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Making teleportSoldier of Fortune : SoFII Editing, Gaming, and DesignHi
Follow this tutorial
You should have no problems
Teleporter SoF2
edited on Apr. 7, 2008 01:09 pm by SeTanTA... [ more] |
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Apr 7, 2008 01:08 pm by SeTanTA |
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walk through brushs...Soldier of Fortune : SoFII Editing, Gaming, and DesignHi
I don't know if this will help but in SoF1 mapping you give the texture on
the brush a "mist" property so that you can walk through it... ... [ more] |
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Jan 26, 2008 06:50 am by SeTanTA |
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bsp fullvisSoldier of Fortune : SoFII Editing, Gaming, and Designnp ... [ more] |
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Jan 5, 2008 05:55 am by SeTanTA |
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bsp fullvisSoldier of Fortune : SoFII Editing, Gaming, and DesignHi
Try selecting all the visible brushes / entities in your map - then
copy/paste them to a new map
You may be able to use "select inside" to select many brushes at one time
... [ more] |
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Jan 4, 2008 12:52 pm by SeTanTA |
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bsp fullvisSoldier of Fortune : SoFII Editing, Gaming, and DesignHi
If you build the box around your map and then try full-vis...and it works
- then the error is almost certainly a leak in the map
Radiant usually finds this during the vis process and illustrates it with a
red line showing the leak position
... [ more] |
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Jan 3, 2008 09:43 am by SeTanTA |
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bsp fullvisSoldier of Fortune : SoFII Editing, Gaming, and DesignHi
Sounds like you have made a brush error or something similar
It is preventing the BSP process finishing
You may need to revert back to an earlier version of the map if you have
one
Try making a big solid box around all your map - then try f... [ more] |
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Jan 2, 2008 03:21 pm by SeTanTA |
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where is the love?Soldier of Fortune : SoF Editing, Gaming, and DesignStart again and follow the tutorial exactly step by step
You either have not unpacked the textures into the correct folder or your
paths are incorrect... [ more] |
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Oct 20, 2007 04:08 pm by SeTanTA |
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Bulletproof Glass?Soldier of Fortune : SoF Editing, Gaming, and Designnp - I will pm you
... [ more] |
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Oct 1, 2007 04:32 pm by SeTanTA |
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Bulletproof Glass?Soldier of Fortune : SoF Editing, Gaming, and DesignI messed around with tokyo glass and you can make it bulletproof by
deselecting "Alpha tex" in surface properties
You may find that the view of the player on the other side can disappear if
you are close up to the glass and near the edge of the brush -... [ more] |
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Sep 30, 2007 08:20 am by SeTanTA |
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Bulletproof Glass?Soldier of Fortune : SoF Editing, Gaming, and DesignYeah sry Nott - that does not work - you can still shoot through the glass
You can get the effect you are after though by making a normal brush the
same size as the window, I used texture armoury 1_2_subfloor - put this
next to the glass like a sandwic... [ more] |
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Sep 29, 2007 09:56 am by SeTanTA |
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Bulletproof Glass?Soldier of Fortune : SoF Editing, Gaming, and DesignUse Tokyo glass texture with surface flags trans66 and solid
... [ more] |
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Sep 29, 2007 07:18 am by SeTanTA |
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cod2, compile map errorSoldier of Fortune : SoF Editing, Gaming, and DesignTry downloading the file from here and installing it in your system32
folder
http://www.dll-files.com/dllindex/pop.php?d3dx9_27
... [ more] |
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Aug 17, 2007 06:09 am by SeTanTA |
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sof1 mappingSoldier of Fortune : SoF Editing, Gaming, and DesignYes
RDAM Clan are currently mapping for a new "Bunny Track" gametype created by
Peter RDAM...... [ more] |
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Aug 16, 2007 11:11 am by SeTanTA |
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SOF platinum?Soldier of Fortune : SoFII Editing, Gaming, and DesignSOF 1... [ more] |
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Aug 16, 2007 11:08 am by SeTanTA |
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this is wierdSoldier of Fortune : SoFII Editing, Gaming, and DesignTry "n" not "end"....... [ more] |
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Mar 14, 2007 05:53 am by SeTanTA |
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I realy need help.....Soldier of Fortune : SoF Editing, Gaming, and DesignHi
Firstly - this is a SoF2 question and you have posted it in the SoF1
section
It is not clear what you want - I think you have watched the videos about
creating a room but you need to know how to set up / start Radiant - in
which case you need to ... [ more] |
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Mar 7, 2007 04:36 am by SeTanTA |
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Do you notice any posts missing?Soldier of Fortune : SoFII Editing, Gaming, and DesignGJ ... [ more] |
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Dec 24, 2006 04:59 am by SeTanTA |
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Qped?Soldier of Fortune : SoF Editing, Gaming, and DesignIf you are modifying existing textures you should put the textures in
"USER" folders
user/ghoul etc
This will be the same in the pak you produce
I use QPed to view a pak and Pakscape to create a pak ... [ more] |
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Dec 5, 2006 04:37 pm by SeTanTA |
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Qped?Soldier of Fortune : SoF Editing, Gaming, and DesignUse Pakscape - it always works for me...
... [ more] |
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Dec 5, 2006 05:07 am by SeTanTA |
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programSoldier of Fortune : SoF Editing, Gaming, and DesignThe minimum you will need is the SoFSDK program available for download on
this site
Check out Downloads/Soldier of Fortune/Utilities...
See also the SoF mapping tutorials to see how to set it up (it is also
explained there why you might need other... [ more] |
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Dec 1, 2006 04:41 pm by SeTanTA |
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U slate my film - I breaka ur face!MODSonline : In The NewsSome game related news here
http://wired.com/wired/archive/14.12/ragingboll.html
Uwe Boll, director of such game inspired "classics" as Bloodrayne ,Postal,
Alone in the Dark, Dungeon Siege and House of the Dead challenges his
critics to a boxing ma... [ more] |
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Nov 27, 2006 02:36 pm by SeTanTA |
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Missing model texturesSoldier of Fortune : SoF Editing, Gaming, and DesignI found them thx ... [ more] |
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Nov 22, 2006 12:17 pm by SeTanTA |
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Missing model texturesSoldier of Fortune : SoF Editing, Gaming, and DesignHi
I am looking for a pack of textures that was once available on the web for
the police car / taxi etc (generic american car )
I know I had this but cannot find it anywhere now
Has anyone got an active link to these files on the web - or altern... [ more] |
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Nov 21, 2006 03:13 pm by SeTanTA |
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3DMax model importSoldier of Fortune : SoF Editing, Gaming, and DesignHi
I am trying to follow the ghoul model tutorial to import a ghoul object
into SoF, but I am having problems....
I found the g_generic.ccp file in the SDK folders and tried changing this -
but it has no effect on radiant or within the game - I alr... [ more] |
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Nov 21, 2006 11:14 am by SeTanTA |
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Suggestion to a map challangeSoldier of Fortune : SoFII Editing, Gaming, and DesignI think it is a good idea - especially if you can get some bots in the map
- coop style
I only map for SoF1, but myself and Jan RDAM have already had ideas along
these lines
Here is a map from the RDAM Clan, a re-creation of the House of Blue Leaves... [ more] |
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Nov 14, 2006 04:36 am by SeTanTA |