| Beginner |
| Adding Ambient Sounds to Your Map |
| The_Caretaker kindly explains how to add ambient sounds to your map |
| Adding Models to Your Map |
| Apocalypse explains adding models to your map |
| AI Spawning |
| [FR] Sparks explains AI Spawning |
| Basic enemy AI |
| In this tutorial I’m going to explain you the basics of enemy AI. |
| Call of Duty 2 Mapping Tutorial All-in-One by HyPeR |
This tutorial is made for English users only or fluently spoken english people that are from different countries. My apologies go out as i can only speak english.
This tutorial includes everything you need to know about basic mapping. Even if you think, i want to make something better than basic like I did when i first started out, this really is the tutorial for you, it has everything you need to know to make a really good map for Call of Duty 2.
The tutorial includes descriptions, instructions, screenshots and links to downloads which you will need in order to create a map and successfully run a map (You do not have to worry about downloading files as they are virus free - i have scanned them many times before with AVG and Mcafee). The downloads that are linked in with the tutorial are as follows:
1.Cod2Radiant (Cod2 mapping tool) - This is needed to actually create the map
2. .iwd file - This will be needed so that you can run your map on Call of Duty 2 for testing and to play on servers with.
3. .gsc file - This is needed to put into your .iwd file in order so that you can have the correct team on your map i.e. American/British/Russian and German (All explained in the tutorial).
4. .arena file - This will be kept in your .iwd file so that you can change the name of the Map on the loading screen etc. and what gametypes the map will run.
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| Clipping Out Windows and Doors |
| Welcome to the "how do I make doors and windows" tutorial by The Caretaker.
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| CoD2 Worldspawn Settings |
|
A list of official worldspawn settings to guide to making your own. Thanks The_Caretaker.
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| Compiling for CoD2 Explained |
| Rasta explains how to use the compiler front end |
| Creating a CoD2 mp_ loadscreen |
nzo shows you how to create a multiplayer map loadscreen |
| Creating a Simple .gsc File |
| Hercules explains a basic .gsc file step by step |
| Creating a Single Player map |
This tutorial explains how to start a basic single player map
with one actor which starts moving when we spawn into the level. Thanks to 3DArt.
|
| Creating an .arena File |
| mrvip explains a simple .arena file |
| Creating an .iwd file |
|
Apocalypse explains a basic .iwd creation |
| Creating demo files in CoD2 |
| originally posted by yawaddah on codboards.com |
| Creating Mortar Holes and Using Decals |
| courtesy of batistablr |
| Custom Search & Destroy A B points |
| well i was just looking what i had in my folders and i tought why shouldn't i change prefabs, so this is how you do it!! But i figured out this on my own!!!
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| Downloadable Tutorials (non-video) |
A list of downloadable tutorials such as PDF files.
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| How to make a easy Elevator |
| Here i show how to make a easy elevator |
| how to make lights work |
| shows you how to add lights to your map to light up dark places such as tunnels and buildings
|
| Introscreen for your sp_ map |
| By Andewii |
| jumping over or on top of high objects |
|
You might know the message you get when standing in front of a wall that
normally is to high to jump over but when you stand close the player
can crawl over them.
