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Forum: All Forums : Call of Duty 2
Category: CoD 2 Level Design
CoD 2 mapping and level design.
Moderators: foyleman, rEdrUmMDK, Foxhound, Wyatt_Earp, Rasta, StrYdeR, The_Caretaker, Cypher2004, batistablr, Welshy
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Author Topic: Helpful Hints
samikaze
General Member
Since: Mar 7, 2006
Posts: 76
Last: Jun 5, 2007
[view latest posts]
Level 3
Category: CoD 2 Level Design
Posted: Thursday, Feb. 22, 2007 12:13 pm
leethebrave writes...
Quote:
2. Raise the undo levels. You will be surprised how many times you see something you did wrong 10-20 moves ago.


I'd like to suggest NOT using undo, copy, or paste (credit goes to Stryder). This will give you "Duplicate Planes" errors in your compiling. If you mess up, start that brush from scratch even if it might be a pain!!
sgtbilkothe3rd
General Member
Since: Mar 3, 2006
Posts: 112
Last: Apr 13, 2008
[view latest posts]
Level 4
Category: CoD 2 Level Design
Posted: Friday, May. 18, 2007 05:44 pm
Save save save your map, and save often. Use a new file name each time, so that you automatically leave a trail of working maps if something should go horribly wrong.

I sequentially increment my maps, so that figuring out my most recent version just requires looking at the highest numbered file.

e.g.;

mp_yourmapname1
mp_yourmapname2
mp_yourmapname3

etc... etc...


peri
General Member
Since: Jan 23, 2005
Posts: 456
Last: Sep 5, 2008
[view latest posts]
Level 5
Category: CoD 2 Level Design
Posted: Saturday, May. 19, 2007 07:49 am
If you check 'snapshots' in the preferences, it will do exactly as you do, but automatically.

It saves sequential map back ups to

\Program Files\Activision\Call of Duty 2\map_source\snapshots
pok1yoyo
General Member
Since: Sep 6, 2007
Posts: 13
Last: Aug 11, 2008
[view latest posts]
Level 1
Category: CoD 2 Level Design
Posted: Wednesday, Jun. 4, 2008 10:52 am
Hey! Can somebody give me advice about mapping? I would like to know what every map have to have. (Just map not the whole iwi file)
Like worldspawn... Thanks
The_Caretaker
Preferred Member
Since: Jun 8, 2004
Posts: 11559
Last: Oct 4, 2008
[view latest posts]
Level 10
Forum Moderator
Category: CoD 2 Level Design
Posted: Wednesday, Jun. 4, 2008 12:48 pm
a map HAS to have:

1 DM spawn
1 global_intermission
a sealed box around your map (normally this would be your skybox)

the rest is ALL optional but most maps have the following as wel:

other gametype spawnpoints and other things (like flags for ctf)
worldspawn settings (for lighting of your map)


Keule3112
General Member
Since: Jun 12, 2008
Posts: 1
Last: Jun 14, 2008
[view latest posts]
Level 0
Category: CoD 2 Level Design
Posted: Saturday, Jun. 14, 2008 12:50 pm
i need help!!! I CAN'T PLAY THIS!!!!! [machine_gun][machine_gun][machine_gun]

this is the code from the Console:

Game: G_SetupWeaponDef
----------------------
-----------------------------------

******* script runtime error *******
cannot cast undefined to bool: (file 'maps/mp/gametypes/_menus.gsc', line 13)
if(!level.xenon)
*
called from:
(file 'maps/mp/gametypes/dm.gsc', line 84)
thread maps\mp\gametypes\_menus::init();
*
called from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 15)
[[level.callbackStartGameType]]();
*
started from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 10)
CodeCallback_StartGameType()
*
************************************
writing to: C:\program files\activision\call of duty 2\servercache.dat
Error during initialization:
script runtime error
(see console for details)
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 10)

I need your geat help!!
I'm a Newby in Mapping!!
THX
Keule
[sniper][sniper][sniper][sniper][sniper]
The_Caretaker
Preferred Member
Since: Jun 8, 2004
Posts: 11559
Last: Oct 4, 2008
[view latest posts]
Level 10
Forum Moderator
Category: CoD 2 Level Design
Posted: Saturday, Jun. 14, 2008 12:56 pm
Welcome to the forum.

Did you make a .gsc file for your map? If not, open notepad, paste the following in

main()
{
map\mp\_load::main();
}

the save as yourmapname.gsc

place it in your maps/mp folder, alongside your map .d3dbsp file.
Run CoD again and it should work.

Edit: if that doesn't fix it, go to the 'create new server' menu and set pure to off or no (not sure which is used).

edited on Jun. 14, 2008 12:58 pm by The_Caretaker
Tosteris
General Member
Since: Jul 27, 2008
Posts: 1
Last: Jul 29, 2008
[view latest posts]
Level 0
Category: CoD 2 Level Design
Posted: Tuesday, Jul. 29, 2008 02:47 pm
Hi, guys. I'm having a big problem. All my textures are red or black. No concrete, wood or anything else. Just dark red an black. I haven't changed anything. Everything is on defaults.

Edit: Ok, I found what the problem is. Guess my poo-pooty V-Card is screwing me again. Well, I can go and try to make some CS 1.6 maps.

edited on Jul. 29, 2008 02:49 pm by Tosteris
von_Dietrich
General Member
Since: Jul 13, 2008
Posts: 2
Last: Aug 1, 2008
[view latest posts]
Level 0
Category: CoD 2 Level Design
Posted: Friday, Aug. 1, 2008 12:09 am
First of all, hi everybody [wave]. It's my first post here.

Helpful hints in general! Should I refrain completely from using undo, redo, copy, paste functions?... I'm used to using them from other design programs hehee...

Thanks. Babye.

PD: Building my first serious mapping project atm for the CoD series (CoD2), in the spanish civil war mod.

edited on Aug. 1, 2008 12:10 am by von_Dietrich
The_Caretaker
Preferred Member
Since: Jun 8, 2004
Posts: 11559
Last: Oct 4, 2008
[view latest posts]
Level 10
Forum Moderator
Category: CoD 2 Level Design
Posted: Saturday, Aug. 2, 2008 04:41 am
Do NOT use windows shortcuts in Radiant. It will work often, but often it will do strange things. you're better of remaking or reshaping a brush if you make an error.

you can copy stuff in Radiant with the spacebar.
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