ai_zombie_jap_attack_v5
xanim,ai_zombie_jap_attack_v6
xanim,ai_zombie_jap_run_attack_v1
xanim,ai_zombie_jap_run_attack_v2
xanim,ai_zombie_jap_run_v1
xanim,ai_zombie_jap_run_v2
xanim,ai_zombie_jap_run_v3
xanim,ai_zombie_jap_run_v4
xanim,ai_zombie_jap_run_v5
xanim,ai_zombie_jap_run_v6
xanim,ai_zombie_jap_walk_v1
xanim,ai_zombie_jap_walk_v2
xanim,ai_zombie_jap_walk_v3
xanim,ai_zombie_jap_walk_v4
// taunt anims
// xanim,ai_zombie_taunts_1
// xanim,ai_zombie_taunts_2
// xanim,ai_zombie_taunts_3
xanim,ai_zombie_taunts_4
// xanim,ai_zombie_taunts_5
xanim,ai_zombie_taunts_5b
xanim,ai_zombie_taunts_5c
xanim,ai_zombie_taunts_5d
xanim,ai_zombie_taunts_5e
xanim,ai_zombie_taunts_5f
// xanim,ai_zombie_taunts_6
xanim,ai_zombie_taunts_7
// xanim,ai_zombie_taunts_8
xanim,ai_zombie_taunts_9
// xanim,ai_zombie_taunts_v10
// xanim,ai_zombie_taunts_v11
// xanim,ai_zombie_taunts_v12
// xanim,ai_zombie_taunts_v13
// xanim,ai_zombie_taunts_v14
// window attacks
xanim,ai_zombie_window_attack_arm_L_out
xanim,ai_zombie_window_attack_arm_R_out
// window boar tear
xanim,ai_zombie_boardtear_l_1
xanim,ai_zombie_boardtear_l_2
xanim,ai_zombie_boardtear_l_3
xanim,ai_zombie_boardtear_l_4
xanim,ai_zombie_boardtear_l_5
xanim,ai_zombie_boardtear_l_6
xanim,ai_zombie_boardtear_m_1
xanim,ai_zombie_boardtear_m_2
xanim,ai_zombie_boardtear_m_3
xanim,ai_zombie_boardtear_m_4
xanim,ai_zombie_boardtear_m_5
xanim,ai_zombie_boardtear_m_6
xanim,ai_zombie_boardtear_r_1
xanim,ai_zombie_boardtear_r_2
xanim,ai_zombie_boardtear_r_3
xanim,ai_zombie_boardtear_r_4
xanim,ai_zombie_boardtear_r_5
xanim,ai_zombie_boardtear_r_6
// tear anims
xanim,ai_zombie_door_tear_v1
xanim,ai_zombie_door_tear_v2
xanim,ai_zombie_door_tear_high
xanim,ai_zombie_door_tear_left
xanim,ai_zombie_door_tear_right
xanim,ai_zombie_door_tear_low
// pound door animations
xanim,ai_zombie_door_pound_v1
xanim,ai_zombie_door_pound_v2
// after gib shot anims
xanim,ai_zombie_shot_arm_left
xanim,ai_zombie_shot_arm_right
xanim,ai_zombie_shot_leg_left_2_crawl
xanim,ai_zombie_shot_leg_right_2_crawl
// melee anims
xanim,ai_zombie_attack_forward_v1
xanim,ai_zombie_attack_forward_v2
xanim,ai_zombie_attack_v1
xanim,ai_zombie_attack_v2
// idle
xanim,ai_zombie_idle_v1
xanim,ai_zombie_idle_base
// traverse
xanim,ai_zombie_traverse_v1
xanim,ai_zombie_traverse_v2
xanim,ai_zombie_traverse_v4
xanim,ai_zombie_traverse_v5
xanim,ai_zombie_traverse_v6
xanim,ai_zombie_traverse_v7
xanim,ai_zombie_traverse_crawl_v1
// rise out of ground
xanim,ai_zombie_traverse_ground_v1_crawl
xanim,ai_zombie_traverse_ground_v1_crawlfast
xanim,ai_zombie_traverse_ground_v1_deathinside
xanim,ai_zombie_traverse_ground_v1_deathinside_alt
xanim,ai_zombie_traverse_ground_v1_deathoutside
xanim,ai_zombie_traverse_ground_v1_deathoutside_alt
//xanim,ai_zombie_traverse_ground_v1_idle // I don't think we need this
xanim,ai_zombie_traverse_ground_v1_run