|
| loading bar for custom maps |
Cybershot shows us how to make a custom loading bar for your maps. 4. Place this edited hunkusage.dat file into your custom map. the loadbar will now show. Should be: 4. Place this edited hunkusage.dat file into your custom map IWD. the loadbar will now show. |
| Making a LADDER |
| MAKING LADDER IN COD2
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| Multiplayer Mortars |
| Heres a tut on making a realistic mortar hole in Multiplayer |
| Prefabs Tutorial |
| The COD2 editor has a new prefab feature which will take a bit of getting used to, but techno2sl show us how it works: |
| Rotating Brushes without Distortion |
| well there also is an other method to use to rotate entire buildings that's new to the CoD 2 tools... by KilLjoY
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| Server Configuration (.cfg) file Example |
| found on fsgames.net |
| Setting up the Editor |
| A quick look at how to get the editor set up for mapping |
| The Basics of CoD 2 Mapping Part 1 |
There are lots of tutorials to do all of this but alot of them come from pros with a large gaming Vocabulary. I made this so that anybody whos doesnt quite understand them could at least find something on this site. |
| Using Model Plant |
| [IW] Slime explains plantmodel |
| Using the Mantle Texture |
| ArmorMaster explains how to use the Mantle Textures to create vault points |
| Intermediate |
| Adding a Patanosta to your Map |
| hi, my name is hayx and I want to show you...how you can create a patanosta...this patanosta is for 4 floors the source files can you find here. |
| Adding Gameytypes to your Map |
| techno2sl explains how to make various gametypes available for play with your custom map. |
| Adding Rain to your SP Map |
| Courtesy of [FR] Sparks |
| Adding Snow and Winter Effects to Your AI |
| Courtesy of [FR] Sparks |
| Adding Wounded Allied Soldiers |
| [FR]Sparks shows you how to make wounded allied soldiers for a sinlge player map. |
| AI Table Kick Animation |
| [FR] Sparks explains the table kick animation |
| AI Using an MG42 |
| P.o.W. explains how to set you sp_ map up to have an AI use an mg42 |
| Alpha Blend Tutorial |
| This tutorial assumes you have in place, a Skybox and Worldspawn settings, also that you know how to use the Advanced Terrain Editor Tool. |
| Battle Chatter in Your sp_ map |
| [FR] Sparks explains the battle chatter system |
| Battle Chatter System Explained |
| [IW]Rungsi posted this helpful information |
| CoD2 teleport tutorial |
TUTORIAL for adding teleports to COD2 thanks to Dad of Azz.
|
| Creating and Using Custom Textures |
| StrYdeR shows you how to create and use custom textures in CoD2 |
| Door Kick Tutorial |
| Door Kick Tutorial by Ace008 |
| Downloadable Tutorials (non-video) |
A list of downloadable tutorials such as PDF files.
|
| Drowning in Water |
| This is my version of Drowning in Water. Check below for a downloadable example. |
| Dutch: Ambient Sound |
| The following is an ambient sound tutorial for Call of Duty 2 written in Dutch by Ruud Ravensbergen. |
| Dutch: Skybox |
Hoofdstuk 1 Het maken van een Skybox (de basis) Ik ga er vanuit dat Radiant voor COD2 en de andere tools geïnstalleerd zijn. Is dit niet het geval doe dit alsnog. Je kunt hier een kopie downloaden. |
| Dutch: Terrain |
Hoofdstuk 2 Het maken van het terrein (en een brug) Ik ga er vanuit dat je hoofdstuk van van deze handleiding doorlopen hebt. Is dit niet het geval doe dit dan als nog.
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| Editing the Main Menu |
| This tutorial explains the beginning of editing the Call of Duty 2 main menu. It will teach you how to change the look of it, but not the set up of the buttons. |
| enemy ai,friendly ai and spawning ammounts |
| I know there is several tutorials out there for this I have read everyone for cod uo and cod 2 and still had trouble so I hope that I and simplify it hopefully make it easier for the cod 2 sp beginner. |
| Exploding Barrels - FlesyM's War |
| FlesyM shows you his way of creating Exploding Barrels. |
| How to create a friendly chain |
| Here I will explain how you create a friendlychain for Call of Duty 2 Single Player. By Hoesjma |
| How To Make Decals |
| Today were going to learn how to make decals for CoD2. As I’ve never seen any tutorials for it and a lot of people have asked me how to do it. |
| HyPeR's Cod2 Mapping tutorial (Beginners) |
This tutorial was written to help out the new mapper by explaining what the basic files required are and what they do when ingame to help you have a better knowledge of mapping in Call of Duty 2. The tutorial includes descriptions, instructions, and an image which you will need in order to create and successfully run a map! 1.Cod2Radiant (Cod2 mapping tool) - This is needed to actually create the map 2. .map file - This file is the map itself. It is made with the Radiant program and can be edited with notepad. Do not include this in your IWD unless you want people to be able to edit your map. Im serious about this. 3. .d3dbsp - This is the compiled version of the map, ready to be played in CoD2, after packed first. 4. .iwd file - This will be needed so that you can run your map on Call of Duty 2 for testing and to play on servers with. The .iwd file is a zip where you will put the compiled .map (.d3dbsp) in maps/mp, and any additional files, i.e. sound, scripts. It is recommended you use WinZip, WinRAR, or simply renaming the mapname.zip file (with all the component of the map) to maname.iwd. 5. .gsc file - This file is optional. It can be used for adding extra commands to your map, like a moving platform or changing the teams. 6. .arena file - This will make your map show up on the Start a New Server map list, or show up in voting. Please note, that while its recommended you have this file, it is not required. Here is what the IWD file should look like.
|
| Importing a Model |
| I will explain you how I did make a model work in-game. I made a model of arms. In the following steps you have to do the exact same thing I do. So use the same names I use. If you don’t do that it all good end up into s***. Thanks to Jouke Jan Timmermans for this tutorial. |
| Interacting with Objects |
| Bodger2 explains _interactable_objects |
| Light Map Mode |
| I know at least everyone that maps has run into the effects of lighting on terrain. |
| Making an mp_ Map Loading Screen |
| Apocalypse describes the process of creating a loading screen |
| Moving Tank |
| vT-Ownage will show you how to make a moving tank in Single Player. |
| Multiplayer Mortars |
| Heres a tut on making a realistic mortar hole in Multiplayer |
| Photoelectric door |
Description: A very single photoelectric door... if lime opens if you are there then automatically near does not close if you go away closes. If somebody goes during closing there it a trouble does not close it on him, but opens it. Back then uccu for him. |
| Playing sounds on demand |
ArmorMaster shows us how to play sounds on demand.
|
| Portaling you Map |
| AmishThunder's Portaling Tut. 1 - Basics |
| Reflective Water |
| This is a quick tutorial that will show you how to make reflective water. |
| Repairing the Assertion Failure Error |
| Baratski came up with a solution for repairing the Assertion Failure Error |
| Search and Destroy |
| A quick tutorial on creating an S&D map thanks to techno2sl. |
| Single Player Jump Over High Wall |
|
In this little tutorial 3dart shows you how to get your actor over a wall. |
| Single Player Trench Jump Out |
|
In this tutorial 3dart will explain to you how to get your actor out of the trench. |
| Testing Custom Maps |
| In this tutorial, techno2sl will show you the easiest way to test your custom map - there are console commands and help found at the bottom of the tutorial. |
| Advanced |
| Downloadable Tutorials (non-video) |
A list of downloadable tutorials such as PDF files.
|
| mp_Grid for CoD 2 |
| [tFp] CFH666 explains grid (vclog) for CoD2 |
| Scripting |
| Adding a mortar team to your map |
| Seawolf explains how to add a mortar team to your sp map |
| Adding a Patanosta to your Map |
| hi, my name is hayx and I want to show you...how you can create a patanosta...this patanosta is for 4 floors the source files can you find here. |
| Adding a rideable Jeep |
| Ok, this is how to add a ride able jeep to your map. This is what you have to do to make it work |
| Adding Fire & Smoke |
|
[FR]Sparks explains adding fire and smoke to your sp map |
| Adding Rain to your SP Map |
| Courtesy of [FR] Sparks |
| Adding Snow and Winter Effects to Your AI |
| Courtesy of [FR] Sparks |
| Adding Vehicles in SP, How to add all kind of driving vehicles |
| Andewii explains how to add vehicles in sp maps |
| AI deploy an mg |
| Gamalucker shows us how to get an AI to deploy an mg |
| AI Spawning |
| [FR] Sparks explains AI Spawning |
| AI Table Kick Animation |
| [FR] Sparks explains the table kick animation |
| AI Using an MG42 |
| P.o.W. explains how to set you sp_ map up to have an AI use an mg42 |
| Basic enemy AI |
| In this tutorial I’m going to explain you the basics of enemy AI. |
| Battle Chatter in Your sp_ map |
| [FR] Sparks explains the battle chatter system |
| Battle Chatter System Explained |
| [IW]Rungsi posted this helpful information |
| Cod2 moving door tutorial |
| A short tutorial by PwN3R to create moving doors with sounds
|
| Creating a Simple .gsc File |
| Hercules explains a basic .gsc file step by step |
| Door Kick Tutorial |
| Door Kick Tutorial by Ace008 |
| Downloadable Tutorials (non-video) |
A list of downloadable tutorials such as PDF files.