xanim,ai_zombie_traverse_ground_v1_walk
xanim,ai_zombie_traverse_ground_v2_death_high
xanim,ai_zombie_traverse_ground_v2_death_high_alt
xanim,ai_zombie_traverse_ground_v2_death_low
xanim,ai_zombie_traverse_ground_v2_death_low_alt
xanim,ai_zombie_traverse_ground_v2_walk
xanim,ai_zombie_traverse_ground_v2_walk_altA
xanim,ai_zombie_traverse_ground_v2_walk_altB
xanim,ai_zombie_traverse_ground_climbout_fast
// player anims
xanim,p_zombie_perkacola_drink
// script
rawfile,maps/_zombiemode.gsc
rawfile,maps/_zombiemode_dogs.gsc
rawfile,maps/_zombiemode_net.gsc
rawfile,maps/_zombiemode_score.gsc
rawfile,maps/_zombiemode_blockers.gsc
rawfile,maps/_zombiemode_utility.gsc
rawfile,maps/_zombiemode_spawner.gsc
rawfile,maps/_zombiemode_weapons.gsc
rawfile,maps/_zombiemode_powerups.gsc
rawfile,maps/_zombiemode_radio.gsc
rawfile,maps/_zombiemode_perks.gsc
rawfile,maps/_zombiemode_devgui.gsc
rawfile,maps/_zombiemode_tesla.gsc
rawfile,clientscripts/_zombiemode_tesla.csc
rawfile,maps/_zombiemode_achievement.gsc
rawfile,animscripts/traverse/wall_hop_zombie.gsc
rawfile,animscripts/traverse/zombie_jump_up.gsc
rawfile,animscripts/traverse/zombie_jump_up_2_climb.gsc
rawfile,vision/zombie.vision
// materials
material,hud_chalk_1
material,hud_chalk_2
material,hud_chalk_3
material,hud_chalk_4
material,hud_chalk_5
material,specialty_juggernaut_zombies
material,specialty_fastreload_zombies
material,specialty_doubletap_zombies
material,specialty_quickrevive_zombies
material,specialty_doublepoints_zombies
material,specialty_instakill_zombies
// leaderboard materials
material,scorebar_zom_1
material,scorebar_zom_2
material,scorebar_zom_3
material,scorebar_zom_4
material,scorebar_zom_long_1
material,scorebar_zom_long_2
material,scorebar_zom_long_3
material,scorebar_zom_long_4
// fog at edge of level
fx,env/smoke/fx_fog_zombie_amb
fx,env/light/fx_ray_sun_sm_short
// neckstump
xmodel,char_ger_honorgd_zomb_behead
// head gib stuff
fx,misc/fx_zombie_bloodsplat
fx,misc/fx_zombie_bloodspurt
fx,maps/zombie/fx_zombie_tesla_neck_spurt
// rise fx
fx,maps/mp_maps/fx_mp_zombie_hand_dirt_burst
fx,maps/mp_maps/fx_mp_zombie_body_dirt_billowing
fx,maps/mp_maps/fx_mp_zombie_body_dust_falling
fx,maps/zombie/fx_zombie_body_wtr_burst
fx,maps/zombie/fx_zombie_body_wtr_billowing
fx,maps/zombie/fx_zombie_body_wtr_falling
// eye piece
xmodel,char_ger_zombieeye
// SRS 9/2/2008: for playing fx that we need to stop
xmodel,tag_origin
// FX for the eyes
fx,misc/fx_zombie_eye_single
// FX for player being a zombie
fx,misc/fx_zombie_grain_cloud
//zombie powerups
fx,misc/fx_zombie_powerup_on
fx,misc/fx_zombie_powerup_grab
fx,misc/fx_zombie_powerup_wave
fx,misc/fx_zombie_mini_nuke
fx,misc/fx_zombie_mini_nuke_hotness
xmodel,zombie_bomb
xmodel,zombie_skull
xmodel,zombie_x2_icon
xmodel,zombie_ammocan
// radio fx
fx,env/electrical/fx_elec_short_oneshot
xmodel,static_berlin_ger_radio