|
| Drowning in Water |
| This is my version of Drowning in Water. Check below for a downloadable example. |
| Exploding Barrels - FlesyM's War |
| FlesyM shows you his way of creating Exploding Barrels. |
| How to make a easy Elevator |
| Here i show how to make a easy elevator |
| How to make teleports for beginners |
| Hello my name is ArTh4$ and im going to leave a little from cod2 i will still playing but not a lot so i'm going to show how to make teleports for all the beginners , and you dont must ask in forums
|
| Interacting with Objects |
| Bodger2 explains _interactable_objects |
| Introscreen for your sp_ map |
| By Andewii |
| Moving Tank |
| vT-Ownage will show you how to make a moving tank in Single Player. |
| Multiplayer Mortars |
| Heres a tut on making a realistic mortar hole in Multiplayer |
| Patroller and Animations |
| [FR] Sparks explains adding a patroller complete with animations to your sp map |
| Playing sounds on demand |
ArmorMaster shows us how to play sounds on demand.
|
| Ride into Battle on a Tank |
| P.o.W. explains his way of riding into battle on a tank |
| Search and Destroy |
| A quick tutorial on creating an S&D map thanks to techno2sl. |
| Single Player |
| Adding a mortar team to your map |
| Seawolf explains how to add a mortar team to your sp map |
| Adding a rideable Jeep |
| Ok, this is how to add a ride able jeep to your map. This is what you have to do to make it work |
| Adding Fire & Smoke |
|
[FR]Sparks explains adding fire and smoke to your sp map |
| Adding Rain to your SP Map |
| Courtesy of [FR] Sparks |
| Adding Snow and Winter Effects to Your AI |
| Courtesy of [FR] Sparks |
| Adding Vehicles in SP, How to add all kind of driving vehicles |
| Andewii explains how to add vehicles in sp maps |
| AI deploy an mg |
| Gamalucker shows us how to get an AI to deploy an mg |
| AI Spawning |
| [FR] Sparks explains AI Spawning |
| AI Table Kick Animation |
| [FR] Sparks explains the table kick animation |
| AI Using an MG42 |
| P.o.W. explains how to set you sp_ map up to have an AI use an mg42 |
| Basic enemy AI |
| In this tutorial I’m going to explain you the basics of enemy AI. |
| Battle Chatter in Your sp_ map |
| [FR] Sparks explains the battle chatter system |
| Battle Chatter System Explained |
| [IW]Rungsi posted this helpful information |
| Creating a Single Player map |
This tutorial explains how to start a basic single player map
with one actor which starts moving when we spawn into the level. Thanks to 3DArt.
|
| Downloadable Tutorials (non-video) |
A list of downloadable tutorials such as PDF files.
|
| enemy ai,friendly ai and spawning ammounts |
| I know there is several tutorials out there for this I have read everyone for cod uo and cod 2 and still had trouble so I hope that I and simplify it hopefully make it easier for the cod 2 sp beginner. |
| How to create a friendly chain |
| Here I will explain how you create a friendlychain for Call of Duty 2 Single Player. By Hoesjma |
| Interacting with Objects |
| Bodger2 explains _interactable_objects |
| Introscreen for your sp_ map |
| By Andewii |
| Moving Tank |
| vT-Ownage will show you how to make a moving tank in Single Player. |
| Patroller and Animations |
| [FR] Sparks explains adding a patroller complete with animations to your sp map |
| Ride into Battle on a Tank |
| P.o.W. explains his way of riding into battle on a tank |
| Single Player Jump Over High Wall |
|
In this little tutorial 3dart shows you how to get your actor over a wall. |
| Single Player Trench Jump Out |
|
In this tutorial 3dart will explain to you how to get your actor out of the trench. |
| Videos |
| Creating Basic Stairs |
| =TFF=Lee Show\'s how to make some basic stairs.
|
| Video Tutorials |
| A list of great videos for instruction with CoD2 Modding |