//Bouncing betty stuff
weapon,sp/mine_bouncing_betty
fx,weapon/bouncing_betty/fx_explosion_betty_generic
fx,weapon/bouncing_betty/fx_betty_trail
fx,maps/zombie/fx_zombie_dog_lightning_buildup
fx,misc/fx_zombie_perk_lottery_start
fx,misc/fx_zombie_perk_lottery_end
fx,misc/fx_zombie_perk_lottery_flash
// Tesla Weapon
fx,maps/zombie/fx_zombie_tesla_bolt_secondary
fx,maps/zombie/fx_zombie_tesla_shock
fx,maps/zombie/fx_zombie_tesla_shock_secondary
fx,maps/zombie/fx_zombie_tesla_rail_view
fx,maps/zombie/fx_zombie_tesla_tube_view
fx,maps/zombie/fx_zombie_tesla_tube_view2
fx,maps/zombie/fx_zombie_tesla_tube_view3
fx,maps/zombie/fx_zombie_tesla_shock_eyes
rawfile,shock/electrocution.shock
material,ammo_counter_tesla
// material,
material,zombie_electric_shock_overlay
// SCRIPT,
rawfile,animscripts/death.gsc
rawfile,animscripts/melee.gsc
rawfile,animscripts/scripted.gsc
rawfile,animscripts/utility.gsc
rawfile,animscripts/shared.gsc
rawfile,animscripts/combat.gsc
rawfile,animscripts/traverse/jump_over_high_wall.gsc
rawfile,animscripts/traverse/jump_up_80.gsc
rawfile,animscripts/traverse/jump_up_96.gsc
rawfile,animscripts/traverse/wall_hop.gsc
rawfile,animscripts/traverse/shared.gsc
rawfile,animscripts/traverse/stepup_56.gsc
rawfile,maps/_arcademode.gsc
rawfile,maps/_audio.gsc
rawfile,maps/_callbackglobal.gsc
rawfile,maps/_challenges_coop.gsc
rawfile,maps/_collectibles_game.gsc
rawfile,maps/_friendlyfire.gsc
rawfile,maps/_gameskill.gsc
rawfile,maps/_laststand.gsc
rawfile,maps/_load.gsc
rawfile,maps/_loadout.gsc
rawfile,maps/_mgturret.gsc
rawfile,maps/_zombiemode.gsc
rawfile,maps/_zombiemode_blockers.gsc
rawfile,maps/_zombiemode_spawner.gsc
rawfile,maps/_zombiemode_tesla.gsc
rawfile,maps/_zombiemode_weapons.gsc
rawfile,maps/_zombiemode_dogs.gsc
// dog sounds clientsided,
rawfile,clientscripts/_callbacks.csc
rawfile,clientscripts/_footsteps.csc
// dog script,
rawfile,animscripts/dog_combat.gsc
rawfile,animscripts/dog_death.gsc
rawfile,animscripts/dog_init.gsc
rawfile,animscripts/dog_pain.gsc
rawfile,animscripts/dog_move.gsc
rawfile,animscripts/dog_scripted.gsc
rawfile,animscripts/dog_stop.gsc
rawfile,animscripts/dog_flashed.gsc
// character model,
rawfile,mptype/nazi_zombie_heroes.gsc
rawfile,character/char_zomb_player_0.gsc
rawfile,character/char_zomb_player_1.gsc
rawfile,character/char_zomb_player_2.gsc
rawfile,character/char_zomb_player_3.gsc
// shellshock,
rawfile,shock/dog_bite.shock
// animtrees,
rawfile,animtrees/dog.atr
rawfile,animtrees/generic_human.atr
// string table,
stringtable,mp/zombiemode.csv
// menu,
menufile,ui/hud.txt
FIX 2
Use the files from this zip file:
http://www.filefront.com/14074165/1.3_Scripts.zip/
It contains all the animscripts, zone_source (fixed up quite a bit), GSCs, sound files, etc.
If you place all the files correctly, it should work.
Hope I helped at least a little!
Rampage